Closed #30 Enemy targeting and fire to canon

This commit is contained in:
M1_IDMhan 2023-09-12 14:37:15 +09:00
parent 1a2f374fb5
commit 6cc19dfcef
13 changed files with 10289 additions and 143 deletions

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@ -89,6 +89,24 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""interactions"": """", ""interactions"": """",
""initialStateCheck"": false ""initialStateCheck"": false
},
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""type"": ""Button"",
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""processors"": """",
""interactions"": ""Tap"",
""initialStateCheck"": false
},
{
""name"": ""TargetingHold"",
""type"": ""Button"",
""id"": ""c3e552b9-a9be-4d38-8cde-27cc60f7888f"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold(duration=1)"",
""initialStateCheck"": false
} }
], ],
""bindings"": [ ""bindings"": [
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""action"": ""InteractionE"", ""action"": ""InteractionE"",
""isComposite"": false, ""isComposite"": false,
""isPartOfComposite"": false ""isPartOfComposite"": false
},
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""path"": ""<Keyboard>/q"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""Targeting"",
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},
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""interactions"": """",
""processors"": """",
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""action"": ""TargetingHold"",
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""isPartOfComposite"": false
} }
] ]
}, },
@ -351,6 +391,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
m_Player_Zkey = m_Player.FindAction("Zkey", throwIfNotFound: true); m_Player_Zkey = m_Player.FindAction("Zkey", throwIfNotFound: true);
m_Player_TakeAim = m_Player.FindAction("TakeAim", throwIfNotFound: true); m_Player_TakeAim = m_Player.FindAction("TakeAim", throwIfNotFound: true);
m_Player_InteractionE = m_Player.FindAction("InteractionE", throwIfNotFound: true); m_Player_InteractionE = m_Player.FindAction("InteractionE", throwIfNotFound: true);
m_Player_Targeting = m_Player.FindAction("Targeting", throwIfNotFound: true);
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
// Camera // Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true); m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -427,6 +469,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_Zkey; private readonly InputAction m_Player_Zkey;
private readonly InputAction m_Player_TakeAim; private readonly InputAction m_Player_TakeAim;
private readonly InputAction m_Player_InteractionE; private readonly InputAction m_Player_InteractionE;
private readonly InputAction m_Player_Targeting;
private readonly InputAction m_Player_TargetingHold;
public struct PlayerActions public struct PlayerActions
{ {
private @BlueWater m_Wrapper; private @BlueWater m_Wrapper;
@ -438,6 +482,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public InputAction @Zkey => m_Wrapper.m_Player_Zkey; public InputAction @Zkey => m_Wrapper.m_Player_Zkey;
public InputAction @TakeAim => m_Wrapper.m_Player_TakeAim; public InputAction @TakeAim => m_Wrapper.m_Player_TakeAim;
public InputAction @InteractionE => m_Wrapper.m_Player_InteractionE; public InputAction @InteractionE => m_Wrapper.m_Player_InteractionE;
public InputAction @Targeting => m_Wrapper.m_Player_Targeting;
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
public InputActionMap Get() { return m_Wrapper.m_Player; } public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); } public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); } public void Disable() { Get().Disable(); }
@ -468,6 +514,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@InteractionE.started += instance.OnInteractionE; @InteractionE.started += instance.OnInteractionE;
@InteractionE.performed += instance.OnInteractionE; @InteractionE.performed += instance.OnInteractionE;
@InteractionE.canceled += instance.OnInteractionE; @InteractionE.canceled += instance.OnInteractionE;
@Targeting.started += instance.OnTargeting;
@Targeting.performed += instance.OnTargeting;
@Targeting.canceled += instance.OnTargeting;
@TargetingHold.started += instance.OnTargetingHold;
@TargetingHold.performed += instance.OnTargetingHold;
@TargetingHold.canceled += instance.OnTargetingHold;
} }
private void UnregisterCallbacks(IPlayerActions instance) private void UnregisterCallbacks(IPlayerActions instance)
@ -493,6 +545,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@InteractionE.started -= instance.OnInteractionE; @InteractionE.started -= instance.OnInteractionE;
@InteractionE.performed -= instance.OnInteractionE; @InteractionE.performed -= instance.OnInteractionE;
@InteractionE.canceled -= instance.OnInteractionE; @InteractionE.canceled -= instance.OnInteractionE;
@Targeting.started -= instance.OnTargeting;
@Targeting.performed -= instance.OnTargeting;
@Targeting.canceled -= instance.OnTargeting;
@TargetingHold.started -= instance.OnTargetingHold;
@TargetingHold.performed -= instance.OnTargetingHold;
@TargetingHold.canceled -= instance.OnTargetingHold;
} }
public void RemoveCallbacks(IPlayerActions instance) public void RemoveCallbacks(IPlayerActions instance)
@ -636,6 +694,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
void OnZkey(InputAction.CallbackContext context); void OnZkey(InputAction.CallbackContext context);
void OnTakeAim(InputAction.CallbackContext context); void OnTakeAim(InputAction.CallbackContext context);
void OnInteractionE(InputAction.CallbackContext context); void OnInteractionE(InputAction.CallbackContext context);
void OnTargeting(InputAction.CallbackContext context);
void OnTargetingHold(InputAction.CallbackContext context);
} }
public interface ICameraActions public interface ICameraActions
{ {

View File

@ -67,6 +67,24 @@
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
},
{
"name": "Targeting",
"type": "Button",
"id": "bb26b6ad-feae-49d8-a4d8-3633bcabfcab",
"expectedControlType": "Button",
"processors": "",
"interactions": "Tap",
"initialStateCheck": false
},
{
"name": "TargetingHold",
"type": "Button",
"id": "c3e552b9-a9be-4d38-8cde-27cc60f7888f",
"expectedControlType": "Button",
"processors": "",
"interactions": "Hold(duration=1)",
"initialStateCheck": false
} }
], ],
"bindings": [ "bindings": [
@ -190,6 +208,28 @@
"action": "InteractionE", "action": "InteractionE",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
},
{
"name": "",
"id": "671ada78-e8be-4dcf-80af-2c4468d01253",
"path": "<Keyboard>/q",
"interactions": "",
"processors": "",
"groups": "Keyboard",
"action": "Targeting",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "d05dfab0-611f-4f60-b424-f14d98636c55",
"path": "<Keyboard>/q",
"interactions": "",
"processors": "",
"groups": "Keyboard",
"action": "TargetingHold",
"isComposite": false,
"isPartOfComposite": false
} }
] ]
}, },

View File

@ -40,6 +40,7 @@ namespace BlueWaterProject
[Title("DataBase", "Sprites")] [Title("DataBase", "Sprites")]
public Sprite[] cardType; public Sprite[] cardType;
public Texture2D cursorTexture; public Texture2D cursorTexture;
public Sprite enemyMarker;
protected override void OnAwake() protected override void OnAwake()
{ {

View File

@ -36,11 +36,10 @@ namespace BlueWaterProject
private void Update() private void Update()
{ {
if (!GameManager.Inst.player.IsTargeting) return;
if(!radarTargetUI.gameObject.activeInHierarchy && !isReloading) if(!radarTargetUI.gameObject.activeInHierarchy && !isReloading)
{
StartCoroutine(ReloadCoroutine()); StartCoroutine(ReloadCoroutine());
} }
}
private IEnumerator ReloadCoroutine() private IEnumerator ReloadCoroutine()
{ {

View File

@ -33,17 +33,17 @@ namespace BlueWaterProject
[Title("레이더")] [Title("레이더")]
public Collider[] radar = new Collider[10]; public Collider[] radar = new Collider[10];
public Transform[] inCameraRadar = new Transform[10]; public List<Transform> inCameraRadar = new (10);
public Transform target; public Transform target;
// 클래스 레벨 변수 public bool IsTargeting { get; private set; }
private List<Transform> visibleObjects;
[Title("캐논")] [Title("캐논")]
public Rigidbody projectilePrefab; public Rigidbody projectilePrefab;
public Transform launchPoint; public Transform launchPoint;
public float timeOfFlight; public float timeOfFlight;
public Transform predictedPos; public Transform predictedPos;
public List<Canon> Canons { get; } = new (GlobalValue.MAX_CANON_COUNT); [field: SerializeField]
public List<Canon> Canons { get; private set; } = new (GlobalValue.MAX_CANON_COUNT);
public bool IsAssaultMode { get; set; } public bool IsAssaultMode { get; set; }
public bool IsInShipMode { get; set; } public bool IsInShipMode { get; set; }
@ -55,7 +55,6 @@ namespace BlueWaterProject
character = transform.Find("Character").gameObject; character = transform.Find("Character").gameObject;
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
GetComponentsInChildren(Canons); GetComponentsInChildren(Canons);
visibleObjects = new List<Transform>();
} }
#region Unity Function #region Unity Function
@ -74,7 +73,6 @@ namespace BlueWaterProject
{ {
FindInRadarRange(); FindInRadarRange();
FilterInCameraObjects(); FilterInCameraObjects();
FindTarget();
LookAtTarget(); LookAtTarget();
} }
@ -103,7 +101,7 @@ namespace BlueWaterProject
private void MoveCharacterPlayer() private void MoveCharacterPlayer()
{ {
Vector3 movement = character.transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) * (characterSpeed * Time.deltaTime); var movement = character.transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) * (characterSpeed * Time.deltaTime);
character.transform.position += movement; character.transform.position += movement;
} }
@ -152,9 +150,24 @@ namespace BlueWaterProject
#region Interaction Key #region Interaction Key
private void OnTargeting(InputValue value) //Q
{
if(inCameraRadar.Count == 0) return;
IsTargeting = true;
UiManager.Inst.RadarUIOnOff(IsTargeting);
FindTarget();
}
private void OnTargetingHold(InputValue value) //Q Hold
{
IsTargeting = false;
UiManager.Inst.RadarUIOnOff(IsTargeting);
}
private void OnInteractionE(InputValue value) //E private void OnInteractionE(InputValue value) //E
{ {
UiManager.Inst.CheckRadarOverlap(); if(IsTargeting) UiManager.Inst.CheckRadarOverlap();
} }
private void OnInteraction(InputValue value) //F private void OnInteraction(InputValue value) //F
@ -230,26 +243,36 @@ namespace BlueWaterProject
private void FilterInCameraObjects() private void FilterInCameraObjects()
{ {
visibleObjects.Clear(); inCameraRadar.Clear();
foreach (var col in radar) foreach (var col in radar)
{ {
if (col == null) continue; if (col == null) continue;
var screenPoint = Camera.main.WorldToViewportPoint(col.transform.position); var screenPoint = Camera.main.WorldToViewportPoint(col.transform.position);
if (screenPoint.z > 0 && screenPoint.x >= 0 && screenPoint.x <= 1 && screenPoint.y >= 0 && screenPoint.y <= 1) if (screenPoint.z > 0 && screenPoint.x >= 0 && screenPoint.x <= 1 && screenPoint.y >= 0 && screenPoint.y <= 1)
{ {
visibleObjects.Add(col.transform); inCameraRadar.Add(col.transform);
} }
} }
visibleObjects.Sort((a, b) => Vector3.Distance(transform.position, a.position).CompareTo(Vector3.Distance(transform.position, b.position))); inCameraRadar.Sort((a, b) => Vector3.Distance(transform.position, a.position).CompareTo(Vector3.Distance(transform.position, b.position)));
} }
private void FindTarget() private void FindTarget()
{ {
foreach (var trans in visibleObjects) var oldTarget = target;
foreach (var trans in inCameraRadar)
{ {
if (trans.Find("TestTarget") == null) continue; if (trans.Find("TestTarget") == null) continue;
target = trans.Find("TestTarget").transform; if (target != null && trans.Find("TestTarget").transform == oldTarget) continue;
break; target = trans.Find("TestTarget").transform; // Set new target
break; // Exit the loop
}
// Check if target has changed
if (target != oldTarget)
{
// Call some method if target has changed
UiManager.Inst.RadarTargetInit();
} }
} }
@ -260,6 +283,7 @@ namespace BlueWaterProject
{ {
canon.predictedPos = target; canon.predictedPos = target;
canon.LookAtTarget(); canon.LookAtTarget();
UiManager.Inst.UpdateEnemyMarker(target);
} }
} }

View File

@ -35,7 +35,10 @@ namespace BlueWaterProject
public void Reactivate() public void Reactivate()
{ {
RadarTargetInit(Random.Range(0f, 360f), Random.Range(0.1f, 0.2f)); RadarTargetInit(Random.Range(0f, 360f), Random.Range(0.1f, 0.2f));
if (!transform.gameObject.activeSelf)
{
transform.gameObject.SetActive(true); transform.gameObject.SetActive(true);
} }
} }
} }
}

View File

@ -26,6 +26,10 @@ namespace BlueWaterProject
[field: SerializeField] public List<RadarTargetUI> RadarTargetUis { get; private set; } = new (GlobalValue.MAX_CANON_COUNT); [field: SerializeField] public List<RadarTargetUI> RadarTargetUis { get; private set; } = new (GlobalValue.MAX_CANON_COUNT);
public RadarNeedle RadarNeedle { get; private set; } public RadarNeedle RadarNeedle { get; private set; }
[Title("Enemy Marker")]
private Image enemyMarker; // 적을 표시할 마커 (Image)
private Transform enemyTarget; // 타겟 (적)
private void Init() private void Init()
{ {
@ -37,6 +41,9 @@ namespace BlueWaterProject
radarTargets = radar.Find("RadarTargets"); radarTargets = radar.Find("RadarTargets");
RadarNeedle = radar.Find("RadarNeedle").GetComponent<RadarNeedle>(); RadarNeedle = radar.Find("RadarNeedle").GetComponent<RadarNeedle>();
enemyMarker = transform.Find("EnemyMarker").GetComponent<Image>();
enemyMarker.sprite = DataManager.Inst.enemyMarker;
} }
protected override void OnAwake() protected override void OnAwake()
@ -49,7 +56,7 @@ namespace BlueWaterProject
CursorTextureChange(); CursorTextureChange();
AssaultCardInit(); AssaultCardInit();
RadarTargetInit(); //RadarTargetInit();
} }
public void AddCard() //TODO Test button and function, delete later public void AddCard() //TODO Test button and function, delete later
@ -83,6 +90,8 @@ namespace BlueWaterProject
} }
public void RadarTargetInit() public void RadarTargetInit()
{
if (RadarTargetUis.Count == 0)
{ {
for (var i = 0; i < GameManager.Inst.player.Canons.Count; i++) for (var i = 0; i < GameManager.Inst.player.Canons.Count; i++)
{ {
@ -93,6 +102,14 @@ namespace BlueWaterProject
GameManager.Inst.player.Canons[i].radarTargetUI = radarTargetUi; GameManager.Inst.player.Canons[i].radarTargetUI = radarTargetUi;
} }
} }
else
{
for (var i = 0; i < RadarTargetUis.Count; i++)
{
RadarTargetUis[i].Reactivate();
}
}
}
public void CheckRadarOverlap() public void CheckRadarOverlap()
{ {
@ -117,5 +134,34 @@ namespace BlueWaterProject
var correctedNeedleRotation = needleRotation; var correctedNeedleRotation = needleRotation;
return correctedNeedleRotation >= (startAngle - tolerance) && correctedNeedleRotation <= (endAngle + tolerance); return correctedNeedleRotation >= (startAngle - tolerance) && correctedNeedleRotation <= (endAngle + tolerance);
} }
public void UpdateEnemyMarker(Transform target)
{
enemyTarget = target;
if (enemyTarget != null && GameManager.Inst.player.IsTargeting)
{
Vector3 screenPos = Camera.main.WorldToScreenPoint(enemyTarget.position);
if (screenPos.z > 0)
{
enemyMarker.gameObject.SetActive(true);
enemyMarker.transform.position = new Vector2(screenPos.x, screenPos.y);
}
else
{
enemyMarker.gameObject.SetActive(false);
}
}
else
{
enemyMarker.gameObject.SetActive(false);
}
}
public void RadarUIOnOff(bool isOn)
{
radar.gameObject.SetActive(isOn);
}
} }
} }

View File

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 12 serializedVersion: 12
mipmaps: mipmaps:
mipMapMode: 0 mipMapMode: 0
enableMipMap: 1 enableMipMap: 0
sRGBTexture: 1 sRGBTexture: 1
linearTexture: 0 linearTexture: 0
fadeOut: 0 fadeOut: 0
@ -37,13 +37,13 @@ TextureImporter:
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aniso: 1 aniso: 1
mipBias: 0 mipBias: 0
wrapU: 0 wrapU: 1
wrapV: 0 wrapV: 1
wrapW: 0 wrapW: 0
nPOTScale: 1 nPOTScale: 0
lightmap: 0 lightmap: 0
compressionQuality: 50 compressionQuality: 50
spriteMode: 0 spriteMode: 1
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
@ -54,7 +54,7 @@ TextureImporter:
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1
textureType: 0 textureType: 8
textureShape: 1 textureShape: 1
singleChannelComponent: 0 singleChannelComponent: 0
flipbookRows: 1 flipbookRows: 1
@ -109,7 +109,7 @@ TextureImporter:
outline: [] outline: []
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 5e97eb03825dee720800000000000000
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:

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@ -9,7 +9,6 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
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m_Layer: 7 m_Layer: 7
m_Name: FirePoint m_Name: FirePoint
m_TagString: Untagged m_TagString: Untagged
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1552059112848199257}
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m_Script: {fileID: 11500000, guid: 3e8c36fe9172849798f9c4fd87b77ec7, type: 3}
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reloadTime: 0
projectilePrefab: {fileID: 0}
launchPoint: {fileID: 0}
timeOfFlight: 1
predictedPos: {fileID: 0}
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -61,6 +42,8 @@ GameObject:
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- component: {fileID: 244436262679622758} - component: {fileID: 244436262679622758}
- component: {fileID: 1460342609431344591} - component: {fileID: 1460342609431344591}
- component: {fileID: 7810505435716704953}
- component: {fileID: 6596633941343312909}
m_Layer: 7 m_Layer: 7
m_Name: SM_Prop_Cannon_01 (3) m_Name: SM_Prop_Cannon_01 (3)
m_TagString: Untagged m_TagString: Untagged
@ -76,7 +59,7 @@ Transform:
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m_GameObject: {fileID: 4836829392273355565} m_GameObject: {fileID: 4836829392273355565}
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projectilePrefab: {fileID: 0}
launchPoint: {fileID: 0}
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- _GLOSSINESS_FROM_BASE_ALPHA
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m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
@ -96,7 +94,7 @@ Material:
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m_Colors: m_Colors:
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
@ -53,7 +51,7 @@ Material:
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@ -96,7 +94,7 @@ Material:
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m_Colors: m_Colors:
- _BaseColor: {r: 0.19438672, g: 0.46459937, b: 0.62745106, a: 1} - _BaseColor: {r: 0.19438672, g: 0.46459937, b: 0.62745106, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 0.19438669, g: 0.4645993, b: 0.62745106, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

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