diff --git a/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeFireOBJ.prefab b/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeFireOBJ.prefab index ceef59023..65ec58eb1 100644 --- a/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeFireOBJ.prefab +++ b/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeFireOBJ.prefab @@ -99,7 +99,7 @@ MonoBehaviour: type: 3} muzzleParticle: {fileID: 1509306094841910, guid: 7026fe0f1c7efa648b9b3c4662359062, type: 3} - colliderRadius: 0.1 + colliderRadius: 0.15 collideOffset: 0.1 targetLayer: serializedVersion: 2 diff --git a/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeMissileFire.prefab b/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeMissileFire.prefab index 02b8ae8ea..0e5d57cb0 100644 --- a/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeMissileFire.prefab +++ b/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeMissileFire.prefab @@ -4705,6 +4705,8 @@ ParticleSystemRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4743,13 +4745,15 @@ ParticleSystemRenderer: m_RenderAlignment: 0 m_Pivot: {x: 0, y: 0, z: 0} m_Flip: {x: 0, y: 0, z: 0} - m_UseCustomVertexStreams: 0 m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 m_FreeformStretching: 0 m_RotateWithStretchDirection: 1 + m_UseCustomVertexStreams: 0 m_VertexStreams: 0001030405 + m_UseCustomTrailVertexStreams: 0 + m_TrailVertexStreams: 00010304 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} @@ -9476,7 +9480,7 @@ ParticleSystemRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1258406917094090} m_Enabled: 1 - m_CastShadows: 0 + m_CastShadows: 3 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 @@ -9485,6 +9489,8 @@ ParticleSystemRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9523,13 +9529,15 @@ ParticleSystemRenderer: m_RenderAlignment: 0 m_Pivot: {x: 0, y: 0, z: 0} m_Flip: {x: 0, y: 0, z: 0} - m_UseCustomVertexStreams: 0 m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 m_FreeformStretching: 0 m_RotateWithStretchDirection: 1 + m_UseCustomVertexStreams: 0 m_VertexStreams: 0001030405 + m_UseCustomTrailVertexStreams: 0 + m_TrailVertexStreams: 00010304 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} @@ -9550,6 +9558,7 @@ AudioSource: serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: a76b32836dc7cc44aa9a52f0694ee199, type: 3} + m_Resource: {fileID: 8300000, guid: a76b32836dc7cc44aa9a52f0694ee199, type: 3} m_PlayOnAwake: 1 m_Volume: 0.5 m_Pitch: 1 @@ -14340,6 +14349,8 @@ ParticleSystemRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14378,13 +14389,15 @@ ParticleSystemRenderer: m_RenderAlignment: 0 m_Pivot: {x: 0, y: 0, z: 0} m_Flip: {x: 0, y: 0, z: 0} - m_UseCustomVertexStreams: 0 m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 m_FreeformStretching: 0 m_RotateWithStretchDirection: 1 + m_UseCustomVertexStreams: 0 m_VertexStreams: 0001030405 + m_UseCustomTrailVertexStreams: 0 + m_TrailVertexStreams: 00010304 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0}