Closes #167 02.Combat 씬 재작업
+ Test하던 Scene들을 삭제하고 02.Combat 씬에 전투 맵을 최신화 했습니다. + 주인공 캐릭터의 크기를 변경했습니다. (1 -> 0.7) + 카메라의 거리를 변경했습니다. (40 -> 30) + 주인공 대시 속도를 변경했습니다. (30 -> 20) + 주인공 등반 각도를 변경했습니다. (50 -> 30) + 기존의 맵에서 y축 높이를 1/2로 줄였습니다. + ForestArea, DesertBossArea 두 지역에 대해서 레이어, 콜라이더, 하이어라키를 정리했습니다. + 플레이 중 우측 상단의 버튼을 통해서 임시로 위치를 텔레포트하는 기능을 추가했습니다. + 하이어라키에서 오브젝트를 이름순으로 정렬하는 기능을 추가했습니다. (Tools -> Sort Chilren By Name - 선택된 1개 오브젝트의 하위 오브젝트 정리) (Tools -> Sort Children of Selected Objects by Name - 선택된 모든 오브젝트의 하위 오브젝트 정리)
This commit is contained in:
parent
d8f16422cc
commit
1731b9ad82
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 677ac36ad44604e7fbfbc0eeaa21cfdf
|
guid: 582499a878bef2042813821bcb07754e
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2a855a170265c8348a1b4e2763c272d6
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
|
@ -21,6 +21,7 @@ namespace BlueWaterProject
|
|||||||
public Rigidbody rb;
|
public Rigidbody rb;
|
||||||
[ShowIf("@false")]
|
[ShowIf("@false")]
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
|
public Transform[] spawnPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@ -503,6 +504,24 @@ namespace BlueWaterProject
|
|||||||
new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), Time.timeScale, 0f, 1f);
|
new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), Time.timeScale, 0f, 1f);
|
||||||
Time.fixedDeltaTime = 0.02f * Time.timeScale;
|
Time.fixedDeltaTime = 0.02f * Time.timeScale;
|
||||||
|
|
||||||
|
yPos = 130f;
|
||||||
|
var buttonWidth = 200f;
|
||||||
|
var buttonHeight = 30f;
|
||||||
|
var buttonSpacing = 35f;
|
||||||
|
|
||||||
|
var buttonStyle = GUI.skin.button;
|
||||||
|
buttonStyle.fontSize = 15;
|
||||||
|
|
||||||
|
var spawnPosition = MyComponents.spawnPosition;
|
||||||
|
for (var i = 0; i < spawnPosition.Length; i++)
|
||||||
|
{
|
||||||
|
if (GUI.Button(new Rect(sWidth - 350f, yPos, buttonWidth, buttonHeight), spawnPosition[i].name, buttonStyle))
|
||||||
|
{
|
||||||
|
Move(spawnPosition[i].position);
|
||||||
|
}
|
||||||
|
yPos += buttonSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
labelStyle.fontSize = Math.Max(guiTextSize, 20);
|
labelStyle.fontSize = Math.Max(guiTextSize, 20);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
if (!theWaltzOfTheSword.isMovingCamera)
|
if (!theWaltzOfTheSword.isMovingCamera)
|
||||||
{
|
{
|
||||||
CameraManager.Inst.CombatCamera.SetFollow(null);
|
CameraManager.Inst.CombatCamera.SetFollowAndLookAt(null);
|
||||||
}
|
}
|
||||||
combatPlayerController.SetUseGravity(false);
|
combatPlayerController.SetUseGravity(false);
|
||||||
combatPlayerController.SetIsTrigger(true);
|
combatPlayerController.SetIsTrigger(true);
|
||||||
@ -92,7 +92,7 @@ namespace BlueWaterProject
|
|||||||
if (!theWaltzOfTheSword.isMovingCamera)
|
if (!theWaltzOfTheSword.isMovingCamera)
|
||||||
{
|
{
|
||||||
var userTransform = theWaltzOfTheSword.SkillInputData.playerCollider.transform;
|
var userTransform = theWaltzOfTheSword.SkillInputData.playerCollider.transform;
|
||||||
CameraManager.Inst.CombatCamera.SetFollow(userTransform);
|
CameraManager.Inst.CombatCamera.SetFollowAndLookAt(userTransform);
|
||||||
}
|
}
|
||||||
|
|
||||||
combatPlayerController.SetIsTrigger(false);
|
combatPlayerController.SetIsTrigger(false);
|
||||||
|
@ -62,9 +62,10 @@ namespace BlueWaterProject
|
|||||||
CameraManager.Inst.MainCam = Camera.main;
|
CameraManager.Inst.MainCam = Camera.main;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFollow(Transform target)
|
public void SetFollowAndLookAt(Transform target)
|
||||||
{
|
{
|
||||||
BaseCombatCamera.Follow = target;
|
BaseCombatCamera.Follow = target;
|
||||||
|
BaseCombatCamera.LookAt = target;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
48
BlueWater/Assets/02.Scripts/Utility/HierarchySorter.cs
Normal file
48
BlueWater/Assets/02.Scripts/Utility/HierarchySorter.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
public class HierarchySorter : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("Tools/Sort Children by Name")]
|
||||||
|
private static void SortChildrenByName()
|
||||||
|
{
|
||||||
|
if (Selection.activeTransform != null)
|
||||||
|
{
|
||||||
|
Undo.RecordObject(Selection.activeTransform.gameObject, "Sort Children by Name");
|
||||||
|
|
||||||
|
var children = Selection.activeTransform.Cast<Transform>().OrderBy(t => t.name).ToList();
|
||||||
|
for (var i = 0; i < children.Count; i++)
|
||||||
|
{
|
||||||
|
children[i].SetSiblingIndex(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUtility.SetDirty(Selection.activeTransform.gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("No object selected in the hierarchy");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/Sort Children of Selected Objects by Name")]
|
||||||
|
private static void SortChildrenOfSelectedObjectsByName()
|
||||||
|
{
|
||||||
|
foreach (var parentTransform in Selection.transforms)
|
||||||
|
{
|
||||||
|
Undo.RecordObject(parentTransform.gameObject, "Sort Children by Name");
|
||||||
|
|
||||||
|
var children = parentTransform.Cast<Transform>().OrderBy(t => t.name).ToList();
|
||||||
|
for (var i = 0; i < children.Count; i++)
|
||||||
|
{
|
||||||
|
children[i].SetSiblingIndex(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUtility.SetDirty(parentTransform.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5f5d52c66b57d5a47895ef8c5edf9a0d
|
@ -154,8 +154,8 @@ Transform:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 1
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 8557381169392297019}
|
- {fileID: 8557381169392297019}
|
||||||
- {fileID: 1638774919638391188}
|
- {fileID: 1638774919638391188}
|
||||||
@ -304,8 +304,8 @@ MonoBehaviour:
|
|||||||
groundCheckThreshold: 0.01
|
groundCheckThreshold: 0.01
|
||||||
<MyMovementOption>k__BackingField:
|
<MyMovementOption>k__BackingField:
|
||||||
moveSpeed: 10
|
moveSpeed: 10
|
||||||
maxSlopeAngle: 50
|
maxSlopeAngle: 30
|
||||||
dashSpeed: 30
|
dashSpeed: 20
|
||||||
dashTime: 0.2
|
dashTime: 0.2
|
||||||
dashCooldown: 0.5
|
dashCooldown: 0.5
|
||||||
<MyCurrentState>k__BackingField:
|
<MyCurrentState>k__BackingField:
|
||||||
|
@ -19,9 +19,10 @@ TagManager:
|
|||||||
- DestructiveSkill
|
- DestructiveSkill
|
||||||
- Ship
|
- Ship
|
||||||
- Water
|
- Water
|
||||||
- DestructiveObject
|
|
||||||
- ShipPlayer
|
- ShipPlayer
|
||||||
- Boids
|
- Boids
|
||||||
|
- DestructibleObject
|
||||||
|
- IndestructiveObject
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
@ -44,8 +45,8 @@ TagManager:
|
|||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
- Props
|
- CollidableProps
|
||||||
- Wall
|
- NonCollidableProps
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
- Skill
|
- Skill
|
||||||
|
Loading…
Reference in New Issue
Block a user