DataManager 수정
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@ -1,6 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using _02.Scripts.WaterAndShip;
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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@ -8,12 +6,10 @@ using UnityEngine;
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public class DataManager : Singleton<DataManager>
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{
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[field: SerializeField] public CardDataSo CardDataSo { get; private set; }
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public List<Card> CardList = new List<Card>(10);
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private const int MAX_CARD_NUM = 100;
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[Title("DataBase")]
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public List<string> CardList { get; private set; } = new(MAX_CARD_NUM);
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private const int MAX_CARD_NUM = 100;
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[Title("DataBase", "GameObject")]
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public GameObject mouseSpot;
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