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{fileID: 509484611} - {fileID: 345283316} - {fileID: 301003107} + - {fileID: 191120567} + - {fileID: 905060430} + - {fileID: 1332541640} + - {fileID: 929776521} diff --git a/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset b/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset new file mode 100644 index 000000000..26becea3d Binary files /dev/null and b/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset differ diff --git a/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset.meta b/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset.meta new file mode 100644 index 000000000..658a3f759 --- /dev/null +++ b/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b95744d58e531dc43ac8d0171a731a82 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 23800000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/AiController.cs b/BlueWater/Assets/02.Scripts/Ai/AiController.cs index 19dbc45ed..843224536 100644 --- a/BlueWater/Assets/02.Scripts/Ai/AiController.cs +++ b/BlueWater/Assets/02.Scripts/Ai/AiController.cs @@ -1,5 +1,6 @@ using System; using UnityEngine; +using UnityEngine.AI; using Random = UnityEngine.Random; // ReSharper disable once CheckNamespace @@ -10,12 +11,18 @@ namespace BlueWaterProject { #region Property and variable + protected bool isAttacking; + protected Animator aiAnimator; + protected AiMover aiMover; protected FieldOfView fieldOfView; + protected NavMeshAgent navMeshAgent; - protected static readonly int AttackHash = Animator.StringToHash("TakeDamage"); - protected static readonly int DamageHash = Animator.StringToHash("TakeDamage"); - protected static readonly int DeathHash = Animator.StringToHash("Death"); + public static readonly int SpeedHash = Animator.StringToHash("Speed"); + public static readonly int AttackHash = Animator.StringToHash("TakeDamage"); + public static readonly int DamageHash = Animator.StringToHash("TakeDamage"); + public static readonly int DeathTypeHash = Animator.StringToHash("DeathType"); + public static readonly int DeathHash = Animator.StringToHash("Death"); #endregion @@ -30,7 +37,9 @@ namespace BlueWaterProject protected virtual void Awake() { aiAnimator = Utils.GetComponentAndAssert(transform); + aiMover = Utils.GetComponentAndAssert(transform); fieldOfView = Utils.GetComponentAndAssert(transform); + navMeshAgent = Utils.GetComponentAndAssert(transform); } private void Start() @@ -38,6 +47,11 @@ namespace BlueWaterProject SetCurrentHp(AiStat.maxHp); } + private void LateUpdate() + { + Attack(); + } + #endregion #region interface property and function @@ -68,8 +82,13 @@ namespace BlueWaterProject // 죽었는지 체크 if (changeHp == 0f) { + var randomValue = Random.Range(0, 2); + aiAnimator.SetInteger(DeathTypeHash, randomValue); + // TODO : 죽었을 때 처리(죽는 애니메이션 이후 사라지는 효과 등) aiAnimator.SetTrigger(DeathHash); + + Invoke(nameof(Destroy), 5f); return; } @@ -80,6 +99,11 @@ namespace BlueWaterProject #region Custom function + private void Destroy() => Destroy(gameObject); + public bool GetIsAttacking() => isAttacking; + public FieldOfView GetFieldOfView() => fieldOfView; + public NavMeshAgent GetNavMeshAgent() => navMeshAgent; + public Animator GetAnimator() => aiAnimator; public void SetCurrentHp(float value) => AiStat.currentHp = value; #endregion diff --git a/BlueWater/Assets/02.Scripts/Ai/AiMover.cs b/BlueWater/Assets/02.Scripts/Ai/AiMover.cs new file mode 100644 index 000000000..4ef72d6fc --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/AiMover.cs @@ -0,0 +1,62 @@ +using System; +using UnityEngine; +using UnityEngine.AI; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class AiMover : MonoBehaviour + { + private enum MoveType + { + NONE, // 미설정 + FIXED, // 자리를 지키는 AI + MOVE // 자리를 움직이는 AI + } + + #region Property and variable + + + [SerializeField] private MoveType moveType; + + private bool isCommanded; + private Vector3 movePos; + + private AiController aiController; + + #endregion + + #region Unity built-in function + + private void Awake() + { + aiController = Utils.GetComponentAndAssert(transform); + } + + private void LateUpdate() + { + aiController.GetAnimator().SetFloat(AiController.SpeedHash, aiController.GetNavMeshAgent().velocity.normalized.magnitude); + + if (isCommanded || aiController.GetIsAttacking()) + { + + } + else + { + if (!GetTarget() || moveType is MoveType.NONE or MoveType.FIXED) return; + + GetNavMeshAgent().SetDestination(GetTarget().position); + } + } + + #endregion + + #region Custom function + + public bool GetIsCommanded() => isCommanded; + private Transform GetTarget() => aiController.GetFieldOfView().GetTargetTransform(); + private NavMeshAgent GetNavMeshAgent() => aiController.GetNavMeshAgent(); + + #endregion + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/AiMover.cs.meta b/BlueWater/Assets/02.Scripts/Ai/AiMover.cs.meta new file mode 100644 index 000000000..aa064d0f4 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/AiMover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b3815b2d4a7cc254e8141b8720fe6738 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/AiStat.cs b/BlueWater/Assets/02.Scripts/Ai/AiStat.cs index d86da2ee9..a9f3c11f1 100644 --- a/BlueWater/Assets/02.Scripts/Ai/AiStat.cs +++ b/BlueWater/Assets/02.Scripts/Ai/AiStat.cs @@ -1,5 +1,6 @@ using System; using UnityEngine; +using UnityEngine.Serialization; // ReSharper disable once CheckNamespace namespace BlueWaterProject @@ -23,7 +24,10 @@ namespace BlueWaterProject public float moveSpd; [Tooltip("공격속도(다음 공격 주기)")] - public float atkSpd; + public float atkCooldown; + + [Tooltip("공격 사거리")] + public float atkRange; [Tooltip("캐릭터의 방패 사용 유무")] public bool usingShield; diff --git a/BlueWater/Assets/02.Scripts/Ai/FieldOfView.cs b/BlueWater/Assets/02.Scripts/Ai/FieldOfView.cs index b3a84acff..396816c5f 100644 --- a/BlueWater/Assets/02.Scripts/Ai/FieldOfView.cs +++ b/BlueWater/Assets/02.Scripts/Ai/FieldOfView.cs @@ -45,7 +45,7 @@ namespace BlueWaterProject Debug.DrawLine(myPos, targetTransform.position, Color.red); } -#endif +#endif private void LateUpdate() { @@ -76,9 +76,11 @@ namespace BlueWaterProject targetTransform = nearestTargetTransform; - if (targetTransform == null) return; - - transform.LookAt(targetTransform); + if (!targetTransform) return; + + var targetPos = targetTransform.position; + targetPos.y = transform.position.y; + transform.LookAt(targetPos); } #endregion diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs b/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs index 6b2245f72..2cc728bfb 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs @@ -10,6 +10,7 @@ namespace BlueWaterProject #region Property and variable [Header("화살 오브젝트 관리")] + [Tooltip("화살 오브젝트 프리팹")] [SerializeField] private GameObject arrowPrefab; [Tooltip("화살 오브젝트 풀링할 최대 갯수")] @@ -17,8 +18,15 @@ namespace BlueWaterProject [Tooltip("화살 발사 시작 시간")] [SerializeField] private float shootArrowTime; + + [Tooltip("화살 발사 위치")] + [SerializeField] private Transform shootLocation; + + [Tooltip("화살 발사 후 오브젝트 저장될 위치")] + [SerializeField] private Transform arrowsPoolLocation; - private Transform arrowsLocation; + private IEnumerator shootArrowCoroutine; + private IObjectPool arrowPool; #endregion @@ -29,7 +37,11 @@ namespace BlueWaterProject { base.Awake(); - arrowsLocation = GameObject.Find("ObjectPoolManager/Arrows").transform; + shootArrowTime = AiStat.atkCooldown; + + shootLocation = Utils.GetComponentAndAssert(transform. + Find("Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/L_hand_container")); + arrowsPoolLocation = GameObject.Find("ObjectPoolManager/Arrows").transform; arrowPool = new ObjectPool(CreateArrow, OnGetBullet, OnReleaseBullet, OnDestroyBullet, maxSize:arrowMaxSize); } @@ -39,17 +51,39 @@ namespace BlueWaterProject protected override void Attack() { - StartCoroutine(ShootArrowAnimation()); + if (aiMover.GetIsCommanded()) + { + if (shootArrowCoroutine == null) return; + + StopCoroutine(shootArrowCoroutine); + shootArrowCoroutine = null; + isAttacking = false; + } + else + { + if (shootArrowCoroutine != null || !fieldOfView.GetTargetTransform() || + AiStat.atkRange < Vector3.Distance(transform.position, fieldOfView.GetTargetTransform().position)) return; + + isAttacking = true; + shootArrowCoroutine = ShootArrowAnimation(); + StartCoroutine(shootArrowCoroutine); + print("1"); + } } private IEnumerator ShootArrowAnimation() { - aiAnimator.SetTrigger(AttackHash); - yield return new WaitForSeconds(shootArrowTime); + while (true) + { + aiAnimator.SetTrigger(AttackHash); + print(shootArrowTime + "초 대기"); + yield return new WaitForSeconds(shootArrowTime); - var arrow = arrowPool.Get(); - arrow.SetShootingArrow(fieldOfView.GetTargetTransform().position, AiStat, fieldOfView.GetTargetLayer()); - StartCoroutine(arrow.Shoot()); + var arrow = arrowPool.Get(); + arrow.SetShootingArrow(fieldOfView.GetTargetTransform().position, AiStat, fieldOfView.GetTargetLayer()); + StartCoroutine(arrow.Shoot()); + print("2"); + } } #endregion @@ -58,7 +92,7 @@ namespace BlueWaterProject private Arrow CreateArrow() { - var arrow = Instantiate(arrowPrefab, Vector3.zero, Quaternion.identity, arrowsLocation).GetComponent(); + var arrow = Instantiate(arrowPrefab, shootLocation.position, Quaternion.identity, arrowsPoolLocation).GetComponent(); arrow.SetManagedPool(arrowPool); return arrow; } diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/Axeman.cs b/BlueWater/Assets/02.Scripts/Ai/Type/Axeman.cs index 93ab9695c..c4e539b99 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/Axeman.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/Axeman.cs @@ -5,7 +5,7 @@ namespace BlueWaterProject { protected override void Attack() { - throw new System.NotImplementedException(); + } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/SpearKnight.cs b/BlueWater/Assets/02.Scripts/Ai/Type/SpearKnight.cs index a304b0d74..50b04d393 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/SpearKnight.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/SpearKnight.cs @@ -5,7 +5,7 @@ namespace BlueWaterProject { protected override void Attack() { - throw new System.NotImplementedException(); + } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/Spearman.cs b/BlueWater/Assets/02.Scripts/Ai/Type/Spearman.cs index a94afb155..164973581 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/Spearman.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/Spearman.cs @@ -5,7 +5,7 @@ namespace BlueWaterProject { protected override void Attack() { - throw new System.NotImplementedException(); + } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/SwordKnight.cs b/BlueWater/Assets/02.Scripts/Ai/Type/SwordKnight.cs index bbd2f505f..576c851c7 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/SwordKnight.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/SwordKnight.cs @@ -5,7 +5,7 @@ namespace BlueWaterProject { protected override void Attack() { - throw new System.NotImplementedException(); + } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/Swordman.cs b/BlueWater/Assets/02.Scripts/Ai/Type/Swordman.cs index d61505423..eade086db 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/Swordman.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/Swordman.cs @@ -5,7 +5,7 @@ namespace BlueWaterProject { protected override void Attack() { - throw new System.NotImplementedException(); + } } } \ No newline at end of file diff --git a/BlueWater/Assets/05.Prefabs/Arrow_01.prefab b/BlueWater/Assets/05.Prefabs/Arrow_01.prefab index 14441f0bf..81e3d0bc9 100644 --- a/BlueWater/Assets/05.Prefabs/Arrow_01.prefab +++ b/BlueWater/Assets/05.Prefabs/Arrow_01.prefab @@ -31,7 +31,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.25, y: 0.5, z: 0.5} + m_LocalScale: {x: 0.125, y: 0.25, z: 0.25} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} diff --git a/BlueWater/Assets/05.Prefabs/Character/Enemy/Archer_E.prefab b/BlueWater/Assets/05.Prefabs/Character/Enemy/Archer_E.prefab index 30c452701..294113fdf 100644 --- a/BlueWater/Assets/05.Prefabs/Character/Enemy/Archer_E.prefab +++ b/BlueWater/Assets/05.Prefabs/Character/Enemy/Archer_E.prefab @@ -8843,6 +8843,7 @@ GameObject: - component: {fileID: 7168357575438651213} - component: {fileID: 7791165217067826530} - component: {fileID: -9215612320947280157} + - component: {fileID: 7718871607120422351} - component: {fileID: 7907774551260894579} m_Layer: 10 m_Name: Archer_E @@ -8861,8 +8862,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8358902892934034910} - {fileID: 413610} @@ -8959,12 +8960,12 @@ NavMeshAgent: m_GameObject: {fileID: 155132} m_Enabled: 1 m_AgentTypeID: 0 - m_Radius: 0.3 + m_Radius: 0.25 m_Speed: 3.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 - m_StoppingDistance: 0 + m_StoppingDistance: 1 m_AutoTraverseOffMeshLink: 1 m_AutoBraking: 1 m_AutoRepath: 1 @@ -8997,7 +8998,7 @@ Rigidbody: m_UseGravity: 1 m_IsKinematic: 1 m_Interpolate: 0 - m_Constraints: 0 + m_Constraints: 80 m_CollisionDetection: 0 --- !u!136 &7791165217067826530 CapsuleCollider: @@ -9039,7 +9040,7 @@ MonoBehaviour: serializedVersion: 2 m_Bits: 768 viewAngle: 360 - viewRadius: 50 + viewRadius: 15 colliderWithinRange: - {fileID: 0} - {fileID: 0} @@ -9062,6 +9063,19 @@ MonoBehaviour: - {fileID: 0} - {fileID: 0} targetTransform: {fileID: 0} +--- !u!114 &7718871607120422351 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 155132} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b3815b2d4a7cc254e8141b8720fe6738, type: 3} + m_Name: + m_EditorClassIdentifier: + moveType: 1 --- !u!114 &7907774551260894579 MonoBehaviour: m_ObjectHideFlags: 0 @@ -9080,7 +9094,8 @@ MonoBehaviour: atk: 50 def: 0 moveSpd: 0 - atkSpd: 0 + atkCooldown: 3 + atkRange: 15 usingShield: 0 shieldPenetrationRate: 25 penetrationResistivity: 0 @@ -9089,6 +9104,8 @@ MonoBehaviour: type: 3} arrowMaxSize: 100 shootArrowTime: 0.2 + shootLocation: {fileID: 0} + arrowsPoolLocation: {fileID: 0} --- !u!1 &156456 GameObject: m_ObjectHideFlags: 0 diff --git a/BlueWater/Assets/05.Prefabs/Character/Enemy/SpearKight_E.prefab b/BlueWater/Assets/05.Prefabs/Character/Enemy/SpearKight_E.prefab index 2ce5b3105..f285c2659 100644 --- a/BlueWater/Assets/05.Prefabs/Character/Enemy/SpearKight_E.prefab +++ b/BlueWater/Assets/05.Prefabs/Character/Enemy/SpearKight_E.prefab @@ -8843,6 +8843,7 @@ GameObject: - component: {fileID: 6873184234425177088} - component: {fileID: 3683547817894632574} - component: {fileID: -3917505405678989428} + - component: {fileID: -1311775106345794486} - component: {fileID: 7182214291447694529} m_Layer: 10 m_Name: SpearKight_E @@ -8861,8 +8862,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 688715153218578868} - {fileID: 413610} @@ -8959,16 +8960,16 @@ NavMeshAgent: m_GameObject: {fileID: 155132} m_Enabled: 1 m_AgentTypeID: 0 - m_Radius: 0.5 + m_Radius: 0.25 m_Speed: 3.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 - m_StoppingDistance: 0 + m_StoppingDistance: 1 m_AutoTraverseOffMeshLink: 1 m_AutoBraking: 1 m_AutoRepath: 1 - m_Height: 2 + m_Height: 1.6 m_BaseOffset: 0 m_WalkableMask: 1 m_ObstacleAvoidanceType: 4 @@ -8997,7 +8998,7 @@ Rigidbody: m_UseGravity: 1 m_IsKinematic: 1 m_Interpolate: 0 - 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m_Constraints: 0 + m_Constraints: 80 m_CollisionDetection: 0 --- !u!136 &6882424985411624636 CapsuleCollider: @@ -9039,7 +9040,7 @@ MonoBehaviour: serializedVersion: 2 m_Bits: 1024 viewAngle: 360 - viewRadius: 50 + viewRadius: 3 colliderWithinRange: - {fileID: 0} - {fileID: 0} @@ -9062,6 +9063,19 @@ MonoBehaviour: - {fileID: 0} - {fileID: 0} targetTransform: {fileID: 0} +--- !u!114 &2583839811861868434 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 155132} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b3815b2d4a7cc254e8141b8720fe6738, type: 3} + m_Name: + m_EditorClassIdentifier: + moveType: 2 --- !u!114 &1136834195750313725 MonoBehaviour: m_ObjectHideFlags: 0 @@ -9080,7 +9094,8 @@ MonoBehaviour: atk: 35 def: 5 moveSpd: 0 - atkSpd: 0 + atkCooldown: 1.5 + atkRange: 1.5 usingShield: 0 shieldPenetrationRate: 50 penetrationResistivity: 0 diff --git a/BlueWater/ProjectSettings/NavMeshAreas.asset b/BlueWater/ProjectSettings/NavMeshAreas.asset index 3b0b7c3d1..3a80556e0 100644 --- a/BlueWater/ProjectSettings/NavMeshAreas.asset +++ b/BlueWater/ProjectSettings/NavMeshAreas.asset @@ -71,12 +71,12 @@ NavMeshProjectSettings: cost: 1 m_LastAgentTypeID: -887442657 m_Settings: - - serializedVersion: 2 + - serializedVersion: 3 agentTypeID: 0 - agentRadius: 0.5 + agentRadius: 0.25 agentHeight: 2 agentSlope: 45 - agentClimb: 0.75 + agentClimb: 0.45 ledgeDropHeight: 0 maxJumpAcrossDistance: 0 minRegionArea: 2 @@ -84,8 +84,10 @@ NavMeshProjectSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 - accuratePlacement: 0 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_SettingNames: - - Humanoid + - Pirate diff --git a/BlueWater/ProjectSettings/TagManager.asset b/BlueWater/ProjectSettings/TagManager.asset index 2555ef18f..027f362ba 100644 --- a/BlueWater/ProjectSettings/TagManager.asset +++ b/BlueWater/ProjectSettings/TagManager.asset @@ -3,7 +3,10 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Ship + - Ground + - Stair layers: - Default - TransparentFX