CapersProject/Assets/02.Scripts/BlueWater/DataManager.cs
2025-02-10 11:13:46 +09:00

34 lines
905 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
public class DataManager : Singleton<DataManager>
{
[field: Title("스프라이트 데이터")]
[field: SerializeField]
public SpriteDataSo SpriteDataSo { get; private set; }
[field: Title("아이템 데이터")]
[field: SerializeField]
public Inventory Inventory { get; private set; }
[Title("테스트 데이터")]
[SerializeField]
private List<InventoryItemSlot> _testData = new();
protected override void OnAwake()
{
base.OnAwake();
if (_testData != null)
{
foreach (InventoryItemSlot inventoryItemSlot in _testData)
{
Inventory.AddItem(inventoryItemSlot);
}
}
}
}
}