Merge branch 'develop' of 121.165.94.242:capers/bluewater into NTG
@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
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m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
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m_Name: Bloom
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skipIterations:
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skipIterations:
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m_OverrideState: 0
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m_OverrideState: 0
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m_Value: 1
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m_Value: 1
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@ -160,16 +160,16 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
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m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
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m_Name: DepthOfField
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m_Name: DepthOfField
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active: 0
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mode:
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mode:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 1
|
m_Value: 1
|
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gaussianStart:
|
gaussianStart:
|
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m_OverrideState: 1
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m_OverrideState: 0
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m_Value: 1
|
m_Value: 1
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gaussianEnd:
|
gaussianEnd:
|
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 0
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m_Value: 200
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gaussianMaxRadius:
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gaussianMaxRadius:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 1
|
m_Value: 1
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@ -209,13 +209,13 @@ MonoBehaviour:
|
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active: 1
|
active: 1
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shadows:
|
shadows:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: {x: 0.7544644, y: 0.75000304, z: 1, w: 0}
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m_Value: {x: 0.9016014, y: 0.9033261, z: 1, w: 0}
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midtones:
|
midtones:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: {x: 0.86810523, y: 0.9129428, z: 1, w: 0}
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shadowsStart:
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shadowsStart:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 0
|
m_Value: 0
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92323
BlueWater/Assets/01.Scenes/99.Tycoon2.unity
Normal file
@ -1,6 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: c27bf2d8ce8275a4396e984e789c75ab
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guid: 5bbd638d5dd6ec04388322d6f8ec66cc
|
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folderAsset: yes
|
|
||||||
DefaultImporter:
|
DefaultImporter:
|
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externalObjects: {}
|
externalObjects: {}
|
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userData:
|
userData:
|
15
BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 419bd52f1a204ecf8bc45c630f2a6666, type: 3}
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|
m_Name: NpcDataSO
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
npcDataList: []
|
8
BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f124d5b17936a4d65bb29b09917b202d
|
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|
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -86,5 +86,14 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
return newDictionary;
|
return newDictionary;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Json To So")]
|
||||||
|
public void MakeDataSoFromJson()
|
||||||
|
{
|
||||||
|
// WeaponDataSo.weaponDataList = GetJsonData<List<WeaponData>>("JSON/WEAPON_TABLE.json");
|
||||||
|
// #if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
|
||||||
|
// EditorUtility.SetDirty(WeaponDataSo);
|
||||||
|
// #endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,111 +10,75 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public class KitchenController : MonoBehaviour
|
public class KitchenController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private bool isFoodInSot;
|
public int Onion { get; set; } = 10;
|
||||||
|
public int Scallion { get; set; } = 10;
|
||||||
|
public int Tomato { get; set; } = 10;
|
||||||
|
public int Wood { get; set; } = 10;
|
||||||
|
|
||||||
private bool isCooking;
|
private bool isCooking;
|
||||||
public Image cookingProcess;
|
public Image cookingProcess;
|
||||||
public GameObject sotUp;
|
|
||||||
// private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f);
|
|
||||||
// private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f);
|
|
||||||
private Vector3 sotUpOriginal = new Vector3(4.92f, 9.384f, 22.72f);
|
|
||||||
private Vector3 sotUpClose = new Vector3(4.92f, 7.634f, 20.97f);
|
|
||||||
public GameObject[] sotSteamEff;
|
public GameObject[] sotSteamEff;
|
||||||
private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new();
|
|
||||||
private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new()
|
private float fireTimeRemaining = 0;
|
||||||
|
|
||||||
|
private Dictionary<string, Dictionary<string, int>> recipes = new ()
|
||||||
{
|
{
|
||||||
{ GlobalValue.FoodOnHand.ONION, 1 },
|
{ "KingCrab", new Dictionary<string, int>() { { "Onion", 1 }, { "Scallion", 1 }, { "Tomato", 1 } } }
|
||||||
{ GlobalValue.FoodOnHand.SCALLION, 1 },
|
|
||||||
{ GlobalValue.FoodOnHand.TOMATO, 1 }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
private short maxFood = 20;
|
private void Update()
|
||||||
|
|
||||||
public void AddIngredient()
|
|
||||||
{
|
{
|
||||||
var player = GameManager.Inst.TycoonPlayer;
|
if (fireTimeRemaining > 0)
|
||||||
if (player.FoodTransform.gameObject.activeSelf)
|
|
||||||
{
|
{
|
||||||
var ingredient = player.FoodOnHand;
|
fireTimeRemaining -= Time.deltaTime;
|
||||||
if (!ingredientsInPot.ContainsKey(ingredient))
|
if (isCooking && cookingProcess.fillAmount > 0)
|
||||||
ingredientsInPot[ingredient] = 0;
|
|
||||||
|
|
||||||
ingredientsInPot[ingredient]++;
|
|
||||||
player.FoodTransform.gameObject.SetActive(false);
|
|
||||||
player.FoodOnHand = GlobalValue.FoodOnHand.NONE;
|
|
||||||
}
|
|
||||||
else if (isFoodInSot)
|
|
||||||
{
|
|
||||||
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
|
||||||
player.FoodTransform.gameObject.SetActive(true);
|
|
||||||
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
|
|
||||||
cookingProcess.fillAmount = 0;
|
|
||||||
maxFood--;
|
|
||||||
if (maxFood <= 0) isFoodInSot = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CheckRecipe(Dictionary<GlobalValue.FoodOnHand, int> recipe)
|
|
||||||
{
|
|
||||||
foreach (var ingredient in recipe)
|
|
||||||
{
|
|
||||||
if (!ingredientsInPot.ContainsKey(ingredient.Key) || ingredientsInPot[ingredient.Key] != ingredient.Value)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Cook()
|
|
||||||
{
|
|
||||||
if (CheckRecipe(kingCrabRecipe))
|
|
||||||
{
|
|
||||||
ingredientsInPot.Clear();
|
|
||||||
StartCoroutine(CookingProcess());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator CookingProcess()
|
|
||||||
{
|
|
||||||
isCooking = true;
|
|
||||||
float duration = 3.0f; // 조리 시간 3초
|
|
||||||
float elapsed = 0; // 경과 시간
|
|
||||||
bool steamEffectActivated = false;
|
|
||||||
|
|
||||||
// 조리 시작 시 sotUp 이미지를 sotUpClose로 이동
|
|
||||||
while (elapsed < 0.5f)
|
|
||||||
{
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
sotUp.transform.position = Vector3.Lerp(sotUpOriginal, sotUpClose, elapsed / 0.5f);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 중간 조리 과정
|
|
||||||
while (elapsed < duration - 0.5f)
|
|
||||||
{
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
cookingProcess.fillAmount = Mathf.Clamp01((elapsed - 0.5f) / (duration - 1f));
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 조리 종료 0.5초 전에 sotUpOriginal 위치로 되돌리기 시작
|
|
||||||
float closeToOriginalTime = 0; // sotUpClose에서 sotUpOriginal로 이동하는 데 걸리는 시간
|
|
||||||
while (closeToOriginalTime < 0.5f)
|
|
||||||
{
|
|
||||||
closeToOriginalTime += Time.deltaTime;
|
|
||||||
sotUp.transform.position = Vector3.Lerp(sotUpClose, sotUpOriginal, closeToOriginalTime / 0.5f);
|
|
||||||
if (closeToOriginalTime < 0.25f)
|
|
||||||
{
|
{
|
||||||
foreach (var steamEffect in sotSteamEff)
|
cookingProcess.fillAmount -= Time.deltaTime / 3; // 요리 시간 감소
|
||||||
|
if (cookingProcess.fillAmount <= 0)
|
||||||
{
|
{
|
||||||
steamEffect.SetActive(true);
|
CompleteCooking();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
yield return null;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 조리 완료 후 처리
|
public void StartFire()
|
||||||
StartCoroutine(SotUpEffOff());
|
{
|
||||||
isCooking = false;
|
if (Wood > 0)
|
||||||
isFoodInSot = true;
|
{
|
||||||
|
Wood--;
|
||||||
|
fireTimeRemaining += 10.0f;
|
||||||
|
if (!isCooking && CheckIngredients("KingCrab"))
|
||||||
|
{
|
||||||
|
isCooking = true;
|
||||||
|
cookingProcess.fillAmount = 1.0f;
|
||||||
|
StartCookingEffects();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CheckIngredients(string recipeName)
|
||||||
|
{
|
||||||
|
if (recipes.ContainsKey(recipeName))
|
||||||
|
{
|
||||||
|
var recipe = recipes[recipeName];
|
||||||
|
if (Onion >= recipe["Onion"] && Scallion >= recipe["Scallion"] && Tomato >= recipe["Tomato"])
|
||||||
|
{
|
||||||
|
Onion -= recipe["Onion"];
|
||||||
|
Scallion -= recipe["Scallion"];
|
||||||
|
Tomato -= recipe["Tomato"];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartCookingEffects()
|
||||||
|
{
|
||||||
|
foreach (var steamEffect in sotSteamEff)
|
||||||
|
{
|
||||||
|
steamEffect.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SotUpEffOff()
|
private IEnumerator SotUpEffOff()
|
||||||
@ -125,41 +89,39 @@ namespace BlueWaterProject
|
|||||||
steamEffect.SetActive(false);
|
steamEffect.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ScallionBox()
|
private void CompleteCooking()
|
||||||
{
|
{
|
||||||
var player = GameManager.Inst.TycoonPlayer;
|
isCooking = false;
|
||||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
StartCoroutine(SotUpEffOff());
|
||||||
player.FoodVisual.sprite = DataManager.Inst.scallion;
|
// 요리 완료 후 추가 로직 (음식 제공 등)
|
||||||
player.FoodTransform.gameObject.SetActive(true);
|
|
||||||
player.FoodOnHand = GlobalValue.FoodOnHand.SCALLION;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnionBox()
|
public void TakeFood()
|
||||||
{
|
{
|
||||||
var player = GameManager.Inst.TycoonPlayer;
|
var player = GameManager.Inst.TycoonPlayer;
|
||||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
if (!isCooking && cookingProcess.fillAmount == 0) // 조리가 완료되고 음식이 준비되었는지 확인
|
||||||
player.FoodVisual.sprite = DataManager.Inst.onion;
|
{
|
||||||
player.FoodTransform.gameObject.SetActive(true);
|
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
||||||
player.FoodOnHand = GlobalValue.FoodOnHand.ONION;
|
player.FoodTransform.gameObject.SetActive(true);
|
||||||
|
player.FoodOnHand = GlobalValue.Food.KING_CRAB;
|
||||||
|
ResetCookingProcess();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("음식이 준비되지 않았거나 이미 가져갔습니다.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TomatoBox()
|
private void ResetCookingProcess()
|
||||||
{
|
{
|
||||||
var player = GameManager.Inst.TycoonPlayer;
|
// 요리 관련 변수 초기화
|
||||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
cookingProcess.fillAmount = 0;
|
||||||
player.FoodVisual.sprite = DataManager.Inst.tomato;
|
isCooking = false; // 조리 상태 비활성화
|
||||||
player.FoodTransform.gameObject.SetActive(true);
|
fireTimeRemaining = 0; // 불 타는 시간 초기화
|
||||||
player.FoodOnHand = GlobalValue.FoodOnHand.TOMATO;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void KingCrab()
|
// 이펙트 비활성화
|
||||||
{
|
StartCoroutine(SotUpEffOff());
|
||||||
var player = GameManager.Inst.TycoonPlayer;
|
|
||||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
|
||||||
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
|
||||||
player.FoodTransform.gameObject.SetActive(true);
|
|
||||||
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -66,9 +66,7 @@ public class Restaurant : MonoBehaviour
|
|||||||
|
|
||||||
if (tycoonNpc != null)
|
if (tycoonNpc != null)
|
||||||
{
|
{
|
||||||
// 여기에서 TycoonNpc의 변수를 npcData를 사용하여 초기화합니다.
|
tycoonNpc.npcData = npcData;
|
||||||
// 예시: tycoonNpc.speed = npcData.speed;
|
|
||||||
// 실제 필드명과 타입에 따라 초기화 코드를 작성하세요.
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,7 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public class TycoonNpc : MonoBehaviour
|
public class TycoonNpc : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[field: SerializeField] public NpcData npcData { get; set; }
|
||||||
public NpcStateMachine StateMachine { get; set; }
|
public NpcStateMachine StateMachine { get; set; }
|
||||||
public NavMeshAgent Agent { get; set; }
|
public NavMeshAgent Agent { get; set; }
|
||||||
public Transform VisaualLook { get; set; }
|
public Transform VisaualLook { get; set; }
|
||||||
|
@ -29,7 +29,7 @@ namespace BlueWaterProject
|
|||||||
public Sprite backSprite;
|
public Sprite backSprite;
|
||||||
public Sprite frontSprite;
|
public Sprite frontSprite;
|
||||||
public Transform FoodTransform { get; set; }
|
public Transform FoodTransform { get; set; }
|
||||||
[SerializeField] public GlobalValue.FoodOnHand FoodOnHand { get; set; }
|
[SerializeField] public GlobalValue.Food FoodOnHand { get; set; }
|
||||||
[SerializeField] public SpriteRenderer FoodVisual { get; set; }
|
[SerializeField] public SpriteRenderer FoodVisual { get; set; }
|
||||||
public Transform myShip;
|
public Transform myShip;
|
||||||
|
|
||||||
@ -42,7 +42,7 @@ namespace BlueWaterProject
|
|||||||
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||||
playerInput = GetComponent<PlayerInput>();
|
playerInput = GetComponent<PlayerInput>();
|
||||||
FoodTransform = transform.Find("Food");
|
FoodTransform = transform.Find("Food");
|
||||||
FoodOnHand = GlobalValue.FoodOnHand.NONE;
|
FoodOnHand = GlobalValue.Food.NONE;
|
||||||
FoodVisual = FoodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>();
|
FoodVisual = FoodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>();
|
||||||
proximitySelector = GetComponent<ProximitySelector>();
|
proximitySelector = GetComponent<ProximitySelector>();
|
||||||
IsRuning = false;
|
IsRuning = false;
|
||||||
@ -186,7 +186,7 @@ namespace BlueWaterProject
|
|||||||
if (FoodTransform.gameObject.activeSelf) return;
|
if (FoodTransform.gameObject.activeSelf) return;
|
||||||
FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
||||||
FoodTransform.gameObject.SetActive(true);
|
FoodTransform.gameObject.SetActive(true);
|
||||||
FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
|
FoodOnHand = GlobalValue.Food.KING_CRAB;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeBeer()
|
public void TakeBeer()
|
||||||
@ -194,7 +194,7 @@ namespace BlueWaterProject
|
|||||||
if (FoodTransform.gameObject.activeSelf) return;
|
if (FoodTransform.gameObject.activeSelf) return;
|
||||||
FoodVisual.sprite = DataManager.Inst.beer;
|
FoodVisual.sprite = DataManager.Inst.beer;
|
||||||
FoodTransform.gameObject.SetActive(true);
|
FoodTransform.gameObject.SetActive(true);
|
||||||
FoodOnHand = GlobalValue.FoodOnHand.BEER;
|
FoodOnHand = GlobalValue.Food.BEER;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeFoodFromPlayer()
|
public void TakeFoodFromPlayer()
|
||||||
@ -207,29 +207,29 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
switch (FoodOnHand)
|
switch (FoodOnHand)
|
||||||
{
|
{
|
||||||
case GlobalValue.FoodOnHand.NONE:
|
case GlobalValue.Food.NONE:
|
||||||
break;
|
break;
|
||||||
case GlobalValue.FoodOnHand.KING_CRAB:
|
case GlobalValue.Food.KING_CRAB:
|
||||||
case GlobalValue.FoodOnHand.JELLYFISH:
|
case GlobalValue.Food.JELLYFISH:
|
||||||
case GlobalValue.FoodOnHand.ONION:
|
case GlobalValue.Food.ONION:
|
||||||
case GlobalValue.FoodOnHand.TOMATO:
|
case GlobalValue.Food.TOMATO:
|
||||||
case GlobalValue.FoodOnHand.SCALLION:
|
case GlobalValue.Food.SCALLION:
|
||||||
case GlobalValue.FoodOnHand.CLAM:
|
case GlobalValue.Food.CLAM:
|
||||||
case GlobalValue.FoodOnHand.SALT:
|
case GlobalValue.Food.SALT:
|
||||||
case GlobalValue.FoodOnHand.CHILI_POWDER:
|
case GlobalValue.Food.CHILI_POWDER:
|
||||||
case GlobalValue.FoodOnHand.DINOSAUR_EGG:
|
case GlobalValue.Food.DINOSAUR_EGG:
|
||||||
case GlobalValue.FoodOnHand.DINOSAUR_MEAT:
|
case GlobalValue.Food.DINOSAUR_MEAT:
|
||||||
tycoonNpc.IsGetFood = true;
|
tycoonNpc.IsGetFood = true;
|
||||||
break;
|
break;
|
||||||
case GlobalValue.FoodOnHand.BEER:
|
case GlobalValue.Food.BEER:
|
||||||
case GlobalValue.FoodOnHand.WINE:
|
case GlobalValue.Food.WINE:
|
||||||
tycoonNpc.IsGetDrink = true;
|
tycoonNpc.IsGetDrink = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException();
|
throw new ArgumentOutOfRangeException();
|
||||||
}
|
}
|
||||||
FoodTransform.gameObject.SetActive(false);
|
FoodTransform.gameObject.SetActive(false);
|
||||||
FoodOnHand = GlobalValue.FoodOnHand.NONE;
|
FoodOnHand = GlobalValue.Food.NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ namespace BlueWaterProject
|
|||||||
public const float MINIMUM_STOP_DISTANCE = 0.05f;
|
public const float MINIMUM_STOP_DISTANCE = 0.05f;
|
||||||
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
|
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
|
||||||
|
|
||||||
public enum FoodOnHand
|
public enum Food
|
||||||
{
|
{
|
||||||
NONE = -1,
|
NONE = -1,
|
||||||
KING_CRAB,
|
KING_CRAB,
|
||||||
|
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