CapersProject/Assets/02.Scripts/BlueWater/Character/Player/Tycoon/TycoonPickupHandler.cs
2025-02-18 06:47:56 +09:00

170 lines
5.1 KiB
C#

using DDD.Interfaces;
using DDD.ScriptableObjects;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD.Players.Tycoons
{
public class TycoonPickupHandler : MonoBehaviour
{
[SerializeField]
private SpriteRenderer _itemRenderer;
[field: SerializeField]
public bool IsUnfinishedCocktailPickedUp { get; private set; }
[field: SerializeField]
public bool IsPickedUpItem { get; private set; }
[field: SerializeField]
public bool IsPickedUpCook { get; private set; }
public IPickup CurrentPickupItem { get; private set; }
public CraftRecipeData CurrentCraftRecipeData { get; private set; }
private void Awake()
{
InitializeComponents();
}
private void Start()
{
EventManager.OnMakeCocktailStarted += PickupUnfinishedCocktail;
}
private void OnDestroy()
{
EventManager.OnMakeCocktailStarted -= PickupUnfinishedCocktail;
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_itemRenderer = transform.Find("VisualLook/Item").GetComponent<SpriteRenderer>();
}
private void PickupUnfinishedCocktail()
{
IsUnfinishedCocktailPickedUp = true;
}
public void PickupItem(IPickup item, bool isMadePlayer)
{
if (!isMadePlayer) return;
if (IsPickedUpItem)
{
Debug.Log("이미 아이템을 들고 있습니다.");
return;
}
IsUnfinishedCocktailPickedUp = false;
SetCurrentPickupItem(item);
_itemRenderer.enabled = false;
//_itemRenderer.sprite = item.Sprite;
IsPickedUpItem = true;
}
public void ServedItem(IPickup item)
{
if (!IsPickedUpItem || CurrentPickupItem == null)
{
Debug.Log("들고있는 아이템이 없거나, 현재 아이템 데이터가 비어있습니다.");
return;
}
SetCurrentPickupItem(null);
_itemRenderer.sprite = null;
IsPickedUpItem = false;
}
public void DiscardItem()
{
if (!IsPickedUpItem && !IsUnfinishedCocktailPickedUp)
{
Debug.Log("들고있는 아이템이 없습니다.");
return;
}
IsUnfinishedCocktailPickedUp = false;
SetCurrentPickupItem(null);
_itemRenderer.sprite = null;
IsPickedUpItem = false;
}
public void ChangeItem(IPickup item)
{
IsUnfinishedCocktailPickedUp = false;
SetCurrentPickupItem(item);
_itemRenderer.enabled = false;
IsPickedUpItem = true;
}
public bool IsServablePickupItem() => IsPickedUpItem && CurrentPickupItem.Idx != "Cocktail000";
/// <summary>
/// 제조중인 칵테일이 있거나, 아이템이 있는 경우
/// </summary>
public bool IsPickedUpAnything() => IsPickedUpItem || IsUnfinishedCocktailPickedUp;
public void SetCurrentPickupItem(IPickup item)
{
CurrentPickupItem = item;
EventManager.InvokeChangedPickupItem(CurrentPickupItem?.Idx);
}
public bool PickupCook(CraftRecipeData craftRecipeData)
{
if (IsPickedUpCook)
{
Debug.Log("이미 밀키트를 들고 있습니다.");
return false;
}
SetCurrentCraftRecipeData(craftRecipeData);
IsUnfinishedCocktailPickedUp = false;
_itemRenderer.enabled = false;
//_itemRenderer.sprite = item.Sprite;
IsPickedUpCook = true;
return true;
}
public void InteractionCraftingTool()
{
CurrentCraftRecipeData.CraftingToolQueue.Dequeue();
if (CurrentCraftRecipeData.CraftingToolQueue.Count <= 0)
{
// TODO : 요리 완성 처리
EventManager.InvokeChangedCraftingTool(null);
}
else
{
EventManager.InvokeChangedCraftingTool(CurrentCraftRecipeData.CraftingToolQueue.Peek());
}
}
public void DiscardCook()
{
SetCurrentCraftRecipeData(null);
_itemRenderer.sprite = null;
IsPickedUpCook = false;
}
public void SetCurrentCraftRecipeData(CraftRecipeData craftRecipeData)
{
CurrentCraftRecipeData = craftRecipeData;
EventManager.InvokeChangedPickupItem(CurrentCraftRecipeData?.Idx);
if (CurrentCraftRecipeData == null || CurrentCraftRecipeData.CraftingToolQueue.Count <= 0)
{
EventManager.InvokeChangedCraftingTool(null);
}
else
{
EventManager.InvokeChangedCraftingTool(CurrentCraftRecipeData.CraftingToolQueue.Peek());
}
}
}
}