From 4e7987ee0d5f50f955b7ee2bd302b43e549ae067 Mon Sep 17 00:00:00 2001 From: NTG_Lenovo Date: Wed, 20 Sep 2023 14:01:46 +0900 Subject: [PATCH] =?UTF-8?q?CombatAi=20Animator=20speed=20=EA=B0=92=20?= =?UTF-8?q?=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- BlueWater/Assets/02.Scripts/Ai/Human/Combat/CombatAi.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BlueWater/Assets/02.Scripts/Ai/Human/Combat/CombatAi.cs b/BlueWater/Assets/02.Scripts/Ai/Human/Combat/CombatAi.cs index f3ce82766..38557479d 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Human/Combat/CombatAi.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Human/Combat/CombatAi.cs @@ -67,7 +67,7 @@ namespace BlueWaterProject { if (combatAnimator.runtimeAnimatorController != null && combatAnimator.isActiveAndEnabled) { - combatAnimator.SetFloat(SpeedHash, combatAgent.velocity.normalized.magnitude); + combatAnimator.SetFloat(SpeedHash, combatAgent.velocity.magnitude); } UpdateLookAtTarget(); }