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Debug.Log("All tables are occupied. No place to sit"); } } diff --git a/BlueWater/Assets/02.Scripts/Npc/Guest/FoodOrderState.cs b/BlueWater/Assets/02.Scripts/Npc/Guest/FoodOrderState.cs index f3ec96e86..be2e5127e 100644 --- a/BlueWater/Assets/02.Scripts/Npc/Guest/FoodOrderState.cs +++ b/BlueWater/Assets/02.Scripts/Npc/Guest/FoodOrderState.cs @@ -44,7 +44,7 @@ namespace BlueWaterProject npc.AssignedSeat.IsDirty = true; npc.DoSeat = false; - npcStateMachine.ChangeState(new WalkOutSate(npc)); + npcStateMachine.ChangeState(new PayState(npc)); } } else if (elapsedTime >= fillTime) diff --git a/BlueWater/Assets/02.Scripts/Npc/Guest/PayState.cs b/BlueWater/Assets/02.Scripts/Npc/Guest/PayState.cs index 93e565a26..03a10623f 100644 --- a/BlueWater/Assets/02.Scripts/Npc/Guest/PayState.cs +++ b/BlueWater/Assets/02.Scripts/Npc/Guest/PayState.cs @@ -1,22 +1,39 @@ // ReSharper disable once CheckNamespace + +using UnityEngine; + namespace BlueWaterProject { public class PayState : INpcState { + private TycoonNpc npc; + private PayController payController; + private bool isWaitingInLine; + + public PayState(TycoonNpc npc) + { + this.npc = npc; + this.payController = npc.PayController; + isWaitingInLine = false; + } + public void OnEnter(NpcStateMachine npcStateMachine) { - throw new System.NotImplementedException(); + payController.AddNpcToQueue(npc); + var positionInLine = payController.GetNextPositionInLine(npc); + npc.Agent.SetDestination(positionInLine); + isWaitingInLine = true; } public void OnUpdate(NpcStateMachine npcStateMachine) { - throw new System.NotImplementedException(); + npc.Agent.SetDestination(payController.GetNextPositionInLine(npc)); } public void OnExit(NpcStateMachine npcStateMachine) { - throw new System.NotImplementedException(); + isWaitingInLine = false; } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs b/BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs index 11f21490a..1346ca5db 100644 --- a/BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs +++ b/BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs @@ -8,7 +8,7 @@ namespace BlueWaterProject { public class NpcStateMachine : MonoBehaviour { - private NavMeshAgent agent; + public NavMeshAgent Agent { get; set; } public INpcState CurrentState { get; private set; } public NpcStateContext Context { get; private set; } = new NpcStateContext(); private Coroutine coroutine; @@ -35,7 +35,7 @@ namespace BlueWaterProject if (Context.PreviousDestination.HasValue) { - agent.destination = Context.PreviousDestination.Value; // 이전 목적지로 설정 + Agent.destination = Context.PreviousDestination.Value; // 이전 목적지로 설정 } else { @@ -77,7 +77,7 @@ namespace BlueWaterProject if (clonedState != null) { Context.PreviousState = clonedState; - Context.PreviousDestination = agent?.destination; + Context.PreviousDestination = Agent?.destination; } } } diff --git a/BlueWater/Assets/02.Scripts/Tycoon/PayController.cs b/BlueWater/Assets/02.Scripts/Tycoon/PayController.cs new file mode 100644 index 000000000..6b583d3aa --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Tycoon/PayController.cs @@ -0,0 +1,93 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Random = UnityEngine.Random; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class PayController : MonoBehaviour + { + private Queue npcQueue = new (100); + private Transform payLinePoint; + public List coinParticle = new(5); + private float spaceBetweenNpcs; // NPC 간의 간격 + + private void Awake() + { + payLinePoint = transform.Find("PayLinePoint"); + spaceBetweenNpcs = 0.5f; + } + + public void AddNpcToQueue(TycoonNpc npc) + { + npcQueue.Enqueue(npc); + } + + public bool IsNpcNext(TycoonNpc npc) + { + return npcQueue.Peek() == npc; + } + + public void RemoveNpcFromQueue(TycoonNpc npc) + { + if (npcQueue.Count > 0) + { + npcQueue.Dequeue(); + } + } + + // public bool IsNpcNext(TycoonNpc npc) + // { + // return npcQueue.Peek() == npc; + // } + + public Vector3 GetNextPositionInLine(TycoonNpc npc) + { + var indexInLine = Array.IndexOf(npcQueue.ToArray(), npc); + if (indexInLine == -1) return payLinePoint.position; // NPC가 줄에 없으면 기본 위치로 + + var lineStartPoint = payLinePoint.position; + var positionInLine = lineStartPoint - new Vector3(0, 0, spaceBetweenNpcs * indexInLine); + return positionInLine; + } + + // 유저 상호작용 처리 + public void Interact() + { + if (npcQueue.Count > 0) + { + var currentNpc = npcQueue.Dequeue(); + // 결제 처리 + ProcessPaymentForNpc(currentNpc); + // NPC 상태 변경 + currentNpc.StateMachine.ChangeState(new WalkOutSate(currentNpc)); // 다음 상태로 변경 + } + } + + private void ProcessPaymentForNpc(TycoonNpc npc) + { + var gold = Random.Range(100, 300); + DataManager.Inst.Gold += gold; + npc.PayText.text = "$ " + gold; + npc.PayTextObj.SetActive(true); + + foreach (var coin in coinParticle) + { + if (!coin.activeInHierarchy) + { + coin.SetActive(true); + StartCoroutine(DeactivateCoinParticle(coin)); + break; + } + } + } + + private IEnumerator DeactivateCoinParticle(GameObject coin) + { + yield return new WaitForSeconds(1f); + coin.SetActive(false); + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Tycoon/PayController.cs.meta b/BlueWater/Assets/02.Scripts/Tycoon/PayController.cs.meta new file mode 100644 index 000000000..0a4fe9840 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Tycoon/PayController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 13305f1afcce947219e43e97741e090f \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Tycoon/TycoonMapInfo.cs b/BlueWater/Assets/02.Scripts/Tycoon/TycoonMapInfo.cs index 1d1ac70d5..9bacf66ba 100644 --- a/BlueWater/Assets/02.Scripts/Tycoon/TycoonMapInfo.cs +++ b/BlueWater/Assets/02.Scripts/Tycoon/TycoonMapInfo.cs @@ -6,5 +6,6 @@ namespace BlueWaterProject { [field: SerializeField] public Transform Tables { get; set; } [field: SerializeField] public Transform WalkOutPoint { get; set; } + [field: SerializeField] public Transform Counter { get; set; } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs b/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs index 62dba630d..e728a2a05 100644 --- a/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs +++ b/BlueWater/Assets/02.Scripts/Tycoon/TycoonNpc.cs @@ -1,5 +1,6 @@ using System; using Sirenix.OdinInspector; +using TMPro; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; @@ -24,6 +25,12 @@ namespace BlueWaterProject public Image FoodImg { get; set; } public Transform EmojiTransform { get; set; } public bool IsGetFood { get; set; } + + [Title("PayState")] + public PayController PayController { get; set; } + public GameObject PayTextObj { get; set; } + public TextMeshProUGUI PayText { get; set; } + public Animator PayTextAni { get; set; } private void Awake() { @@ -35,6 +42,11 @@ namespace BlueWaterProject BarkFillImg = transform.Find("Canvas/BarkFillImg").GetComponent(); FoodImg = transform.Find("Canvas/FoodImg").GetComponent(); EmojiTransform = transform.Find("Emoji"); + + PayController = MapInfo.Counter.GetComponent(); + PayTextObj = transform.Find("Canvas/PayText").gameObject; + PayText = PayTextObj.GetComponent(); + PayTextAni = PayTextObj.GetComponent(); } private void Start() diff --git a/BlueWater/Assets/05.Prefabs/Ai/Npc/TycconNpc.prefab b/BlueWater/Assets/05.Prefabs/Ai/Npc/TycconNpc.prefab index cf28accc1..1fec9d0bc 100644 --- a/BlueWater/Assets/05.Prefabs/Ai/Npc/TycconNpc.prefab +++ b/BlueWater/Assets/05.Prefabs/Ai/Npc/TycconNpc.prefab @@ -1815,6 +1815,7 @@ RectTransform: - 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