#11 Shader Change
8
BlueWater/Assets/01.Scenes/02.Main.meta
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@ -15,31 +15,31 @@ public class Floater : MonoBehaviour
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void Update()
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{
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float waveNumber = 2.0f * Mathf.PI / waveGenerator.waveLength;
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float phaseConstant = waveGenerator.speed * waveNumber;
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var waveNumber = 2.0f * Mathf.PI / waveGenerator.waveLength;
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var phaseConstant = waveGenerator.speed * waveNumber;
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// Convert the boat's world position to the wave's local position
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Vector3 localPosition = waveGenerator.transform.InverseTransformPoint(rb.position);
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float dotProduct = Vector2.Dot(new Vector2(localPosition.x, localPosition.z), waveGenerator.direction);
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var localPosition = waveGenerator.transform.InverseTransformPoint(rb.position);
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var dotProduct = Vector2.Dot(new Vector2(localPosition.x, localPosition.z), waveGenerator.direction);
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float wavePhase = waveNumber * dotProduct + phaseConstant * Time.time;
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var wavePhase = waveNumber * dotProduct + phaseConstant * Time.time;
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// Calculate the new height
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float newY = waveGenerator.amplitude * Mathf.Sin(wavePhase) + boatOffset;
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var newY = waveGenerator.amplitude * Mathf.Sin(wavePhase) + boatOffset;
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localPosition.y = newY;
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// Convert the position back to world coordinates
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rb.MovePosition(waveGenerator.transform.TransformPoint(localPosition));
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// Calculate the wave's normal at the boat's position
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Vector3 normal = new Vector3(
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var normal = new Vector3(
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-waveGenerator.amplitude * waveNumber * waveGenerator.direction.x * Mathf.Cos(wavePhase),
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1.0f,
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-waveGenerator.amplitude * waveNumber * waveGenerator.direction.y * Mathf.Cos(wavePhase)
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).normalized;
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// Rotate the boat to align with the wave's normal
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Quaternion targetRotation = Quaternion.FromToRotation(transform.up, normal) * transform.rotation;
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var targetRotation = Quaternion.FromToRotation(transform.up, normal) * transform.rotation;
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rb.MoveRotation(Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * waveGenerator.speed));
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}
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}
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@ -11,25 +11,25 @@ public class GerstnerWave : MonoBehaviour
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void Update()
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{
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Mesh mesh = GetComponent<MeshFilter>().mesh;
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Vector3[] vertices = mesh.vertices;
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Vector3[] normals = mesh.normals;
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var mesh = GetComponent<MeshFilter>().mesh;
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var vertices = mesh.vertices;
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var normals = mesh.normals;
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float waveNumber = 2.0f * Mathf.PI / waveLength;
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float phaseConstant = speed * waveNumber;
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var waveNumber = 2.0f * Mathf.PI / waveLength;
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var phaseConstant = speed * waveNumber;
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for (int i = 0; i < vertices.Length; i++)
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for (var i = 0; i < vertices.Length; i++)
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{
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Vector3 vertex = vertices[i];
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float dotProduct = Vector2.Dot(new Vector2(vertex.x, vertex.z), direction);
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float wavePhase = waveNumber * dotProduct + phaseConstant * Time.time;
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var vertex = vertices[i];
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var dotProduct = Vector2.Dot(new Vector2(vertex.x, vertex.z), direction);
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var wavePhase = waveNumber * dotProduct + phaseConstant * Time.time;
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vertex.y = amplitude * Mathf.Sin(wavePhase);
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vertices[i] = vertex;
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// Calculate the normal at the vertex
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float cosPhase = Mathf.Cos(wavePhase);
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float dx = -waveNumber * amplitude * direction.x * cosPhase;
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float dz = -waveNumber * amplitude * direction.y * cosPhase;
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var cosPhase = Mathf.Cos(wavePhase);
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var dx = -waveNumber * amplitude * direction.x * cosPhase;
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var dz = -waveNumber * amplitude * direction.y * cosPhase;
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normals[i] = new Vector3(dx, 1.0f, dz).normalized;
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}
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@ -39,18 +39,18 @@ public class GerstnerWave : MonoBehaviour
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public Vector3 GetWaveNormal(Vector3 position)
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{
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float waveNumber = 2.0f * Mathf.PI / waveLength;
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float phaseConstant = speed * waveNumber;
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float dotProduct = Vector2.Dot(new Vector2(position.x + transform.position.x, position.z + transform.position.z), direction);
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float wavePhase = waveNumber * dotProduct + phaseConstant * Time.time;
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var waveNumber = 2.0f * Mathf.PI / waveLength;
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var phaseConstant = speed * waveNumber;
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var dotProduct = Vector2.Dot(new Vector2(position.x + transform.position.x, position.z + transform.position.z), direction);
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var wavePhase = waveNumber * dotProduct + phaseConstant * Time.time;
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float cosPhase = Mathf.Cos(wavePhase);
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var cosPhase = Mathf.Cos(wavePhase);
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// We differentiate the wave function to get the slope at the current point
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float dx = -waveNumber * amplitude * direction.x * cosPhase;
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float dz = -waveNumber * amplitude * direction.y * cosPhase;
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var dx = -waveNumber * amplitude * direction.x * cosPhase;
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var dz = -waveNumber * amplitude * direction.y * cosPhase;
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Vector3 normal = new Vector3(dx, 1.0f, dz).normalized;
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var normal = new Vector3(dx, 1.0f, dz).normalized;
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return normal;
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}
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}
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@ -12,7 +12,7 @@ namespace _02.Scripts.WaterAndShip
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private Rigidbody rb;
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private Vector2 movementInput;
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void Awake()
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private void Awake()
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{
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rb = GetComponent<Rigidbody>();
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}
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@ -22,20 +22,20 @@ namespace _02.Scripts.WaterAndShip
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movementInput = value.Get<Vector2>();
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}
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void FixedUpdate()
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private void FixedUpdate()
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{
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// Calculate the desired velocity
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Vector3 desiredVelocity = transform.forward * movementInput.y * maxSpeed;
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var desiredVelocity = transform.forward * movementInput.y * maxSpeed;
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// If moving forward, use acceleration. Otherwise, use deceleration.
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float speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
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var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
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// Adjust the current velocity towards the desired velocity
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rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
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// Rotate the boat
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float turn = movementInput.x;
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Quaternion turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
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var turn = movementInput.x;
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var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
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rb.MoveRotation(rb.rotation * turnRotation);
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}
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}
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@ -98,25 +130,131 @@ Material:
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@ -126,10 +264,21 @@ Material:
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||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FoamColor: {r: 0.9975696, g: 1, b: 0.9575471, a: 0.12941177}
|
||||
- _HorizonColor: {r: 0.84, g: 1, b: 1, a: 0.15}
|
||||
- _IntersectionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ShallowColor: {r: 0.1, g: 0.9, b: 0.89, a: 0.02}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _WaveDirection: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _WaveFadeDistance: {r: 150, g: 300, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &5467701122665808439
|
||||
MonoBehaviour:
|
||||
|
@ -26,13 +26,16 @@ Material:
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- DR_OUTLINE_ON
|
||||
- DR_RIM_ON
|
||||
- DR_SPECULAR_ON
|
||||
- _DETAILMAPBLENDINGMODE_MULTIPLY
|
||||
- _TEXTUREBLENDINGMODE_MULTIPLY
|
||||
- _UNITYSHADOW_OCCLUSION
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
@ -128,7 +131,7 @@ Material:
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FlatRimEdgeSmoothness: 0.5
|
||||
- _FlatRimLightAlign: 0
|
||||
- _FlatRimLightAlign: 0.039
|
||||
- _FlatRimSize: 0.5
|
||||
- _FlatSpecularEdgeSmoothness: 0
|
||||
- _FlatSpecularSize: 0.1
|
||||
@ -156,11 +159,11 @@ Material:
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _RimEnabled: 0
|
||||
- _RimEnabled: 1
|
||||
- _SelfShadingSize: 0
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularEnabled: 0
|
||||
- _SpecularEnabled: 1
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
@ -168,7 +171,7 @@ Material:
|
||||
- _TextureBlendingMode: 0
|
||||
- _TextureImpact: 1
|
||||
- _UVSec: 0
|
||||
- _UnityShadowOcclusion: 0
|
||||
- _UnityShadowOcclusion: 1
|
||||
- _VertexColorsEnabled: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
@ -178,8 +181,8 @@ Material:
|
||||
- _ColorGradient: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
|
||||
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
|
||||
- _FlatSpecularColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
|
||||
- _FlatRimColor: {r: 0.8018868, g: 0.61841404, b: 0.2988163, a: 0.85056}
|
||||
- _FlatSpecularColor: {r: 1, g: 1, b: 1, a: 0.85056}
|
||||
- _LightAttenuation: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
|
8
BlueWater/Assets/FlatKit.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40693c1a7ccd24c28845f62fd434f474
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
BlueWater/Assets/FlatKit/Demos.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7f347470d8bf4e0ab20dc5bee5e073f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
BlueWater/Assets/FlatKit/Demos/Common.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00cd8d44f40e54a2f9a7cbf4ae64e2f2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
BlueWater/Assets/FlatKit/Demos/Common/Scripts.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfea5d9d9ca5443559d507636ef65e98
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
BlueWater/Assets/FlatKit/Demos/Common/Scripts/Motion.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9dd39a54106ae470f822efa6bd5fc5b4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
BlueWater/Assets/FlatKit/Demos/Common/Scripts/Motion/Editor.meta
Executable file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f2b8436fbb9bd045ab8bdccf8490ae1
|
||||
folderAsset: yes
|
||||
timeCreated: 1452853741
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,83 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Dustyroom {
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(LinearMotion))]
|
||||
public class LinearMotionEditor : UnityEditor.Editor {
|
||||
private SerializedProperty _translationMode;
|
||||
private SerializedProperty _translationVector;
|
||||
private SerializedProperty _translationSpeed;
|
||||
private SerializedProperty _translationAcceleration;
|
||||
|
||||
private SerializedProperty _rotationMode;
|
||||
private SerializedProperty _rotationAxis;
|
||||
private SerializedProperty _rotationSpeed;
|
||||
private SerializedProperty _rotationAcceleration;
|
||||
|
||||
private SerializedProperty _useLocalCoordinate;
|
||||
|
||||
private static readonly GUIContent TextRotation = new GUIContent("Rotation");
|
||||
private static readonly GUIContent TextAcceleration = new GUIContent("Acceleration");
|
||||
private static readonly GUIContent TextTranslation = new GUIContent("Translation");
|
||||
private static readonly GUIContent TextSpeed = new GUIContent("Speed");
|
||||
private static readonly GUIContent TextVector = new GUIContent("Vector");
|
||||
private static readonly GUIContent TextLocalCoordinate = new GUIContent("Local Coordinate");
|
||||
|
||||
void OnEnable() {
|
||||
_translationMode = serializedObject.FindProperty("translationMode");
|
||||
_translationVector = serializedObject.FindProperty("translationVector");
|
||||
_translationSpeed = serializedObject.FindProperty("translationSpeed");
|
||||
_translationAcceleration = serializedObject.FindProperty("translationAcceleration");
|
||||
|
||||
_rotationMode = serializedObject.FindProperty("rotationMode");
|
||||
_rotationAxis = serializedObject.FindProperty("rotationAxis");
|
||||
_rotationSpeed = serializedObject.FindProperty("rotationSpeed");
|
||||
_rotationAcceleration = serializedObject.FindProperty("rotationAcceleration");
|
||||
|
||||
_useLocalCoordinate = serializedObject.FindProperty("useLocalCoordinate");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(_translationMode, TextTranslation);
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
if (_translationMode.hasMultipleDifferentValues ||
|
||||
_translationMode.enumValueIndex == (int) LinearMotion.TranslationMode.Vector) {
|
||||
EditorGUILayout.PropertyField(_translationVector, TextVector);
|
||||
}
|
||||
|
||||
if (_translationMode.hasMultipleDifferentValues ||
|
||||
_translationMode.enumValueIndex != 0) {
|
||||
EditorGUILayout.PropertyField(_translationSpeed, TextSpeed);
|
||||
EditorGUILayout.PropertyField(_translationAcceleration, TextAcceleration);
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUILayout.PropertyField(_rotationMode, TextRotation);
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
if (_rotationMode.hasMultipleDifferentValues ||
|
||||
_rotationMode.enumValueIndex == (int) LinearMotion.RotationMode.Vector) {
|
||||
EditorGUILayout.PropertyField(_rotationAxis, TextVector);
|
||||
}
|
||||
|
||||
if (_rotationMode.hasMultipleDifferentValues ||
|
||||
_rotationMode.enumValueIndex != 0) {
|
||||
EditorGUILayout.PropertyField(_rotationSpeed, TextSpeed);
|
||||
EditorGUILayout.PropertyField(_rotationAcceleration, TextAcceleration);
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUILayout.PropertyField(_useLocalCoordinate, TextLocalCoordinate);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fc5aa7ff4bc94e60a8415d6b0755c76
|
||||
timeCreated: 1452496761
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
96
BlueWater/Assets/FlatKit/Demos/Common/Scripts/Motion/LinearMotion.cs
Executable file
@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Dustyroom {
|
||||
public class LinearMotion : MonoBehaviour {
|
||||
public enum TranslationMode {
|
||||
Off,
|
||||
XAxis,
|
||||
YAxis,
|
||||
ZAxis,
|
||||
Vector
|
||||
}
|
||||
|
||||
public enum RotationMode {
|
||||
Off,
|
||||
XAxis,
|
||||
YAxis,
|
||||
ZAxis,
|
||||
Vector
|
||||
}
|
||||
|
||||
public TranslationMode translationMode = TranslationMode.Off;
|
||||
public Vector3 translationVector = Vector3.forward;
|
||||
public float translationSpeed = 1.0f;
|
||||
public RotationMode rotationMode = RotationMode.Off;
|
||||
public Vector3 rotationAxis = Vector3.up;
|
||||
public float rotationSpeed = 50.0f;
|
||||
public bool useLocalCoordinate = true;
|
||||
public float translationAcceleration = 0f;
|
||||
public float rotationAcceleration = 0f;
|
||||
|
||||
private Vector3 TranslationVector {
|
||||
get {
|
||||
switch (translationMode) {
|
||||
case TranslationMode.XAxis: return Vector3.right;
|
||||
case TranslationMode.YAxis: return Vector3.up;
|
||||
case TranslationMode.ZAxis: return Vector3.forward;
|
||||
case TranslationMode.Vector: return translationVector;
|
||||
case TranslationMode.Off:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
return Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 RotationVector {
|
||||
get {
|
||||
switch (rotationMode) {
|
||||
case RotationMode.XAxis: return Vector3.right;
|
||||
case RotationMode.YAxis: return Vector3.up;
|
||||
case RotationMode.ZAxis: return Vector3.forward;
|
||||
case RotationMode.Vector: return rotationAxis;
|
||||
case RotationMode.Off:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
return Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (translationMode != TranslationMode.Off) {
|
||||
Vector3 positionDelta = TranslationVector * translationSpeed * Time.deltaTime;
|
||||
|
||||
if (useLocalCoordinate) {
|
||||
transform.localPosition += positionDelta;
|
||||
}
|
||||
else {
|
||||
transform.position += positionDelta;
|
||||
}
|
||||
}
|
||||
|
||||
if (rotationMode == RotationMode.Off) return;
|
||||
|
||||
Quaternion rotationDelta = Quaternion.AngleAxis(
|
||||
rotationSpeed * Time.deltaTime, RotationVector);
|
||||
if (useLocalCoordinate) {
|
||||
transform.localRotation = rotationDelta * transform.localRotation;
|
||||
}
|
||||
else {
|
||||
transform.rotation = rotationDelta * transform.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate() {
|
||||
translationSpeed += translationAcceleration;
|
||||
rotationSpeed += rotationAcceleration;
|
||||
}
|
||||
}
|
||||
}
|
12
BlueWater/Assets/FlatKit/Demos/Common/Scripts/Motion/LinearMotion.cs.meta
Executable file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3db4c4a72731246b2b1ad1e73178c04e
|
||||
timeCreated: 1452494131
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
141
BlueWater/Assets/FlatKit/Demos/Common/Scripts/Motion/OrbitMotion.cs
Executable file
@ -0,0 +1,141 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Dustyroom {
|
||||
public class OrbitMotion : MonoBehaviour {
|
||||
public enum TargetMode {
|
||||
Transform,
|
||||
Position
|
||||
}
|
||||
|
||||
public TargetMode targetMode = TargetMode.Position;
|
||||
public Transform targetTransform;
|
||||
public bool followTargetTransform = true;
|
||||
public Vector3 targetOffset = Vector3.zero;
|
||||
public Vector3 targetPosition;
|
||||
|
||||
[Space] public float distanceHorizontal = 60.0f;
|
||||
public float distanceVertical = 60.0f;
|
||||
public float xSpeed = 120.0f;
|
||||
public float ySpeed = 120.0f;
|
||||
public float damping = 3f;
|
||||
|
||||
[Space] public bool clampAngle = false;
|
||||
public float yMinLimit = -20f;
|
||||
public float yMaxLimit = 80f;
|
||||
|
||||
[Space] public bool allowZoom = false;
|
||||
public float distanceMin = .5f;
|
||||
public float distanceMax = 15f;
|
||||
|
||||
float _x = 0.0f;
|
||||
float _y = 0.0f;
|
||||
|
||||
[Space] public bool autoMovement = false;
|
||||
public float autoSpeedX = 0.2f;
|
||||
public float autoSpeedY = 0.1f;
|
||||
public float autoSpeedDistance = -0.1f;
|
||||
|
||||
[Space] public bool interactive = true;
|
||||
|
||||
private float _lastMoveTime;
|
||||
[HideInInspector] public float timeSinceLastMove;
|
||||
|
||||
void Start() {
|
||||
Vector3 angles = transform.eulerAngles;
|
||||
_x = angles.y;
|
||||
_y = angles.x;
|
||||
|
||||
// Make the rigid body not change rotation
|
||||
Rigidbody rigidbody = GetComponent<Rigidbody>();
|
||||
if (rigidbody != null) {
|
||||
rigidbody.freezeRotation = true;
|
||||
}
|
||||
|
||||
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
|
||||
xSpeed *= 0.2f;
|
||||
ySpeed *= 0.2f;
|
||||
#endif
|
||||
|
||||
if (targetMode == TargetMode.Transform) {
|
||||
if (targetTransform != null) {
|
||||
targetPosition = targetTransform.position + targetOffset;
|
||||
}
|
||||
else {
|
||||
Debug.LogWarning("Reference transform is not set.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (targetMode == TargetMode.Transform && followTargetTransform) {
|
||||
if (targetTransform != null) {
|
||||
targetPosition = targetTransform.position + targetOffset;
|
||||
}
|
||||
else {
|
||||
Debug.LogWarning("Reference transform is not set.");
|
||||
}
|
||||
}
|
||||
|
||||
//*
|
||||
bool isCameraMoving = false;
|
||||
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
|
||||
isCameraMoving = Input.GetTouch(0).deltaPosition.sqrMagnitude > 0f;
|
||||
#else
|
||||
isCameraMoving = Mathf.Abs(Input.GetAxis("Mouse X")) + Mathf.Abs(Input.GetAxis("Mouse Y")) > 0f;
|
||||
#endif
|
||||
if (isCameraMoving) {
|
||||
_lastMoveTime = Time.time;
|
||||
}
|
||||
|
||||
timeSinceLastMove = Time.time - _lastMoveTime;
|
||||
//*/
|
||||
|
||||
if (interactive && Input.GetMouseButton(0)) {
|
||||
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
|
||||
_x += Input.GetTouch(0).deltaPosition.x * xSpeed * 40f * 0.02f;
|
||||
_y -= Input.GetTouch(0).deltaPosition.y * ySpeed * 40f * 0.02f;
|
||||
#else
|
||||
_x += Input.GetAxis("Mouse X") * xSpeed * 40f * 0.02f;
|
||||
_y -= Input.GetAxis("Mouse Y") * ySpeed * 40f * 0.02f;
|
||||
#endif
|
||||
}
|
||||
else if (autoMovement) {
|
||||
_x += autoSpeedX * 40f * Time.deltaTime * 10f;
|
||||
_y -= autoSpeedY * 40f * Time.deltaTime * 10f;
|
||||
distanceHorizontal += autoSpeedDistance;
|
||||
}
|
||||
|
||||
if (clampAngle) {
|
||||
_y = ClampAngle(_y, yMinLimit, yMaxLimit);
|
||||
}
|
||||
|
||||
Quaternion rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(_y, _x, 0),
|
||||
Time.deltaTime * damping);
|
||||
|
||||
if (allowZoom) {
|
||||
distanceHorizontal = Mathf.Clamp(
|
||||
distanceHorizontal - Input.GetAxis("Mouse ScrollWheel") * 5, distanceMin, distanceMax);
|
||||
}
|
||||
|
||||
float rotationX = rotation.eulerAngles.x;
|
||||
if (rotationX > 90f) {
|
||||
rotationX -= 360f;
|
||||
}
|
||||
|
||||
float usedDistance = Mathf.Lerp(distanceHorizontal, distanceVertical, Mathf.Abs(rotationX / 90f));
|
||||
Vector3 negDistance = new Vector3(0.0f, 0.0f, -usedDistance);
|
||||
Vector3 position = rotation * negDistance + targetPosition;
|
||||
|
||||
transform.rotation = rotation;
|
||||
transform.position = position;
|
||||
}
|
||||
|
||||
private static float ClampAngle(float angle, float min, float max) {
|
||||
if (angle < -360f)
|
||||
angle += 360f;
|
||||
if (angle > 360f)
|
||||
angle -= 360f;
|
||||
return Mathf.Clamp(angle, min, max);
|
||||
}
|
||||
}
|
||||
}
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- _UnityShadowMode: 1
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- _UnityShadowOcclusion: 0
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- _UnityShadowPower: 0.2
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- _UnityShadowSharpness: 1
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- _VertexColorsEnabled: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.8980392, g: 0, b: 0.42975146, a: 1}
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- _Color: {r: 0.8980392, g: 0, b: 0.4297515, a: 1}
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- _ColorCelShadow: {r: 0.49056602, g: 0.34478462, b: 0.4476891, a: 1}
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- _ColorDim: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
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- _ColorDimCurve: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
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- _ColorDimExtra: {r: 0.5566038, g: 0.3281862, b: 0.3344565, a: 0.85}
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- _ColorDimSteps: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
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- _ColorGradient: {r: 0.09545211, g: 0.12019662, b: 0.14150941, a: 1}
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- _ColorSecondary: {r: 1, g: 0.55879205, b: 0, a: 1}
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- _ColorShadow: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _ColorShadows: {r: 0.5471698, g: 0.37346402, b: 0.26584196, a: 1}
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- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
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- _FlatSpecularColor: {r: 1, g: 0.4323543, b: 0.39215684, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
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m_BuildTextureStacks: []
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