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000000000..f2433bd46 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 419bd52f1a204ecf8bc45c630f2a6666, type: 3} + m_Name: NpcDataSO + m_EditorClassIdentifier: + npcDataList: [] diff --git a/BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset.meta b/BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset.meta new file mode 100644 index 000000000..84f9f42e7 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f124d5b17936a4d65bb29b09917b202d +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/DataManager.cs b/BlueWater/Assets/02.Scripts/DataManager.cs index 151b06712..e742f3138 100644 --- a/BlueWater/Assets/02.Scripts/DataManager.cs +++ b/BlueWater/Assets/02.Scripts/DataManager.cs @@ -86,5 +86,14 @@ namespace BlueWaterProject return newDictionary; } + + [ContextMenu("Json To So")] + public void MakeDataSoFromJson() + { + // WeaponDataSo.weaponDataList = GetJsonData>("JSON/WEAPON_TABLE.json"); + // #if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN + // EditorUtility.SetDirty(WeaponDataSo); + // #endif + } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Tycoon/KitchenController.cs b/BlueWater/Assets/02.Scripts/Tycoon/KitchenController.cs index 8b8c4a044..4a07b4748 100644 --- a/BlueWater/Assets/02.Scripts/Tycoon/KitchenController.cs +++ b/BlueWater/Assets/02.Scripts/Tycoon/KitchenController.cs @@ -10,111 +10,75 @@ namespace BlueWaterProject { public class KitchenController : MonoBehaviour { - private bool isFoodInSot; + public int Onion { get; set; } = 10; + public int Scallion { get; set; } = 10; + public int Tomato { get; set; } = 10; + public int Wood { get; set; } = 10; + private bool isCooking; public Image cookingProcess; - public GameObject sotUp; - // private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f); - // private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f); - private Vector3 sotUpOriginal = new Vector3(4.92f, 9.384f, 22.72f); - private Vector3 sotUpClose = new Vector3(4.92f, 7.634f, 20.97f); public GameObject[] sotSteamEff; - private Dictionary ingredientsInPot = new(); - private Dictionary kingCrabRecipe = new() + + private float fireTimeRemaining = 0; + + private Dictionary> recipes = new () { - { GlobalValue.FoodOnHand.ONION, 1 }, - { GlobalValue.FoodOnHand.SCALLION, 1 }, - { GlobalValue.FoodOnHand.TOMATO, 1 } + { "KingCrab", new Dictionary() { { "Onion", 1 }, { "Scallion", 1 }, { "Tomato", 1 } } } }; - private short maxFood = 20; - - public void AddIngredient() + private void Update() { - var player = GameManager.Inst.TycoonPlayer; - if (player.FoodTransform.gameObject.activeSelf) + if (fireTimeRemaining > 0) { - var ingredient = player.FoodOnHand; - if (!ingredientsInPot.ContainsKey(ingredient)) - ingredientsInPot[ingredient] = 0; - - ingredientsInPot[ingredient]++; - player.FoodTransform.gameObject.SetActive(false); - player.FoodOnHand = GlobalValue.FoodOnHand.NONE; - } - else if (isFoodInSot) - { - player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat; - player.FoodTransform.gameObject.SetActive(true); - player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB; - cookingProcess.fillAmount = 0; - maxFood--; - if (maxFood <= 0) isFoodInSot = false; - } - } - - public bool CheckRecipe(Dictionary recipe) - { - foreach (var ingredient in recipe) - { - if (!ingredientsInPot.ContainsKey(ingredient.Key) || ingredientsInPot[ingredient.Key] != ingredient.Value) - return false; - } - return true; - } - - public void Cook() - { - if (CheckRecipe(kingCrabRecipe)) - { - ingredientsInPot.Clear(); - StartCoroutine(CookingProcess()); - } - } - - private IEnumerator CookingProcess() - { - isCooking = true; - float duration = 3.0f; // 조리 시간 3초 - float elapsed = 0; // 경과 시간 - bool steamEffectActivated = false; - - // 조리 시작 시 sotUp 이미지를 sotUpClose로 이동 - while (elapsed < 0.5f) - { - elapsed += Time.deltaTime; - sotUp.transform.position = Vector3.Lerp(sotUpOriginal, sotUpClose, elapsed / 0.5f); - yield return null; - } - - // 중간 조리 과정 - while (elapsed < duration - 0.5f) - { - elapsed += Time.deltaTime; - cookingProcess.fillAmount = Mathf.Clamp01((elapsed - 0.5f) / (duration - 1f)); - yield return null; - } - - // 조리 종료 0.5초 전에 sotUpOriginal 위치로 되돌리기 시작 - float closeToOriginalTime = 0; // sotUpClose에서 sotUpOriginal로 이동하는 데 걸리는 시간 - while (closeToOriginalTime < 0.5f) - { - closeToOriginalTime += Time.deltaTime; - sotUp.transform.position = Vector3.Lerp(sotUpClose, sotUpOriginal, closeToOriginalTime / 0.5f); - if (closeToOriginalTime < 0.25f) + fireTimeRemaining -= Time.deltaTime; + if (isCooking && cookingProcess.fillAmount > 0) { - foreach (var steamEffect in sotSteamEff) + cookingProcess.fillAmount -= Time.deltaTime / 3; // 요리 시간 감소 + if (cookingProcess.fillAmount <= 0) { - steamEffect.SetActive(true); + CompleteCooking(); } } - yield return null; } + } - // 조리 완료 후 처리 - StartCoroutine(SotUpEffOff()); - isCooking = false; - isFoodInSot = true; + public void StartFire() + { + if (Wood > 0) + { + Wood--; + fireTimeRemaining += 10.0f; + if (!isCooking && CheckIngredients("KingCrab")) + { + isCooking = true; + cookingProcess.fillAmount = 1.0f; + StartCookingEffects(); + } + } + } + + private bool CheckIngredients(string recipeName) + { + if (recipes.ContainsKey(recipeName)) + { + var recipe = recipes[recipeName]; + if (Onion >= recipe["Onion"] && Scallion >= recipe["Scallion"] && Tomato >= recipe["Tomato"]) + { + Onion -= recipe["Onion"]; + Scallion -= recipe["Scallion"]; + Tomato -= recipe["Tomato"]; + return true; + } + } + return false; + } + + private void StartCookingEffects() + { + foreach (var steamEffect in sotSteamEff) + { + steamEffect.SetActive(true); + } } private IEnumerator SotUpEffOff() @@ -125,41 +89,39 @@ namespace BlueWaterProject steamEffect.SetActive(false); } } - - public void ScallionBox() + + private void CompleteCooking() { - var player = GameManager.Inst.TycoonPlayer; - if (player.FoodTransform.gameObject.activeSelf) return; - player.FoodVisual.sprite = DataManager.Inst.scallion; - player.FoodTransform.gameObject.SetActive(true); - player.FoodOnHand = GlobalValue.FoodOnHand.SCALLION; + isCooking = false; + StartCoroutine(SotUpEffOff()); + // 요리 완료 후 추가 로직 (음식 제공 등) } - public void OnionBox() + public void TakeFood() { var player = GameManager.Inst.TycoonPlayer; - if (player.FoodTransform.gameObject.activeSelf) return; - player.FoodVisual.sprite = DataManager.Inst.onion; - player.FoodTransform.gameObject.SetActive(true); - player.FoodOnHand = GlobalValue.FoodOnHand.ONION; + if (!isCooking && cookingProcess.fillAmount == 0) // 조리가 완료되고 음식이 준비되었는지 확인 + { + player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat; + player.FoodTransform.gameObject.SetActive(true); + player.FoodOnHand = GlobalValue.Food.KING_CRAB; + ResetCookingProcess(); + } + else + { + Debug.Log("음식이 준비되지 않았거나 이미 가져갔습니다."); + } } - public void TomatoBox() + private void ResetCookingProcess() { - var player = GameManager.Inst.TycoonPlayer; - if (player.FoodTransform.gameObject.activeSelf) return; - player.FoodVisual.sprite = DataManager.Inst.tomato; - player.FoodTransform.gameObject.SetActive(true); - player.FoodOnHand = GlobalValue.FoodOnHand.TOMATO; - } + // 요리 관련 변수 초기화 + cookingProcess.fillAmount = 0; + isCooking = false; // 조리 상태 비활성화 + fireTimeRemaining = 0; // 불 타는 시간 초기화 - public void KingCrab() - { - var player = GameManager.Inst.TycoonPlayer; - if (player.FoodTransform.gameObject.activeSelf) return; - player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat; - player.FoodTransform.gameObject.SetActive(true); - player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB; + // 이펙트 비활성화 + StartCoroutine(SotUpEffOff()); } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Tycoon/Restaurant.cs b/BlueWater/Assets/02.Scripts/Tycoon/Restaurant.cs index 7c48b0367..85f45ca94 100644 --- a/BlueWater/Assets/02.Scripts/Tycoon/Restaurant.cs +++ b/BlueWater/Assets/02.Scripts/Tycoon/Restaurant.cs @@ -66,9 +66,7 @@ public class Restaurant : MonoBehaviour if (tycoonNpc != null) { - // 여기에서 TycoonNpc의 변수를 npcData를 사용하여 초기화합니다. - // 예시: tycoonNpc.speed = npcData.speed; - // 실제 필드명과 타입에 따라 초기화 코드를 작성하세요. + tycoonNpc.npcData = npcData; } } } diff --git a/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs b/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs index 169987bdd..ffc3a8854 100644 --- a/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs +++ b/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs @@ -11,6 +11,7 @@ namespace BlueWaterProject { public class TycoonNpc : MonoBehaviour { + [field: SerializeField] public NpcData npcData { get; set; } public NpcStateMachine StateMachine { get; set; } public NavMeshAgent Agent { get; set; } public Transform VisaualLook { get; set; } diff --git a/BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs b/BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs index d454279c5..2fb902b71 100644 --- a/BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs +++ b/BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs @@ -29,7 +29,7 @@ namespace BlueWaterProject public Sprite backSprite; public Sprite frontSprite; public Transform FoodTransform { get; set; } - [SerializeField] public GlobalValue.FoodOnHand FoodOnHand { get; set; } + [SerializeField] public GlobalValue.Food FoodOnHand { get; set; } [SerializeField] public SpriteRenderer FoodVisual { get; set; } public Transform myShip; @@ -42,7 +42,7 @@ namespace BlueWaterProject spriteRenderer = visualLook.GetComponent(); playerInput = GetComponent(); FoodTransform = transform.Find("Food"); - FoodOnHand = GlobalValue.FoodOnHand.NONE; + FoodOnHand = GlobalValue.Food.NONE; FoodVisual = FoodTransform.transform.Find("Visual").GetComponent(); proximitySelector = GetComponent(); IsRuning = false; @@ -186,7 +186,7 @@ namespace BlueWaterProject if (FoodTransform.gameObject.activeSelf) return; FoodVisual.sprite = DataManager.Inst.kingCrabMeat; FoodTransform.gameObject.SetActive(true); - FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB; + FoodOnHand = GlobalValue.Food.KING_CRAB; } public void TakeBeer() @@ -194,7 +194,7 @@ namespace BlueWaterProject if (FoodTransform.gameObject.activeSelf) return; FoodVisual.sprite = DataManager.Inst.beer; FoodTransform.gameObject.SetActive(true); - FoodOnHand = GlobalValue.FoodOnHand.BEER; + FoodOnHand = GlobalValue.Food.BEER; } public void TakeFoodFromPlayer() @@ -207,29 +207,29 @@ namespace BlueWaterProject { switch (FoodOnHand) { - case GlobalValue.FoodOnHand.NONE: + case GlobalValue.Food.NONE: break; - case GlobalValue.FoodOnHand.KING_CRAB: - case GlobalValue.FoodOnHand.JELLYFISH: - case GlobalValue.FoodOnHand.ONION: - case GlobalValue.FoodOnHand.TOMATO: - case GlobalValue.FoodOnHand.SCALLION: - case GlobalValue.FoodOnHand.CLAM: - case GlobalValue.FoodOnHand.SALT: - case GlobalValue.FoodOnHand.CHILI_POWDER: - case GlobalValue.FoodOnHand.DINOSAUR_EGG: - case GlobalValue.FoodOnHand.DINOSAUR_MEAT: + case GlobalValue.Food.KING_CRAB: + case GlobalValue.Food.JELLYFISH: + case GlobalValue.Food.ONION: + case GlobalValue.Food.TOMATO: + case GlobalValue.Food.SCALLION: + case GlobalValue.Food.CLAM: + case GlobalValue.Food.SALT: + case GlobalValue.Food.CHILI_POWDER: + case GlobalValue.Food.DINOSAUR_EGG: + case GlobalValue.Food.DINOSAUR_MEAT: tycoonNpc.IsGetFood = true; break; - case GlobalValue.FoodOnHand.BEER: - case GlobalValue.FoodOnHand.WINE: + case GlobalValue.Food.BEER: + case GlobalValue.Food.WINE: tycoonNpc.IsGetDrink = true; break; default: throw new ArgumentOutOfRangeException(); } FoodTransform.gameObject.SetActive(false); - FoodOnHand = GlobalValue.FoodOnHand.NONE; + FoodOnHand = GlobalValue.Food.NONE; } } diff --git a/BlueWater/Assets/02.Scripts/Utility/GlobalValue.cs b/BlueWater/Assets/02.Scripts/Utility/GlobalValue.cs index 6c7935dc2..9a0c9c478 100644 --- a/BlueWater/Assets/02.Scripts/Utility/GlobalValue.cs +++ b/BlueWater/Assets/02.Scripts/Utility/GlobalValue.cs @@ -6,7 +6,7 @@ namespace BlueWaterProject public const float MINIMUM_STOP_DISTANCE = 0.05f; public const float MAXIMUM_STOP_DISTANCE = 1.5f; - public enum FoodOnHand + public enum Food { NONE = -1, KING_CRAB, diff --git a/BlueWater/Assets/03.Images/Characters/Npcs/X/01_Guest.png b/BlueWater/Assets/03.Images/Characters/Npcs/X/01_Guest.png new file mode 100644 index 000000000..4bb6a9f96 Binary files /dev/null and b/BlueWater/Assets/03.Images/Characters/Npcs/X/01_Guest.png differ diff --git a/BlueWater/Assets/03.Images/Tycoon/animation/flame_0000.png.meta 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