#13 Test Map
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133
BlueWater/Assets/AllIn1SpriteShader/Materials/test.mat
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133
BlueWater/Assets/AllIn1SpriteShader/Materials/test.mat
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24
BlueWater/Assets/FlatKit/Demos/[Demo] IslandWithTrees/IslandWithTrees-Materials/IslandWithTrees-Pine2.mat
Executable file → Normal file
24
BlueWater/Assets/FlatKit/Demos/[Demo] IslandWithTrees/IslandWithTrees-Materials/IslandWithTrees-Pine2.mat
Executable file → Normal file
@ -2,15 +2,24 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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@ -18,6 +27,7 @@ Material:
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@ -112,6 +124,10 @@ Material:
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@ -135,6 +151,7 @@ Material:
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@ -155,5 +172,6 @@ Material:
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- _FlatRimColor: {r: 0.38679248, g: 0.38679248, b: 0.38679248, a: 1}
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- _FlatRimColor: {r: 0.38679248, g: 0.38679248, b: 0.38679248, a: 1}
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- _FlatSpecularColor: {r: 0.5660378, g: 0.30076736, b: 0.10946956, a: 1}
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- _FlatSpecularColor: {r: 0.5660378, g: 0.30076736, b: 0.10946956, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
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- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
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||||||
m_BuildTextureStacks: []
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||||||
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22
BlueWater/Assets/FlatKit/Demos/[Demo] IslandWithTrees/IslandWithTrees-Materials/IslandWithTrees-Plane.mat
Executable file → Normal file
22
BlueWater/Assets/FlatKit/Demos/[Demo] IslandWithTrees/IslandWithTrees-Materials/IslandWithTrees-Plane.mat
Executable file → Normal file
@ -2,15 +2,22 @@
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|||||||
%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: IslandWithTrees-Plane
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m_Name: IslandWithTrees-Plane
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m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
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@ -18,6 +25,7 @@ Material:
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@ -69,10 +77,12 @@ Material:
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@ -112,6 +122,10 @@ Material:
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@ -135,6 +149,7 @@ Material:
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- _VertexColorsEnabled: 0
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@ -155,5 +170,6 @@ Material:
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||||||
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9
BlueWater/Assets/Low Poly Modular Terrain Pack.meta
Normal file
9
BlueWater/Assets/Low Poly Modular Terrain Pack.meta
Normal file
@ -0,0 +1,9 @@
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folderAsset: yes
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using UnityEngine;
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[Range(-100f, 100f)]
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using UnityEngine;
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using System.Collections;
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public class ModularTerrainCloudsControl : MonoBehaviour {
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//Range for min/max values of variable
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[Range(-10f, 10f)]
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public float cloudsMoveSpeed_x, cloudsMoveSpeed_z;
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using UnityEngine;
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using System.Collections;
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public class ModularTerrainSunControl : MonoBehaviour {
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//Range for min/max values of variable
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[Range(-10f, 10f)]
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public float sunRotationSpeed_x, sunRotationSpeed_y;
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// Sun Movement
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void Update () {
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Reference in New Issue
Block a user