75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
// Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Collections.Generic;
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namespace Boxophobic.StyledGUI
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{
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public class StyledLayersDrawer : MaterialPropertyDrawer
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{
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public float top = 0;
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public float down = 0;
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public StyledLayersDrawer()
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{
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}
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public StyledLayersDrawer(float top, float down)
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{
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this.top = top;
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this.down = down;
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}
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public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
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{
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GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
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{
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richText = true,
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alignment = TextAnchor.MiddleCenter,
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wordWrap = true
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};
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int index = (int)prop.floatValue;
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string[] allLayers = new string[32];
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for (int i = 0; i < 32; i++)
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{
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if (LayerMask.LayerToName(i).Length < 1)
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{
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allLayers[i] = "Missing";
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}
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else
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{
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allLayers[i] = LayerMask.LayerToName(i);
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}
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}
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GUILayout.Space(top);
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index = EditorGUILayout.MaskField(prop.displayName, index, allLayers);
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//if (index < 0)
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//{
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// index = -1;
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//}
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//Debug Value
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//EditorGUILayout.LabelField(index.ToString());
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prop.floatValue = index;
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GUILayout.Space(down);
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}
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public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
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{
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return -2;
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}
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}
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}
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