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CombatAnimator : MonoBehaviour + { + [Required] public Animator animator; + + private static readonly int IsMovingHash = Animator.StringToHash("isMoving"); + private static readonly int XDirectionHash = Animator.StringToHash("xDirection"); + private static readonly int ZDirectionHash = Animator.StringToHash("zDirection"); + private static readonly int IsDashingHash = Animator.StringToHash("isDashing"); + + [Button("셋팅 초기화")] + private void InitSetting() + { + animator = GetComponentInChildren(); + } + + public void SetIsMoving(bool value) + { + animator.SetBool(IsMovingHash, value); + } + + public void SetXDirection(float value) + { + animator.SetFloat(XDirectionHash, value); + } + + public void SetZDirection(float value) + { + animator.SetFloat(ZDirectionHash, value); + } + + public void SetIsDash(bool value) + { + animator.SetBool(IsDashingHash, value); + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatAnimator.cs.meta b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatAnimator.cs.meta new file mode 100644 index 000000000..9d41ae2ba --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatAnimator.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 032fb61259732644993e9ef0f4b7eb7c diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatInput.cs b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatInput.cs new file mode 100644 index 000000000..279b4100f --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatInput.cs @@ -0,0 +1,53 @@ +using Sirenix.OdinInspector; +using UnityEngine; +using UnityEngine.InputSystem; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class CombatInput : MonoBehaviour + { + [Required] public PlayerInput playerInput; + + public delegate void MoveInput(Vector2 movementInput); + public event MoveInput OnMoveInputReceived; + + public delegate void DashInput(); + public event DashInput OnDashInputReceived; + + public delegate void AttackInput(InputAction.CallbackContext context); + public event AttackInput OnAttackInputReceived; + + private void OnEnable() + { + playerInput.actions.FindAction("Attack").performed += OnAttackEvent; + } + + private void OnDisable() + { + playerInput.actions.FindAction("Attack").performed -= OnAttackEvent; + } + + [Button("셋팅 초기화")] + private void InitSetting() + { + playerInput = GetComponent(); + } + + private void OnMove(InputValue value) + { + var movementInput = value.Get(); + OnMoveInputReceived?.Invoke(movementInput); + } + + private void OnDash() + { + OnDashInputReceived?.Invoke(); + } + + private void OnAttackEvent(InputAction.CallbackContext context) + { + OnAttackInputReceived?.Invoke(context); + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatInput.cs.meta b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatInput.cs.meta new file mode 100644 index 000000000..612232428 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4f5c3b32dc7f64e43a9cd93b4ef9a424 diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatMovement.cs b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatMovement.cs new file mode 100644 index 000000000..c5be06b9e --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatMovement.cs @@ -0,0 +1,144 @@ +using System.Collections; +using Sirenix.OdinInspector; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class CombatMovement : MonoBehaviour + { + [SerializeField] private Rigidbody rb; + [SerializeField] private Transform visualLook; + [HideInInspector] public CombatAnimator combatAnimator; + + [Range(1f, 10f), Tooltip("이동 속도")] + [SerializeField] private float moveSpeed = 7f; + + // Dash + [Range(1f, 50f), Tooltip("대쉬 속도")] + [SerializeField] private float dashSpeed = 20f; + + [Range(0.1f, 1f), Tooltip("대쉬 시간")] + [SerializeField] private float dashTime = 0.2f; + + [Range(0f, 5f), Tooltip("대쉬 쿨타임")] + [SerializeField] private float dashCooldown = 0.5f; + + // Ground + [Range(0.1f, 10.0f), Tooltip("지면 감지 거리")] + [SerializeField] private float groundCheckDistance = 2.0f; + + [SerializeField] private LayerMask groundLayer; + + private Animator Animator => combatAnimator.animator; + + private Vector3 currentMoveDirection; + private Vector3 previousMoveDirection = Vector3.back; + private float finalSpeed; + + private bool isMoving; + private bool enableDash = true; + private bool isDashing; + + private void Update() + { + MoveAnimation(); + FlipVisualLook(); + } + + private void FixedUpdate() + { + //CheckGround(); + + if (isDashing) return; + + var finalVelocity = rb.position + currentMoveDirection * (moveSpeed * Time.fixedDeltaTime); + rb.MovePosition(finalVelocity); + } + + [Button("셋팅 초기화")] + private void InitSetting() + { + rb = GetComponent(); + visualLook = GetComponentInChildren(); + } + + public void InputMovementValue(Vector2 movementInput) + { + currentMoveDirection = new Vector3(movementInput.x, 0, movementInput.y).normalized; + if (currentMoveDirection != Vector3.zero) + { + previousMoveDirection = currentMoveDirection; + } + isMoving = currentMoveDirection != Vector3.zero; + } + + public void HandleDash() + { + if (!enableDash || isDashing) return; + + StartCoroutine(nameof(DashCoroutine)); + } + + private IEnumerator DashCoroutine() + { + var dashDirection = previousMoveDirection; + isDashing = true; + enableDash = false; + combatAnimator.SetIsDash(true); + + var elapsedTime = 0f; + while (!Animator.GetCurrentAnimatorStateInfo(0).IsName("DashState")) + { + elapsedTime += Time.deltaTime; + + if (elapsedTime >= 1f) + { + yield break; + } + + yield return null; + } + + var animationLength = Animator.GetCurrentAnimatorStateInfo(0).length; + Animator.speed = animationLength / dashTime; + + while (Animator.GetCurrentAnimatorStateInfo(0).IsName("DashState") && + Animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f) + { + var finalVelocity = rb.position + dashDirection * (dashSpeed * Time.fixedDeltaTime); + rb.MovePosition(finalVelocity); + yield return null; + } + + Animator.speed = 1f; + isDashing = false; + combatAnimator.SetIsDash(false); + + StartCoroutine(Utils.CoolDown(dashCooldown, () => enableDash = true)); + } + + private void MoveAnimation() + { + combatAnimator.SetIsMoving(isMoving); + if (isMoving) + { + combatAnimator.SetXDirection(previousMoveDirection.x); + combatAnimator.SetZDirection(previousMoveDirection.z); + } + } + + private void FlipVisualLook() + { + var localScale = visualLook.localScale; + localScale.x = previousMoveDirection.x switch + { + > 0.01f => Mathf.Abs(localScale.x), + < -0.01f => -Mathf.Abs(localScale.x), + _ => localScale.x + }; + visualLook.localScale = localScale; + } + } +} + diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatMovement.cs.meta b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatMovement.cs.meta new file mode 100644 index 000000000..6d19aab1a --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatMovement.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 58af0a680d0fc284ab994540f528bc38 diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatPlayer.cs b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatPlayer.cs new file mode 100644 index 000000000..c919ecd9e --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatPlayer.cs @@ -0,0 +1,39 @@ +using Sirenix.OdinInspector; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class CombatPlayer : MonoBehaviour + { + [Required, SerializeField] private CombatInput input; + [Required, SerializeField] private CombatMovement movement; + [Required, SerializeField] private CombatAnimator animator; + + private void Awake() + { + movement.combatAnimator = animator; + } + + private void OnEnable() + { + input.OnMoveInputReceived += movement.InputMovementValue; + input.OnDashInputReceived += movement.HandleDash; + } + + private void OnDisable() + { + input.OnMoveInputReceived -= movement.InputMovementValue; + input.OnDashInputReceived -= movement.HandleDash; + } + + [Button("셋팅 초기화")] + private void InitSetting() + { + input = GetComponent(); + movement = GetComponent(); + animator = GetComponent(); + } + } +} + diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatPlayer.cs.meta b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatPlayer.cs.meta new file mode 100644 index 000000000..a7a23ef2a --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/CombatPlayer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5d45fd63a2acdca489edd72c7796e8b9 \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/CozyController.cs b/BlueWater/Assets/02.Scripts/CozyManager.cs similarity index 96% rename from BlueWater/Assets/02.Scripts/CozyController.cs rename to BlueWater/Assets/02.Scripts/CozyManager.cs index 2ef6e33d2..9ca7911f7 100644 --- a/BlueWater/Assets/02.Scripts/CozyController.cs +++ b/BlueWater/Assets/02.Scripts/CozyManager.cs @@ -19,7 +19,7 @@ namespace BlueWaterProject FOG } - public class CozyController : MonoBehaviour + public class CozyManager : Singleton { /*********************************************************************** * Definitions @@ -92,6 +92,8 @@ namespace BlueWaterProject [SerializeField] private float changeWeatherTime; public WeatherInfo CurrentWeatherInfo => weatherInfoList[0]; + public WeatherType CurrentWeatherType => weatherInfoList[0].WeatherType; + public MeridiemTime CurrentTime => CozyWeather.instance.timeModule.currentTime; private float totalRatio; @@ -143,7 +145,7 @@ namespace BlueWaterProject #region Methods [Button("날짜 변경")] - public void SetCurrentDat(int day) => CozyWeather.instance.timeModule.currentDay = day; + public void SetCurrentDay(int day) => CozyWeather.instance.timeModule.currentDay = day; [Button("현재 시간 변경")] public void SetCurrentTime(int hour, int minute) @@ -220,8 +222,6 @@ namespace BlueWaterProject return defaultWeatherInfo; } - public WeatherType GetCurrentWeatherType() => weatherInfoList[0].WeatherType; - #endregion } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/CozyController.cs.meta b/BlueWater/Assets/02.Scripts/CozyManager.cs.meta similarity index 100% rename from BlueWater/Assets/02.Scripts/CozyController.cs.meta rename to BlueWater/Assets/02.Scripts/CozyManager.cs.meta diff --git a/BlueWater/Assets/02.Scripts/Ui/WeatherUi.cs b/BlueWater/Assets/02.Scripts/Ui/WeatherUi.cs index 2e64eb6af..ce86c4a03 100644 --- a/BlueWater/Assets/02.Scripts/Ui/WeatherUi.cs +++ b/BlueWater/Assets/02.Scripts/Ui/WeatherUi.cs @@ -1,4 +1,3 @@ -using System; using 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