CapersProject/Assets/02.Scripts/Prop/Tycoon/RewardBox.cs
2024-12-17 22:50:27 +09:00

111 lines
3.2 KiB
C#

using System;
using System.Collections;
using BlueWater.Audios;
using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
public class RewardBox : InteractionFurniture
{
[Title("참조")]
[SerializeField]
private AnimationController _animationController;
[Title("구매 불가능 연출")]
[SerializeField]
private float _shakeDuration = 0.3f;
[SerializeField]
private Vector3 _shakePosition = new(0.05f, 0f, 0f);
[SerializeField]
private int _vibrato = 30;
[SerializeField]
private Ease _ease = Ease.OutQuad;
[SerializeField]
private string _interactionFailedSfxName = "RewardBoxInteractionFailed";
private Tween _unavailablePurchaseTween;
private RewardBoxType _rewardBoxType;
private int _requiredGold;
private bool _isInteracting;
protected override void Start()
{
base.Start();
_unavailablePurchaseTween = VisualLook.transform.DOShakePosition(_shakeDuration, _shakePosition, _vibrato).SetEase(_ease).SetAutoKill(false).Pause();
}
private void OnDestroy()
{
_unavailablePurchaseTween.Kill();
}
public void Initialize(LevelData levelData)
{
_rewardBoxType = levelData.RewardBoxType;
_requiredGold = levelData.RewardBoxPrice;
InteractionCanvas.UnlockUi.Initialize(DataManager.Instance.SpriteDataSo.Gold02, _requiredGold);
}
public override void Interaction()
{
if (_isInteracting) return;
if (TycoonManager.Instance.TycoonStatus.CurrentGold < _requiredGold)
{
AudioManager.Instance.PlaySfx(_interactionFailedSfxName);
_unavailablePurchaseTween.Restart();
return;
}
StartCoroutine(nameof(OpenRewardBoxCoroutine));
}
public override void CancelInteraction()
{
}
private IEnumerator OpenRewardBoxCoroutine()
{
_isInteracting = true;
EventManager.InvokeAddedGold(-_requiredGold, false);
switch (_rewardBoxType)
{
case RewardBoxType.Normal:
EventManager.InvokeOpenedNormalRewardBox();
break;
case RewardBoxType.Rare:
EventManager.InvokeOpenedRareRewardBox();
break;
default:
throw new ArgumentOutOfRangeException();
}
_animationController.SetAnimationParameter("isOpened", true);
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("Open",
success => animationStarted = success));
if (!animationStarted)
{
Destroy(gameObject);
yield break;
}
yield return new WaitUntil(() => _animationController.GetCurrentAnimationNormalizedTime() >= 1f);
Destroy(gameObject);
}
}
}