From 13bb03c6adafcd1a8b560588e257d11bce37aa4f Mon Sep 17 00:00:00 2001 From: M1_IDMhan Date: Wed, 2 Aug 2023 14:37:30 +0900 Subject: [PATCH] #6 Water Color And Fog Setting --- BlueWater/Assets/01.Scenes/02.Main.unity | 4 ++-- .../Assets/03.Materials/[Custom] StylizedWater2_Mobile.mat | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/BlueWater/Assets/01.Scenes/02.Main.unity b/BlueWater/Assets/01.Scenes/02.Main.unity index 56567093b..286269e71 100644 --- a/BlueWater/Assets/01.Scenes/02.Main.unity +++ b/BlueWater/Assets/01.Scenes/02.Main.unity @@ -14,7 +14,7 @@ OcclusionCullingSettings: RenderSettings: m_ObjectHideFlags: 0 serializedVersion: 9 - m_Fog: 0 + m_Fog: 1 m_FogColor: {r: 0.56163496, g: 0.75237745, b: 0.7794118, a: 1} m_FogMode: 3 m_FogDensity: 0.01 @@ -7713,7 +7713,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7308912095120853417} serializedVersion: 2 - m_LocalRotation: {x: 0.3709924, y: -1e-45, z: -0, w: 0.92863595} + m_LocalRotation: {x: 0.3709924, y: 3e-45, z: -1e-45, w: 0.92863595} m_LocalPosition: {x: 0, y: 6.73, z: -6.5} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 diff --git a/BlueWater/Assets/03.Materials/[Custom] StylizedWater2_Mobile.mat b/BlueWater/Assets/03.Materials/[Custom] StylizedWater2_Mobile.mat index 4c1fa8ac6..d872ab2ce 100644 --- a/BlueWater/Assets/03.Materials/[Custom] StylizedWater2_Mobile.mat +++ b/BlueWater/Assets/03.Materials/[Custom] StylizedWater2_Mobile.mat @@ -253,7 +253,7 @@ Material: - _ZClip: 1 - _ZWrite: 0 m_Colors: - - _BaseColor: {r: 0, g: 0.16451614, b: 0.34, a: 0.9647059} + - _BaseColor: {r: 0, g: 0.36434606, b: 0.754717, a: 0.9647059} - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _DepthMapBounds: {r: -402.3, g: -459.43, b: 0.0012693577, a: 0} - _Direction: {r: 1, g: 1, b: 0, a: 0}