From 7fd08cbaa1e7b516ba9db3048dfdaf21970dca74 Mon Sep 17 00:00:00 2001 From: NTG Date: Fri, 16 Feb 2024 16:30:59 +0900 Subject: [PATCH 1/4] Closes #206 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit + Sprite 피격시 하얗게 변하는 FlashWhite 쉐이더 추가 ㄴ 보스에게만 적용 중 + 전투 플레이어의 HitStop 수정 ㄴ 유니티 애니메이션 이벤트 오류로 인해서 코루틴 방식으로 로직 변경 ㄴ 관련 공격 애니메이션 변경 + POLY Fantasy Town Material URP로 변경 + FieldMinions Agent 추가 + Combat 씬 ForestArea에 임시로 FieldMinions 추가 --- BlueWater/Assets/01.Scenes/02.Combat.unity | 1435 ++++++++++------- .../CombatPostProcessingVolume.asset | 164 ++ .../CombatPostProcessingVolume.asset.meta} | 5 +- .../02.Combat/NavMesh-NavMeshSurface 1.asset | Bin 0 -> 191664 bytes .../NavMesh-NavMeshSurface 1.asset.meta} | 5 +- .../02.Combat/NavMesh-NavMeshSurface.asset | Bin 9536 -> 9804 bytes .../CombatPlayerAnimationEventController.cs | 31 - ...mbatPlayerAnimationEventController.cs.meta | 2 - .../CombatPlayer/CombatPlayerController.cs | 121 +- .../StateMachines/ComboAttackBehavior.cs | 1 + .../Enemy/Type/FieldBoss/FieldBoss.cs | 63 +- .../{Rhinoceros.mat => FlashWhite.mat} | 77 +- ...hinoceros.mat.meta => FlashWhite.mat.meta} | 2 +- .../Enemies/FieldBosses/Rhinoceros.prefab | 3 +- .../Characters/Enemies/RedOrc1.prefab | 4 +- .../Characters/Enemies/RedOrc2.prefab | 63 +- .../Characters/Players/CombatPlayer.prefab | 24 +- .../OrkFireball/FireBallSoftBlueOBJ.prefab | 19 +- .../07.Animation/CombatPlayer.controller | 22 +- .../Back Quick Succession Attack.anim | 25 +- .../07.Animation/CombatPlayer/BackDash.anim | 2 +- .../BackReadyTheWaltzOfTheSword.anim | 2 +- .../Front Quick Succession Attack.anim | 25 +- .../07.Animation/CombatPlayer/FrontDash.anim | 2 +- .../FrontReadyTheWaltzOfTheSword.anim | 2 +- .../Side Quick Succession Attack.anim | 25 +- .../07.Animation/CombatPlayer/SideDash.anim | 2 +- .../SideReadyTheWaltzOfTheSword.anim | 2 +- .../CombatPlayer/TheWaltzOfTheSword.anim | 2 +- .../Assets/10.Shaders/FlashWhite.shadergraph | 987 ++++++++++++ .../10.Shaders/FlashWhite.shadergraph.meta | 10 + ...2 Underwater Integration.unitypackage.meta | 7 - .../Import for URP.unitypackage.meta | 7 - .../FeelTemplatesDemo.unitypackage.meta | 7 - .../NiceVibrations-v-1-7.unitypackage.meta | 7 - .../NiceVibrations-v-2-0-1.unitypackage.meta | 7 - .../NiceVibrations-v-3-9-0.unitypackage.meta | 7 - .../Multiplayer/Mirror.unitypackage.meta | 7 - .../Multiplayer/PUN2.unitypackage.meta | 7 - .../POLY Fantasy Town/Materials/M_blue.mat | 63 +- .../POLY Fantasy Town/Materials/M_cliffs.mat | 63 +- .../POLY Fantasy Town/Materials/M_fire.mat | 63 +- .../Materials/M_flower 1.mat | 68 +- .../Materials/M_flower 2.mat | 68 +- .../POLY Fantasy Town/Materials/M_flower.mat | 54 +- .../POLY Fantasy Town/Materials/M_grass.mat | 50 +- .../Materials/M_grassblades.mat | 54 +- .../Materials/M_leaves 1.mat | 31 +- .../POLY Fantasy Town/Materials/M_leaves.mat | 31 +- .../POLY Fantasy Town/Materials/M_light.mat | 63 +- .../Materials/M_metallic.mat | 63 +- .../Materials/M_metallic_02.mat | 63 +- .../POLY Fantasy Town/Materials/M_plane.mat | 50 +- .../POLY Fantasy Town/Materials/M_pottery.mat | 63 +- .../POLY Fantasy Town/Materials/M_red.mat | 63 +- .../POLY Fantasy Town/Materials/M_roof 1.mat | 63 +- .../POLY Fantasy Town/Materials/M_roof 2.mat | 50 +- .../POLY Fantasy Town/Materials/M_roof.mat | 63 +- .../POLY Fantasy Town/Materials/M_stone 1.mat | 61 +- .../POLY Fantasy Town/Materials/M_stone.mat | 61 +- .../POLY Fantasy Town/Materials/M_tree.mat | 63 +- .../POLY Fantasy Town/Materials/M_wall 1.mat | 50 +- .../POLY Fantasy Town/Materials/M_wall 2.mat | 50 +- .../POLY Fantasy Town/Materials/M_wall.mat | 61 +- .../POLY Fantasy Town/Materials/M_white 1.mat | 61 +- .../POLY Fantasy Town/Materials/M_white.mat | 61 +- .../POLY Fantasy Town/Materials/M_windows.mat | 63 +- .../Materials/M_wood_01 1.mat | 63 +- .../Materials/M_wood_01 2.mat | 50 +- .../POLY Fantasy Town/Materials/M_wood_01.mat | 63 +- .../POLY Fantasy Town/Materials/M_wood_03.mat | 63 +- ...pewriter Sound - Package.unitypackage.meta | 7 - .../PlayMaker - Integration.unitypackage.meta | 7 - ... 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.../uSurvival Support.unitypackage.meta | 7 - .../Res/Animation/Clip/2_Attack_Magic.anim | 383 ++++- BlueWater/ProjectSettings/NavMeshAreas.asset | 21 +- 160 files changed, 4370 insertions(+), 1682 deletions(-) create mode 100644 BlueWater/Assets/01.Scenes/02.Combat/CombatPostProcessingVolume.asset rename BlueWater/Assets/{Distant Lands/Cozy Weather/Custom Render Pipelines/Import for Buto Integration.unitypackage.meta => 01.Scenes/02.Combat/CombatPostProcessingVolume.asset.meta} (52%) create mode 100644 BlueWater/Assets/01.Scenes/02.Combat/NavMesh-NavMeshSurface 1.asset rename BlueWater/Assets/{Distant Lands/Cozy Weather/Custom Render Pipelines/Import for HDRP.unitypackage.meta => 01.Scenes/02.Combat/NavMesh-NavMeshSurface 1.asset.meta} (52%) delete mode 100644 BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs delete mode 100644 BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs.meta rename BlueWater/Assets/03.Materials/{Rhinoceros.mat => FlashWhite.mat} (80%) rename BlueWater/Assets/03.Materials/{Rhinoceros.mat.meta => FlashWhite.mat.meta} (79%) create mode 100644 BlueWater/Assets/10.Shaders/FlashWhite.shadergraph create mode 100644 BlueWater/Assets/10.Shaders/FlashWhite.shadergraph.meta delete mode 100644 BlueWater/Assets/Distant Lands/Cozy Weather/Custom Render Pipelines/Import for SW2 Underwater Integration.unitypackage.meta delete mode 100644 BlueWater/Assets/Distant Lands/Cozy Weather/Custom Render Pipelines/Import for URP.unitypackage.meta delete mode 100644 BlueWater/Assets/Feel/FeelDemos/FeelTemplatesDemo.unitypackage.meta delete mode 100644 BlueWater/Assets/Feel/NiceVibrations/OlderVersions/v1.7/NiceVibrations-v-1-7.unitypackage.meta delete mode 100644 BlueWater/Assets/Feel/NiceVibrations/OlderVersions/v2.0.1/NiceVibrations-v-2-0-1.unitypackage.meta delete mode 100644 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--- a/BlueWater/Assets/Distant Lands/Cozy Weather/Custom Render Pipelines/Import for HDRP.unitypackage.meta +++ b/BlueWater/Assets/01.Scenes/02.Combat/NavMesh-NavMeshSurface 1.asset.meta @@ -1,7 +1,8 @@ fileFormatVersion: 2 -guid: 004bb78c41a95b84093e416b01e1fbe8 -DefaultImporter: +guid: 51133e9654cee72429c7e0cb510b639a +NativeFormatImporter: externalObjects: {} + mainObjectFileID: 23800000 userData: assetBundleName: assetBundleVariant: diff --git a/BlueWater/Assets/01.Scenes/02.Combat/NavMesh-NavMeshSurface.asset b/BlueWater/Assets/01.Scenes/02.Combat/NavMesh-NavMeshSurface.asset index dbe3773916e30c10ff11aa6b2162a549a637e30d..c3ad010d56472dcbee6214a7f485ad12a21261a5 100644 GIT binary patch delta 2316 zcmaJ@y>A><5TCo8iS6^p*^a$?pL=_p&o;5+*p3~J#J+q`B-UXmih#cXDSUK5wH5_c z3Zz#-heU$}NGJsrQY3_ED4?K6qD=ux6$LncznQmt8<2RX-8b`oGxO%nyqUd+$3G4~ zY889KuiKvm#d~w^=isvYH7L8uu)TGER^+woCofk-q=4t|(P;Gf{oqjx^c6guIri{e zb+3kB^d$aHB)r*vnjDGJfu}oI_w;Gk%~w}y!ll|+^t6-GZcyEGUsd0`<5y1GkgOO= 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CheckComboAttack() - { - if (combatPlayerController.GetIsComboAttacking()) return; - - combatPlayerController.MyComponents.animator.SetBool(CombatPlayerController.IsAttackingHash, false); - } - - public void AttackTiming() - { - combatPlayerController.AttackTiming(); - } - } -} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs.meta b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs.meta deleted file mode 100644 index 08848ec6a..000000000 --- a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: e16f62f7d451b504fae5474be03a6da7 \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerController.cs b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerController.cs index a29b6ebbd..e111b7735 100644 --- a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerController.cs +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerController.cs @@ -47,6 +47,9 @@ namespace BlueWaterProject [Tooltip("공격할 레이어 설정")] public LayerMask targetLayer = -1; + + [Tooltip("땅 레이어 설정")] + public LayerMask groundLayer; } [Serializable] @@ -84,6 +87,14 @@ namespace BlueWaterProject [field: SerializeField] public CurrentState MyCurrentState { get; set; } [field: SerializeField] public CurrentValue MyCurrentValue { get; set; } + [Title("애니메이션")] + [SerializeField] private float comboAttackSpeed = 1f; + [SerializeField] private float[] comboAttackTiming = new[] { 0.14f, 0.77f }; + [SerializeField] private float checkComboAttackTiming = 0.49f; + + [Title("효과")] + [SerializeField] private float comboAttackHitStopDuration = 0.2f; + public string mainSkillName; public GameObject MainSkillObject { get; private set; } private ISkill mainSkill; @@ -193,7 +204,8 @@ namespace BlueWaterProject MyCurrentState.isComboAttacking = true; return; } - MyComponents.animator.SetBool(IsAttackingHash, true); + + StartCoroutine(ComboAttackCoroutine()); } private void OnActivateMainSkill() @@ -250,13 +262,97 @@ namespace BlueWaterProject * Methods ***********************************************************************/ #region Methods + + private IEnumerator ComboAttackCoroutine() + { + SetEnableMoving(false); + + if (MyCurrentState.useMouseAttack) + { + var mousePos = Mouse.current.position.ReadValue(); + var ray = CameraManager.Inst.MainCam.ScreenPointToRay(mousePos); + + if (!Physics.Raycast(ray, out var hit, float.MaxValue, MyCharacterOption.groundLayer)) + { + CancelComboAttack(); + yield break; + } + + var attackDirection = (hit.point - GetCurrentPosition()).normalized; + attackDirection.y = 0f; + SetPreviousMoveDirection(attackDirection); + } + + MyComponents.animator.SetBool(IsAttackingHash, true); + + var elapsedTime = 0f; + while (!MyComponents.animator.GetCurrentAnimatorStateInfo(0).IsName("ComboAttack")) + { + elapsedTime += Time.deltaTime; + + if (elapsedTime >= 2f) + { + yield break; + } + + yield return null; + } + + var animationLength = MyComponents.animator.GetCurrentAnimatorStateInfo(0).length; + var attackTimingNormalized = new[]{ + comboAttackTiming[0] / animationLength, + comboAttackTiming[1] / animationLength }; + var checkComboAttackNormalized = checkComboAttackTiming / animationLength; + var isAttacked = false; + var isComboAttacked = false; + MyComponents.animator.speed = comboAttackSpeed; + + SetIsAttacking(true); + SetIsComboPossible(true); + + while (MyComponents.animator.GetCurrentAnimatorStateInfo(0).IsName("ComboAttack") && + MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f) + { + if (!isAttacked) + { + if (isComboAttacked && MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= attackTimingNormalized[1]) + { + MoveToCurrentDirection(10f); + AttackTiming(); + isAttacked = true; + } + else if (!isComboAttacked && MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= attackTimingNormalized[0]) + { + MoveToCurrentDirection(1f); + AttackTiming(); + isAttacked = true; + } + } + + if (MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= checkComboAttackNormalized) + { + if (!MyCurrentState.isComboAttacking) + { + CancelComboAttack(); + yield break; + } + + if (!isComboAttacked && MyCurrentState.isComboAttacking) + { + isAttacked = false; + isComboAttacked = true; + } + } + + yield return null; + } + + CancelComboAttack(); + } public void AttackTiming() { var attackDirection = MyComponents.movement.GetPreviousMoveDirection(); - - Array.Clear(MyCurrentValue.hitColliders, 0, MyCharacterOption.maxHitNum); - var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders, MyCharacterOption.targetLayer); for (var i = 0; i < size; i++) @@ -270,7 +366,11 @@ namespace BlueWaterProject { var iDamageable = MyCurrentValue.hitColliders[i].transform.GetComponent(); iDamageable.TakeDamage(MyCharacterOption.attackDamage); - VisualFeedbackManager.Inst.TriggerHitStop(0.1f); + + if (MyCurrentState.isComboAttacking) + { + VisualFeedbackManager.Inst.TriggerHitStop(comboAttackHitStopDuration); + } } else if (MyCurrentValue.hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Skill") && MyCurrentValue.hitColliders[i].CompareTag("DestructiveSkill")) @@ -281,6 +381,17 @@ namespace BlueWaterProject } } + private void CancelComboAttack() + { + SetIsComboPossible(false); + SetIsComboAttacking(false); + SetIsAttacking(false); + SetEnableMoving(true); + + MyComponents.animator.SetBool(IsAttackingHash, false); + MyComponents.animator.speed = 1f; + } + private void MoveAnimation() { var isMoving = MyComponents.movement.GetIsMoving(); diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/StateMachines/ComboAttackBehavior.cs b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/StateMachines/ComboAttackBehavior.cs index ac3654c6d..f3079e1bb 100644 --- a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/StateMachines/ComboAttackBehavior.cs +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/StateMachines/ComboAttackBehavior.cs @@ -12,6 +12,7 @@ namespace BlueWaterProject public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { + Debug.Log("애니메이션 실행"); if (combatPlayerController == null) { combatPlayerController = animator.GetComponentInParent(); diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs index b0e1b86d5..1950d811b 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs @@ -1,4 +1,5 @@ using System; +using System.Collections; using System.Collections.Generic; using BehaviorDesigner.Runtime; using Sirenix.OdinInspector; @@ -23,6 +24,7 @@ namespace BlueWaterProject [SerializeField] protected BehaviorTree behaviorTree; [SerializeField] protected Transform visualLook; [SerializeField] protected Animator animator; + [SerializeField] protected SpriteRenderer spriteRenderer; // 보스 스탯 [Title("보스 스탯")] @@ -30,6 +32,19 @@ namespace BlueWaterProject [SerializeField] protected float moveSpeed = 3f; [SerializeField] protected LayerMask targetLayer; + // 피격 효과 + [Title("피격 효과")] + [SerializeField] protected float flashWhiteTime = 0.1f; + protected float FlashWhiteTime + { + get => flashWhiteTime; + set + { + flashWhiteTime = value; + flashWhiteWaitTime = new WaitForSeconds(flashWhiteTime); + } + } + // 스킬 [Title("스킬")] [SerializeField] protected List skillList = new(6); @@ -44,9 +59,14 @@ namespace BlueWaterProject protected Vector3 PreviousDirection { get; set; } = Vector3.right; + private Coroutine flashWhiteCoroutine; + private WaitForSeconds flashWhiteWaitTime; + private float departureTime = -1f; protected bool isDead; + protected static readonly int IsHitHash = Shader.PropertyToID("_IsHit"); + // [SerializeField] private Slider hpSlider; // [SerializeField] private Slider damageEffectSlider; // [SerializeField] private float damageEffectSpeed = 0.1f; @@ -91,6 +111,7 @@ namespace BlueWaterProject behaviorTree = GetComponent(); visualLook = transform.Find("VisualLook"); animator = visualLook.GetComponent(); + spriteRenderer = visualLook.GetComponent(); } private void InitStart() @@ -99,6 +120,7 @@ namespace BlueWaterProject agent.speed = moveSpeed; SetCurrentHp(maxHp); Target = GameObject.FindGameObjectWithTag("CombatPlayer").GetComponent(); + flashWhiteWaitTime = new WaitForSeconds(flashWhiteTime); foreach (var element in skillList) { @@ -135,6 +157,10 @@ namespace BlueWaterProject } // 공격 당함 + if (spriteRenderer) + { + flashWhiteCoroutine = StartCoroutine(nameof(FlashWhiteCoroutine)); + } } public virtual void Die() @@ -214,7 +240,7 @@ namespace BlueWaterProject return false; } - + [Button("스킬 사용")] public virtual void ActivateSkill(string skillName){} @@ -237,34 +263,13 @@ namespace BlueWaterProject return distance.normalized; } - // private void SetCurrentHp(float value) - // { - // CurrentHp = value; - // if (hpSlider != null) - // { - // hpSlider.value = value; - // } - // - // StartCoroutine(DamageEffect(CurrentHp)); - // } - // - // protected void CoolDownCoroutine(float waitTime, Action onCooldownComplete) - // { - // StartCoroutine(Utils.CoolDown(waitTime, onCooldownComplete)); - // } - // - // private IEnumerator DamageEffect(float currentHp) - // { - // while (damageEffectSlider.value > currentHp) - // { - // damageEffectSlider.value -= damageEffectSpeed; - // yield return null; - // } - // } - // - // public bool GetUsedSkillCoroutine() => usedSkillCoroutine; - // public List GetActiveSkillList() => activeSkillList; - + private IEnumerator FlashWhiteCoroutine() + { + spriteRenderer.material.SetInt(IsHitHash, 1); + yield return flashWhiteWaitTime; + spriteRenderer.material.SetInt(IsHitHash, 0); + } + #endregion } } \ No newline at end of file diff --git a/BlueWater/Assets/03.Materials/Rhinoceros.mat b/BlueWater/Assets/03.Materials/FlashWhite.mat similarity index 80% rename from BlueWater/Assets/03.Materials/Rhinoceros.mat rename to BlueWater/Assets/03.Materials/FlashWhite.mat index 7aa40d632..af7e5a0d6 100644 --- a/BlueWater/Assets/03.Materials/Rhinoceros.mat +++ b/BlueWater/Assets/03.Materials/FlashWhite.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-745339396888911175 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 9 --- !u!21 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SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -754,6 +764,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -852,6 +864,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1041,6 +1055,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1291,6 +1307,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1376,6 +1394,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1460,6 +1480,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1673,6 +1695,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1759,6 +1783,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1844,6 +1870,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1993,6 +2021,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2077,6 +2107,8 @@ SpriteRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 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isSerializeReferenceCurve: 0 pptrCurveMapping: [] m_AnimationClipSettings: serializedVersion: 2 @@ -857,7 +893,8 @@ AnimationClip: m_HeightFromFeet: 0 m_Mirror: 0 m_EditorCurves: - - curve: + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -903,7 +940,9 @@ AnimationClip: path: Root/BodySet/P_Body classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -949,7 +988,9 @@ AnimationClip: path: Root/BodySet/P_Body classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -995,7 +1036,9 @@ AnimationClip: path: Root/BodySet/P_Body classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1041,7 +1084,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1087,7 +1132,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1133,7 +1180,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1179,7 +1228,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1225,7 +1276,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1271,7 +1324,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1308,7 +1363,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR/P_RArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1345,7 +1402,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR/P_RArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1382,7 +1441,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR/P_RArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1428,7 +1489,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1474,7 +1537,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1520,7 +1585,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1566,7 +1633,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1612,7 +1681,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1658,7 +1729,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1695,7 +1768,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1732,7 +1807,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1769,7 +1846,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1806,7 +1885,9 @@ AnimationClip: path: Root/P_LFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1843,7 +1924,9 @@ AnimationClip: path: Root/P_LFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1880,7 +1963,9 @@ AnimationClip: path: Root/P_LFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1917,7 +2002,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1954,7 +2041,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -1991,7 +2080,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2028,7 +2119,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2065,7 +2158,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2102,7 +2197,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2139,7 +2236,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2176,7 +2275,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2213,7 +2314,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2259,7 +2362,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2305,7 +2410,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2351,7 +2458,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2397,7 +2506,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2443,7 +2554,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2489,7 +2602,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2526,7 +2641,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2563,7 +2680,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2600,7 +2719,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2637,7 +2758,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2674,7 +2797,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2711,7 +2836,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2748,7 +2875,9 @@ AnimationClip: path: Shadow classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2785,7 +2914,9 @@ AnimationClip: path: Shadow classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2822,7 +2953,9 @@ AnimationClip: path: Shadow classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2868,7 +3001,9 @@ AnimationClip: path: Shadow classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2914,7 +3049,9 @@ AnimationClip: path: Shadow classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2960,7 +3097,9 @@ AnimationClip: path: Shadow classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -2997,7 +3136,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -3034,7 +3175,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 @@ -3071,8 +3214,10 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL classID: 4 script: {fileID: 0} + flags: 16 m_EulerEditorCurves: - - curve: + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3082,7 +3227,9 @@ AnimationClip: path: Root/BodySet/P_Body classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3092,7 +3239,9 @@ AnimationClip: path: Root/BodySet/P_Body classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3102,7 +3251,9 @@ AnimationClip: path: Root/BodySet/P_Body classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3112,7 +3263,9 @@ AnimationClip: path: Root/P_LFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3122,7 +3275,9 @@ AnimationClip: path: Root/P_LFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3132,7 +3287,9 @@ AnimationClip: path: Root/P_LFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3142,7 +3299,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3152,7 +3311,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3162,7 +3323,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3172,7 +3335,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR/P_RArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3182,7 +3347,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR/P_RArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3192,7 +3359,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR/P_RArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3202,7 +3371,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3212,7 +3383,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3222,7 +3395,9 @@ AnimationClip: path: Root classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3232,7 +3407,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3242,7 +3419,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3252,7 +3431,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmL/P_LArm classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3262,7 +3443,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3272,7 +3455,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3282,7 +3467,9 @@ AnimationClip: path: Root/BodySet/P_Body/P_Back classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3292,7 +3479,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3302,7 +3491,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3312,7 +3503,9 @@ AnimationClip: path: Root/BodySet/P_Body/ArmSet/ArmR classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3322,7 +3515,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3332,7 +3527,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3342,7 +3539,9 @@ AnimationClip: path: Root/P_RFoot classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3352,7 +3551,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3362,7 +3563,9 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} - - curve: + flags: 16 + - serializedVersion: 2 + curve: serializedVersion: 2 m_Curve: [] m_PreInfinity: 2 @@ -3372,6 +3575,14 @@ AnimationClip: path: Root/BodySet/P_Body/HeadSet/P_Head classID: 4 script: {fileID: 0} + flags: 16 m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 - m_Events: [] + m_Events: + - time: 0.25 + functionName: AttackTiming + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/BlueWater/ProjectSettings/NavMeshAreas.asset b/BlueWater/ProjectSettings/NavMeshAreas.asset index d778b89ae..0e5425bf6 100644 --- a/BlueWater/ProjectSettings/NavMeshAreas.asset +++ b/BlueWater/ProjectSettings/NavMeshAreas.asset @@ -69,7 +69,7 @@ NavMeshProjectSettings: cost: 1 - name: cost: 1 - m_LastAgentTypeID: -334000983 + m_LastAgentTypeID: 1479372276 m_Settings: - serializedVersion: 3 agentTypeID: 0 @@ -112,6 +112,24 @@ NavMeshProjectSettings: agentRadius: 1.5 agentHeight: 3 agentSlope: 30 + agentClimb: 0.6 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + - serializedVersion: 3 + agentTypeID: 1479372276 + agentRadius: 0.3 + agentHeight: 0.75 + agentSlope: 30 agentClimb: 0.4 ledgeDropHeight: 0 maxJumpAcrossDistance: 0 @@ -129,3 +147,4 @@ NavMeshProjectSettings: - Humanoid - Ship - Rhinoceros + - FieldMinions From 93d76ea1d4bdf8871bd63eda63596bc28a3fb93b Mon Sep 17 00:00:00 2001 From: NTG Date: Fri, 16 Feb 2024 16:34:35 +0900 Subject: [PATCH 2/4] =?UTF-8?q?=ED=94=8C=EB=A0=88=EC=9D=B4=20=EC=A2=85?= =?UTF-8?q?=EB=A3=8C=20=EC=8B=9C=EC=97=90=20FieldBoss=EA=B4=80=EB=A0=A8=20?= =?UTF-8?q?Destory=20=EC=98=A4=EB=A5=98=20=ED=95=B4=EA=B2=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs index 1950d811b..657564fc3 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs @@ -88,9 +88,9 @@ namespace BlueWaterProject { foreach (var element in instanceSkillList) { - if (element.gameObject != null) + if (element != null) { - Destroy(element.gameObject); + Destroy(element); } } } From 6bbf6b2b86436649f0aa174f47f3dfc98885a250 Mon Sep 17 00:00:00 2001 From: NTG Date: Fri, 16 Feb 2024 17:12:48 +0900 Subject: [PATCH 3/4] =?UTF-8?q?Closes=20#207=20=EC=A0=84=ED=88=AC=20?= =?UTF-8?q?=ED=94=8C=EB=A0=88=EC=9D=B4=EC=96=B4=20=EC=8A=A4=ED=84=B4=20?= =?UTF-8?q?=ED=9A=A8=EA=B3=BC=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit + IStun 인터페이스 추가 + 전투 플레이어 Stun 파티클 추가 + 코뿔소 JumpSmash 스턴 변경에 따른 로직 변경 + EarthquakeWave, LineRush material 수정(라인 변경) --- .../Character/CombatPlayer/PhysicsMovement.cs | 51 +- .../Assets/02.Scripts/Interface/IStun.cs | 9 + .../Assets/02.Scripts/Interface/IStun.cs.meta | 11 + .../NewSkill/Rhinoceros/JumpSmash.cs | 24 +- .../03.Materials/Skill/EarthquakeWave.mat | 4 +- .../Assets/03.Materials/Skill/LineRush.mat | 4 +- .../Characters/Players/CombatPlayer.prefab | 85 +- .../StunnedCirclingStarsSimple.prefab | 9662 +++++++++++++++++ .../StunnedCirclingStarsSimple.prefab.meta | 7 + 9 files changed, 9826 insertions(+), 31 deletions(-) create mode 100644 BlueWater/Assets/02.Scripts/Interface/IStun.cs create mode 100644 BlueWater/Assets/02.Scripts/Interface/IStun.cs.meta create mode 100644 BlueWater/Assets/05.Prefabs/Particles/StunnedCirclingStarsSimple.prefab create mode 100644 BlueWater/Assets/05.Prefabs/Particles/StunnedCirclingStarsSimple.prefab.meta diff --git a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/PhysicsMovement.cs b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/PhysicsMovement.cs index 978f0b311..fbdedb18b 100644 --- a/BlueWater/Assets/02.Scripts/Character/CombatPlayer/PhysicsMovement.cs +++ b/BlueWater/Assets/02.Scripts/Character/CombatPlayer/PhysicsMovement.cs @@ -7,7 +7,7 @@ using UnityEngine.InputSystem; // ReSharper disable once CheckNamespace namespace BlueWaterProject { - public class PhysicsMovement : MonoBehaviour + public class PhysicsMovement : MonoBehaviour, IStun { /*********************************************************************** * Definitions @@ -73,7 +73,7 @@ namespace BlueWaterProject public bool isOutOfControl; public bool isDashing; public bool enableDash = true; - public bool IsStunned { get; set; } + public bool isStunned; } [Serializable] @@ -111,7 +111,15 @@ namespace BlueWaterProject [field: SerializeField] public MovementOption MyMovementOption { get; private set; } = new(); [field: SerializeField] public CurrentState MyCurrentState { get; set; } = new(); [field: SerializeField] public CurrentValue MyCurrentValue { get; set; } = new(); + + [Title("효과")] + [SerializeField] private ParticleSystem stunParticle; + public bool IsStunned + { + get => MyCurrentState.isStunned; + set => MyCurrentState.isStunned = value; + } private float capsuleRadiusDifferent; private float castRadius; @@ -141,7 +149,7 @@ namespace BlueWaterProject private void FixedUpdate() { - if (!MyCurrentState.enableMoving || MyCurrentState.IsStunned) return; + if (!MyCurrentState.enableMoving || IsStunned) return; InputMove(); CheckGround(); @@ -166,7 +174,6 @@ namespace BlueWaterProject if (TryGetComponent(out MyComponents.rb)) return; MyComponents.rb = gameObject.AddComponent(); - MyComponents.rb.constraints = RigidbodyConstraints.FreezeRotation; MyComponents.rb.interpolation = RigidbodyInterpolation.Interpolate; MyComponents.rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; @@ -192,6 +199,40 @@ namespace BlueWaterProject private void InitStartValue() { MyCurrentValue.gravity = Physics.gravity; + if (stunParticle) + { + stunParticle.Stop(); + } + } + + #endregion + + /*********************************************************************** + * Interfaces + ***********************************************************************/ + #region Interfaces + + public void Stun(float stunTime) + { + if (MyCurrentState.isDashing) return; + + IsStunned = true; + + if (stunParticle) + { + stunParticle.Play(); + } + + StartCoroutine(Utils.CoolDown(stunTime, StopStun)); + } + + private void StopStun() + { + if (stunParticle) + { + stunParticle.Stop(); + } + IsStunned = false; } #endregion @@ -389,7 +430,7 @@ namespace BlueWaterProject public void MoveToCurrentDirection(float speed) { - var finalVelocity = MyComponents.rb.position + MyCurrentValue.previousMoveDirection * speed * Time.fixedDeltaTime; + var finalVelocity = MyComponents.rb.position + MyCurrentValue.previousMoveDirection * (speed * Time.fixedDeltaTime); MyComponents.rb.MovePosition(finalVelocity); // var finalVelocity = MyCurrentValue.previousMoveDirection * speed; diff --git a/BlueWater/Assets/02.Scripts/Interface/IStun.cs b/BlueWater/Assets/02.Scripts/Interface/IStun.cs new file mode 100644 index 000000000..16d439ab5 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Interface/IStun.cs @@ -0,0 +1,9 @@ +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public interface IStun + { + bool IsStunned { get; set; } + void Stun(float stunTime); + } +} diff --git a/BlueWater/Assets/02.Scripts/Interface/IStun.cs.meta b/BlueWater/Assets/02.Scripts/Interface/IStun.cs.meta new file mode 100644 index 000000000..6de8e131f --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Interface/IStun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36bcdf0bca582be42b5ca8e901940eae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs b/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs index 9bfa4c449..b4b4af848 100644 --- a/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs +++ b/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs @@ -23,7 +23,7 @@ namespace RhinocerosSkill { if (SkillInputData.TargetCollider) { - SkillInputData.TargetCollider.GetComponent().MyCurrentState.IsStunned = false; + SkillInputData.TargetCollider.GetComponent().IsStunned = true; } } @@ -211,11 +211,8 @@ namespace RhinocerosSkill maxSize = Physics.OverlapSphereNonAlloc(transform.position, Range * 2f, hitColliders, SkillInputData.TargetLayer); for (var i = 0; i < maxSize; i++) { - var physicsMovement = hitColliders[i].GetComponent(); - if (physicsMovement != null && !physicsMovement.MyCurrentState.isDashing) - { - StartCoroutine(StunCoroutine(physicsMovement)); - } + var iStun = hitColliders[i].GetComponent(); + iStun?.Stun(stunTime); } SkillInputData.PlayerAnimator.SetBool("isJump", false); @@ -223,21 +220,6 @@ namespace RhinocerosSkill actions[0].Invoke(); } - - private IEnumerator StunCoroutine(PhysicsMovement physicsMovement) - { - physicsMovement.MyCurrentState.isMoving = false; - physicsMovement.MyCurrentState.IsStunned = true; - - var elapsedTime = 0f; - while (elapsedTime < stunTime) - { - elapsedTime += Time.deltaTime; - yield return null; - } - - physicsMovement.MyCurrentState.IsStunned = false; - } private void IgnoreCollision(bool value) { diff --git a/BlueWater/Assets/03.Materials/Skill/EarthquakeWave.mat b/BlueWater/Assets/03.Materials/Skill/EarthquakeWave.mat index 9a897a393..d8707f737 100644 --- a/BlueWater/Assets/03.Materials/Skill/EarthquakeWave.mat +++ b/BlueWater/Assets/03.Materials/Skill/EarthquakeWave.mat @@ -70,11 +70,11 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FillMap: - m_Texture: {fileID: 2800000, guid: ea0b0456f57dcfb419cd00341ed9dd42, type: 3} + m_Texture: {fileID: 2800000, guid: 9515963cf5e9c974ca7475bc21224a5e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndicatorMap: - m_Texture: {fileID: 2800000, guid: 5a8997cdbe93eea4c896ab8a804d3e40, type: 3} + m_Texture: {fileID: 2800000, guid: a6151ccb538d4c446868f265c10c2fc5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: diff --git 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b6fd03197..97c05353f 100644 --- a/BlueWater/Assets/02.Scripts/BossController.cs +++ b/BlueWater/Assets/02.Scripts/BossController.cs @@ -5,12 +5,12 @@ namespace BlueWaterProject { public class BossController : MonoBehaviour { - [field: SerializeField] public GameObject BossPrefab { get; set; } + [field: SerializeField] public FieldBoss FieldBossPrefab { get; set; } [field: SerializeField] public Transform BossSpawnTransform { get; set; } [field: SerializeField] public Transform PlayerSpawnTransform { get; set; } [SerializeField] private Transform bossInstantiateLocation; - private GameObject instantiatedBoss; + private FieldBoss instantiatedBoss; private void Start() { @@ -21,40 +21,44 @@ namespace BlueWaterProject { if (!instantiatedBoss) { - instantiatedBoss = Instantiate(BossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation); + instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation); } - instantiatedBoss.SetActive(false); + instantiatedBoss.gameObject.SetActive(false); } public void ResetBoss() { if (instantiatedBoss) { - if (instantiatedBoss.activeSelf) + if (instantiatedBoss.gameObject.activeSelf) { - Destroy(instantiatedBoss); + Destroy(instantiatedBoss.gameObject); } } + + UiManager.Inst.CombatUi.FieldBossHpSlider.SetActiveHpSlider(false); } public void Respawn() { if (instantiatedBoss) { - if (instantiatedBoss.activeSelf) + if (instantiatedBoss.gameObject.activeSelf) { - Destroy(instantiatedBoss); + Destroy(instantiatedBoss.gameObject); } else { instantiatedBoss.transform.position = BossSpawnTransform.position; - instantiatedBoss.SetActive(true); + instantiatedBoss.gameObject.SetActive(true); + UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.name); return; } } - instantiatedBoss = Instantiate(BossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation); + instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation); + UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.name); } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs index 657564fc3..21beebf96 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs @@ -27,8 +27,9 @@ namespace BlueWaterProject [SerializeField] protected SpriteRenderer spriteRenderer; // 보스 스탯 - [Title("보스 스탯")] - [SerializeField] protected float maxHp = 100f; + [field: Title("보스 스탯")] + [field: SerializeField] protected string Name { get; private set; } + [field: SerializeField] public float MaxHp { get; private set; } = 500f; [SerializeField] protected float moveSpeed = 3f; [SerializeField] protected LayerMask targetLayer; @@ -67,10 +68,6 @@ namespace BlueWaterProject protected static readonly int IsHitHash = Shader.PropertyToID("_IsHit"); - // [SerializeField] private Slider hpSlider; - // [SerializeField] private Slider damageEffectSlider; - // [SerializeField] private float damageEffectSpeed = 0.1f; - #endregion /*********************************************************************** @@ -118,7 +115,7 @@ namespace BlueWaterProject { agent.updateRotation = false; agent.speed = moveSpeed; - SetCurrentHp(maxHp); + SetCurrentHp(MaxHp); Target = GameObject.FindGameObjectWithTag("CombatPlayer").GetComponent(); flashWhiteWaitTime = new WaitForSeconds(flashWhiteTime); @@ -148,6 +145,7 @@ namespace BlueWaterProject var changeHp = Mathf.Max(CurrentHp - attackerPower, 0); SetCurrentHp(changeHp); + UiManager.Inst.CombatUi.FieldBossHpSlider.UpdateHpSlider(changeHp); // 죽었는지 체크 if (changeHp == 0f) diff --git a/BlueWater/Assets/02.Scripts/CombatUi.cs b/BlueWater/Assets/02.Scripts/CombatUi.cs index 900a039b2..6a9b627e8 100644 --- a/BlueWater/Assets/02.Scripts/CombatUi.cs +++ b/BlueWater/Assets/02.Scripts/CombatUi.cs @@ -1,6 +1,5 @@ using Sirenix.OdinInspector; using UnityEngine; -using UnityEngine.UI; // ReSharper disable once CheckNamespace namespace BlueWaterProject @@ -13,6 +12,7 @@ namespace BlueWaterProject [field: Title("UI")] [field: SerializeField] public Canvas MainCanvas { get; private set; } [field: SerializeField] public SkillUi MainSkillUi { get; private set; } + [field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; } [Button("셋팅 초기화")] @@ -26,6 +26,7 @@ namespace BlueWaterProject } MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent(); + FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent(); } private void Awake() @@ -37,10 +38,5 @@ namespace BlueWaterProject UiManager.Inst.CombatUi = this; } - - private void Update() - { - - } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs b/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs index b4b4af848..fb7bcfe09 100644 --- a/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs +++ b/BlueWater/Assets/02.Scripts/NewSkill/Rhinoceros/JumpSmash.cs @@ -23,7 +23,7 @@ namespace RhinocerosSkill { if (SkillInputData.TargetCollider) { - SkillInputData.TargetCollider.GetComponent().IsStunned = true; + SkillInputData.TargetCollider.GetComponent().IsStunned = false; } } diff --git a/BlueWater/Assets/02.Scripts/NewSkill/Type/TheWaltzOfTheSword.cs b/BlueWater/Assets/02.Scripts/NewSkill/Type/TheWaltzOfTheSword.cs index 12714ac58..4938cb028 100644 --- a/BlueWater/Assets/02.Scripts/NewSkill/Type/TheWaltzOfTheSword.cs +++ b/BlueWater/Assets/02.Scripts/NewSkill/Type/TheWaltzOfTheSword.cs @@ -2,6 +2,7 @@ using System; using System.Linq; using Sirenix.OdinInspector; using UnityEngine; +using Random = UnityEngine.Random; // ReSharper disable once CheckNamespace namespace BlueWaterProject @@ -67,8 +68,6 @@ namespace BlueWaterProject { var iDamageable = hitCollider.GetComponent(); iDamageable.TakeDamage(Damage); - var effect = Instantiate(hitEffect, hitCollider.transform.position, Quaternion.identity, instantiateLocation); - effect.Play(); if (iDamageable.GetCurrentHp() == 0f) { @@ -78,6 +77,19 @@ namespace BlueWaterProject VisualFeedbackManager.Inst.TriggerHitStop(hitStopDuration); } } + + if (hitEffect) + { + var bounds = hitCollider.bounds; + var randomPosition = new Vector3( + Random.Range(bounds.min.x, bounds.max.x), + Random.Range(bounds.min.y, bounds.max.y), + Random.Range(bounds.min.z, bounds.max.z) + ); + var effect = Instantiate(hitEffect, randomPosition, Quaternion.identity, instantiateLocation); + effect.Play(); + } + } public bool IsTargetAlive(Collider hitCollider) diff --git a/BlueWater/Assets/02.Scripts/Ui/FieldBossHpSlider.cs b/BlueWater/Assets/02.Scripts/Ui/FieldBossHpSlider.cs new file mode 100644 index 000000000..c287029e4 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ui/FieldBossHpSlider.cs @@ -0,0 +1,60 @@ +using System.Collections; +using Sirenix.OdinInspector; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class FieldBossHpSlider : MonoBehaviour + { + [SerializeField] private Slider slider; + [SerializeField] private TMP_Text nameText; + [SerializeField] private Slider damageEffectSlider; + [SerializeField] private float damageEffectSpeed = 0.1f; + + [Button("셋팅 초기화")] + private void Init() + { + slider = GetComponent(); + nameText = transform.Find("NameText").GetComponent(); + damageEffectSlider = transform.Find("Fill Area/Background/DamageEffectSlider").GetComponent(); + } + + public void SetHpSlider(float maxHp, string bossName) + { + if (!slider || !damageEffectSlider) return; + + slider.maxValue = maxHp; + damageEffectSlider.maxValue = maxHp; + + slider.value = maxHp; + damageEffectSlider.value = maxHp; + + nameText.text = nameText ? bossName : null; + + SetActiveHpSlider(true); + } + + public void UpdateHpSlider(float value) + { + if (!slider || !damageEffectSlider) return; + + StartCoroutine(DamageEffect(value)); + } + + private IEnumerator DamageEffect(float value) + { + slider.value = value; + + while (damageEffectSlider.value > value) + { + damageEffectSlider.value -= damageEffectSpeed; + yield return null; + } + } + + public void SetActiveHpSlider(bool value) => gameObject.SetActive(value); + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ui/FieldBossHpSlider.cs.meta b/BlueWater/Assets/02.Scripts/Ui/FieldBossHpSlider.cs.meta new file mode 100644 index 000000000..104d603a3 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ui/FieldBossHpSlider.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 83ac3111825f0b644bf51d74137b4215 \ No newline at end of file diff --git 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