CapersProject/Assets/02.Scripts/BlueWater/Character/Player/Tycoon/State/DashState.cs
2025-02-10 11:13:46 +09:00

37 lines
1.1 KiB
C#

using DDD.Interfaces;
namespace DDD.Players.Tycoons
{
public class DashState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
var dashSpeed = character.TycoonMovement.DashTime;
character.SpineController.PlayAnimationDuration(TycoonPlayerSpineAnimation.Dash, false, dashSpeed);
}
public void UpdateState(TycoonPlayer character)
{
if (character.TycoonMovement.IsDashing) return;
if (character.TycoonMovement.IsMoving)
{
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
else if (character.IsInteracting())
{
character.StateMachineController.TransitionToState(character.InteractionState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.StateMachineController.TransitionToState(character.IdleState, character);
}
}
public void ExitState(TycoonPlayer character)
{
}
}
}