Merge branch 'develop' of 121.165.94.242:capers/bluewater into NTG

This commit is contained in:
NTG 2024-04-30 09:12:13 +09:00
commit 3785c576fa
83 changed files with 123895 additions and 34134 deletions

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@ -86,5 +86,14 @@ namespace BlueWaterProject
return newDictionary; return newDictionary;
} }
[ContextMenu("Json To So")]
public void MakeDataSoFromJson()
{
// WeaponDataSo.weaponDataList = GetJsonData<List<WeaponData>>("JSON/WEAPON_TABLE.json");
// #if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
// EditorUtility.SetDirty(WeaponDataSo);
// #endif
}
} }
} }

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@ -10,111 +10,75 @@ namespace BlueWaterProject
{ {
public class KitchenController : MonoBehaviour public class KitchenController : MonoBehaviour
{ {
private bool isFoodInSot; public int Onion { get; set; } = 10;
public int Scallion { get; set; } = 10;
public int Tomato { get; set; } = 10;
public int Wood { get; set; } = 10;
private bool isCooking; private bool isCooking;
public Image cookingProcess; public Image cookingProcess;
public GameObject sotUp;
// private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f);
// private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f);
private Vector3 sotUpOriginal = new Vector3(4.92f, 9.384f, 22.72f);
private Vector3 sotUpClose = new Vector3(4.92f, 7.634f, 20.97f);
public GameObject[] sotSteamEff; public GameObject[] sotSteamEff;
private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new();
private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new() private float fireTimeRemaining = 0;
private Dictionary<string, Dictionary<string, int>> recipes = new ()
{ {
{ GlobalValue.FoodOnHand.ONION, 1 }, { "KingCrab", new Dictionary<string, int>() { { "Onion", 1 }, { "Scallion", 1 }, { "Tomato", 1 } } }
{ GlobalValue.FoodOnHand.SCALLION, 1 },
{ GlobalValue.FoodOnHand.TOMATO, 1 }
}; };
private short maxFood = 20; private void Update()
public void AddIngredient()
{ {
var player = GameManager.Inst.TycoonPlayer; if (fireTimeRemaining > 0)
if (player.FoodTransform.gameObject.activeSelf)
{ {
var ingredient = player.FoodOnHand; fireTimeRemaining -= Time.deltaTime;
if (!ingredientsInPot.ContainsKey(ingredient)) if (isCooking && cookingProcess.fillAmount > 0)
ingredientsInPot[ingredient] = 0;
ingredientsInPot[ingredient]++;
player.FoodTransform.gameObject.SetActive(false);
player.FoodOnHand = GlobalValue.FoodOnHand.NONE;
}
else if (isFoodInSot)
{
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
cookingProcess.fillAmount = 0;
maxFood--;
if (maxFood <= 0) isFoodInSot = false;
}
}
public bool CheckRecipe(Dictionary<GlobalValue.FoodOnHand, int> recipe)
{
foreach (var ingredient in recipe)
{
if (!ingredientsInPot.ContainsKey(ingredient.Key) || ingredientsInPot[ingredient.Key] != ingredient.Value)
return false;
}
return true;
}
public void Cook()
{
if (CheckRecipe(kingCrabRecipe))
{
ingredientsInPot.Clear();
StartCoroutine(CookingProcess());
}
}
private IEnumerator CookingProcess()
{
isCooking = true;
float duration = 3.0f; // 조리 시간 3초
float elapsed = 0; // 경과 시간
bool steamEffectActivated = false;
// 조리 시작 시 sotUp 이미지를 sotUpClose로 이동
while (elapsed < 0.5f)
{
elapsed += Time.deltaTime;
sotUp.transform.position = Vector3.Lerp(sotUpOriginal, sotUpClose, elapsed / 0.5f);
yield return null;
}
// 중간 조리 과정
while (elapsed < duration - 0.5f)
{
elapsed += Time.deltaTime;
cookingProcess.fillAmount = Mathf.Clamp01((elapsed - 0.5f) / (duration - 1f));
yield return null;
}
// 조리 종료 0.5초 전에 sotUpOriginal 위치로 되돌리기 시작
float closeToOriginalTime = 0; // sotUpClose에서 sotUpOriginal로 이동하는 데 걸리는 시간
while (closeToOriginalTime < 0.5f)
{
closeToOriginalTime += Time.deltaTime;
sotUp.transform.position = Vector3.Lerp(sotUpClose, sotUpOriginal, closeToOriginalTime / 0.5f);
if (closeToOriginalTime < 0.25f)
{ {
foreach (var steamEffect in sotSteamEff) cookingProcess.fillAmount -= Time.deltaTime / 3; // 요리 시간 감소
if (cookingProcess.fillAmount <= 0)
{ {
steamEffect.SetActive(true); CompleteCooking();
} }
} }
yield return null;
} }
}
// 조리 완료 후 처리 public void StartFire()
StartCoroutine(SotUpEffOff()); {
isCooking = false; if (Wood > 0)
isFoodInSot = true; {
Wood--;
fireTimeRemaining += 10.0f;
if (!isCooking && CheckIngredients("KingCrab"))
{
isCooking = true;
cookingProcess.fillAmount = 1.0f;
StartCookingEffects();
}
}
}
private bool CheckIngredients(string recipeName)
{
if (recipes.ContainsKey(recipeName))
{
var recipe = recipes[recipeName];
if (Onion >= recipe["Onion"] && Scallion >= recipe["Scallion"] && Tomato >= recipe["Tomato"])
{
Onion -= recipe["Onion"];
Scallion -= recipe["Scallion"];
Tomato -= recipe["Tomato"];
return true;
}
}
return false;
}
private void StartCookingEffects()
{
foreach (var steamEffect in sotSteamEff)
{
steamEffect.SetActive(true);
}
} }
private IEnumerator SotUpEffOff() private IEnumerator SotUpEffOff()
@ -126,40 +90,38 @@ namespace BlueWaterProject
} }
} }
public void ScallionBox() private void CompleteCooking()
{ {
var player = GameManager.Inst.TycoonPlayer; isCooking = false;
if (player.FoodTransform.gameObject.activeSelf) return; StartCoroutine(SotUpEffOff());
player.FoodVisual.sprite = DataManager.Inst.scallion; // 요리 완료 후 추가 로직 (음식 제공 등)
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.SCALLION;
} }
public void OnionBox() public void TakeFood()
{ {
var player = GameManager.Inst.TycoonPlayer; var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf) return; if (!isCooking && cookingProcess.fillAmount == 0) // 조리가 완료되고 음식이 준비되었는지 확인
player.FoodVisual.sprite = DataManager.Inst.onion; {
player.FoodTransform.gameObject.SetActive(true); player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
player.FoodOnHand = GlobalValue.FoodOnHand.ONION; player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.Food.KING_CRAB;
ResetCookingProcess();
}
else
{
Debug.Log("음식이 준비되지 않았거나 이미 가져갔습니다.");
}
} }
public void TomatoBox() private void ResetCookingProcess()
{ {
var player = GameManager.Inst.TycoonPlayer; // 요리 관련 변수 초기화
if (player.FoodTransform.gameObject.activeSelf) return; cookingProcess.fillAmount = 0;
player.FoodVisual.sprite = DataManager.Inst.tomato; isCooking = false; // 조리 상태 비활성화
player.FoodTransform.gameObject.SetActive(true); fireTimeRemaining = 0; // 불 타는 시간 초기화
player.FoodOnHand = GlobalValue.FoodOnHand.TOMATO;
}
public void KingCrab() // 이펙트 비활성화
{ StartCoroutine(SotUpEffOff());
var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf) return;
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
} }
} }
} }

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@ -66,9 +66,7 @@ public class Restaurant : MonoBehaviour
if (tycoonNpc != null) if (tycoonNpc != null)
{ {
// 여기에서 TycoonNpc의 변수를 npcData를 사용하여 초기화합니다. tycoonNpc.npcData = npcData;
// 예시: tycoonNpc.speed = npcData.speed;
// 실제 필드명과 타입에 따라 초기화 코드를 작성하세요.
} }
} }
} }

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@ -11,6 +11,7 @@ namespace BlueWaterProject
{ {
public class TycoonNpc : MonoBehaviour public class TycoonNpc : MonoBehaviour
{ {
[field: SerializeField] public NpcData npcData { get; set; }
public NpcStateMachine StateMachine { get; set; } public NpcStateMachine StateMachine { get; set; }
public NavMeshAgent Agent { get; set; } public NavMeshAgent Agent { get; set; }
public Transform VisaualLook { get; set; } public Transform VisaualLook { get; set; }

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@ -29,7 +29,7 @@ namespace BlueWaterProject
public Sprite backSprite; public Sprite backSprite;
public Sprite frontSprite; public Sprite frontSprite;
public Transform FoodTransform { get; set; } public Transform FoodTransform { get; set; }
[SerializeField] public GlobalValue.FoodOnHand FoodOnHand { get; set; } [SerializeField] public GlobalValue.Food FoodOnHand { get; set; }
[SerializeField] public SpriteRenderer FoodVisual { get; set; } [SerializeField] public SpriteRenderer FoodVisual { get; set; }
public Transform myShip; public Transform myShip;
@ -42,7 +42,7 @@ namespace BlueWaterProject
spriteRenderer = visualLook.GetComponent<SpriteRenderer>(); spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
playerInput = GetComponent<PlayerInput>(); playerInput = GetComponent<PlayerInput>();
FoodTransform = transform.Find("Food"); FoodTransform = transform.Find("Food");
FoodOnHand = GlobalValue.FoodOnHand.NONE; FoodOnHand = GlobalValue.Food.NONE;
FoodVisual = FoodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>(); FoodVisual = FoodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>();
proximitySelector = GetComponent<ProximitySelector>(); proximitySelector = GetComponent<ProximitySelector>();
IsRuning = false; IsRuning = false;
@ -186,7 +186,7 @@ namespace BlueWaterProject
if (FoodTransform.gameObject.activeSelf) return; if (FoodTransform.gameObject.activeSelf) return;
FoodVisual.sprite = DataManager.Inst.kingCrabMeat; FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
FoodTransform.gameObject.SetActive(true); FoodTransform.gameObject.SetActive(true);
FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB; FoodOnHand = GlobalValue.Food.KING_CRAB;
} }
public void TakeBeer() public void TakeBeer()
@ -194,7 +194,7 @@ namespace BlueWaterProject
if (FoodTransform.gameObject.activeSelf) return; if (FoodTransform.gameObject.activeSelf) return;
FoodVisual.sprite = DataManager.Inst.beer; FoodVisual.sprite = DataManager.Inst.beer;
FoodTransform.gameObject.SetActive(true); FoodTransform.gameObject.SetActive(true);
FoodOnHand = GlobalValue.FoodOnHand.BEER; FoodOnHand = GlobalValue.Food.BEER;
} }
public void TakeFoodFromPlayer() public void TakeFoodFromPlayer()
@ -207,29 +207,29 @@ namespace BlueWaterProject
{ {
switch (FoodOnHand) switch (FoodOnHand)
{ {
case GlobalValue.FoodOnHand.NONE: case GlobalValue.Food.NONE:
break; break;
case GlobalValue.FoodOnHand.KING_CRAB: case GlobalValue.Food.KING_CRAB:
case GlobalValue.FoodOnHand.JELLYFISH: case GlobalValue.Food.JELLYFISH:
case GlobalValue.FoodOnHand.ONION: case GlobalValue.Food.ONION:
case GlobalValue.FoodOnHand.TOMATO: case GlobalValue.Food.TOMATO:
case GlobalValue.FoodOnHand.SCALLION: case GlobalValue.Food.SCALLION:
case GlobalValue.FoodOnHand.CLAM: case GlobalValue.Food.CLAM:
case GlobalValue.FoodOnHand.SALT: case GlobalValue.Food.SALT:
case GlobalValue.FoodOnHand.CHILI_POWDER: case GlobalValue.Food.CHILI_POWDER:
case GlobalValue.FoodOnHand.DINOSAUR_EGG: case GlobalValue.Food.DINOSAUR_EGG:
case GlobalValue.FoodOnHand.DINOSAUR_MEAT: case GlobalValue.Food.DINOSAUR_MEAT:
tycoonNpc.IsGetFood = true; tycoonNpc.IsGetFood = true;
break; break;
case GlobalValue.FoodOnHand.BEER: case GlobalValue.Food.BEER:
case GlobalValue.FoodOnHand.WINE: case GlobalValue.Food.WINE:
tycoonNpc.IsGetDrink = true; tycoonNpc.IsGetDrink = true;
break; break;
default: default:
throw new ArgumentOutOfRangeException(); throw new ArgumentOutOfRangeException();
} }
FoodTransform.gameObject.SetActive(false); FoodTransform.gameObject.SetActive(false);
FoodOnHand = GlobalValue.FoodOnHand.NONE; FoodOnHand = GlobalValue.Food.NONE;
} }
} }

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@ -6,7 +6,7 @@ namespace BlueWaterProject
public const float MINIMUM_STOP_DISTANCE = 0.05f; public const float MINIMUM_STOP_DISTANCE = 0.05f;
public const float MAXIMUM_STOP_DISTANCE = 1.5f; public const float MAXIMUM_STOP_DISTANCE = 1.5f;
public enum FoodOnHand public enum Food
{ {
NONE = -1, NONE = -1,
KING_CRAB, KING_CRAB,

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