CapersProject/Assets/02.Scripts/BlueWater/Ui/UiEventsController.cs
2025-02-10 11:13:46 +09:00

65 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.UI;
namespace DDD
{
public class UiEventsController : MonoBehaviour
{
[field: SerializeField]
public GameObject SelectObject { get; private set; }
private InputSystemUIInputModule _inputModule;
private void Awake()
{
_inputModule = EventSystem.current.GetComponent<InputSystemUIInputModule>();
}
private void OnDestroy()
{
_inputModule.move.action.performed -= OnNavigate;
}
private void OnNavigate(InputAction.CallbackContext context)
{
if (EventSystem.current.currentSelectedGameObject == null)
{
EventSystem.current.SetSelectedGameObject(SelectObject);
}
}
public void SetSelectObject(GameObject obj)
{
SelectObject = obj;
}
public void EnableAutoNavigate(GameObject selectObject)
{
SelectObject = selectObject;
_inputModule.move.action.performed += OnNavigate;
}
public void EnableAutoNavigate()
{
_inputModule.move.action.performed += OnNavigate;
}
public void DisableAutoNavigate()
{
_inputModule.move.action.performed -= OnNavigate;
}
public void EnableUiActions()
{
_inputModule.actionsAsset.Enable();
}
public void DisableUiActions()
{
_inputModule.actionsAsset.Disable();
}
}
}