126 lines
3.7 KiB
C#
126 lines
3.7 KiB
C#
using System;
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using DDD.Interfaces;
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using DDD.Items;
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using DDD.Npcs.Customers;
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using DDD.Tycoons;
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using UnityEngine;
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namespace DDD.Npcs.Crews.Bartender
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{
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public class BartenderCrew : Crew
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{
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[SerializeField]
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private int _makingCocktailTime = 15;
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public BartenderTable MyBartenderTable { get; private set; }
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public Customer OrderedCustomer { get; set; }
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public bool IsMakingCocktail { get; private set; }
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public StateMachineController<BartenderCrew> StateMachineController { get; private set; }
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public IStateMachine<BartenderCrew> IdleState { get; private set; }
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public IStateMachine<BartenderCrew> MakingCocktailState { get; private set; }
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private CocktailData _makingCocktailData;
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private bool _isFeverTime;
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private float _feverTime;
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private float _feverMultiply = 1f;
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protected override void Update()
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{
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StateMachineController.UpdateState(this);
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base.Update();
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if (_isFeverTime)
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{
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if (_feverTime > 0f)
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{
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_feverTime -= Time.deltaTime;
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}
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else
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{
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_feverTime = 0f;
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_feverMultiply = 1f;
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_isFeverTime = false;
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}
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}
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}
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public override void Initialize()
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{
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EventManager.OnCleaningBonus += FeverTime;
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IdleState = new IdleState();
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MakingCocktailState = new MakingCocktailState();
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StateMachineController = new StateMachineController<BartenderCrew>(this, IdleState);
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base.Initialize();
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}
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private void OnDestroy()
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{
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EventManager.OnCleaningBonus -= FeverTime;
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}
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public override void ResetMission()
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{
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CrewInteraction = null;
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IsOnMission = false;
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BalloonUi.DiscardItem();
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OrderedCustomer = null;
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IsMakingCocktail = false;
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_makingCocktailData = null;
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}
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public override bool IsCompletedMission()
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{
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return !OrderedCustomer && !IsMakingCocktail;
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}
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public void SetBartenderTable(BartenderTable bartenderTable)
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{
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MyBartenderTable = bartenderTable;
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//MyBartenderTable.Active();
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}
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public void SetOrderedCustomer(Customer orderedCustomer)
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{
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OrderedCustomer = orderedCustomer;
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_makingCocktailData = OrderedCustomer.OrderedCocktailData;
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IsOnMission = true;
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}
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public void MakingCocktail()
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{
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if (OrderedCustomer && OrderedCustomer.CurrentBill)
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{
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OrderedCustomer.CurrentBill.BartenderMakingCocktail();
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}
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var makingTime = (_makingCocktailTime - TycoonManager.Instance.TycoonStatus.BartenderMakingReduction) / _feverMultiply;
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BalloonUi.OrderItem(_makingCocktailData.Idx, 0, makingTime);
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IsMakingCocktail = true;
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}
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public void CompletedMakingCocktail()
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{
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if (OrderedCustomer && OrderedCustomer.CurrentBill)
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{
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OrderedCustomer.CurrentBill.BartenderCompleteMakingCocktail();
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}
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//MyBartenderTable.CompleteMakingCocktail(_makingCocktailData);
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EventManager.InvokeCocktailCompleted(_makingCocktailData, false);
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ResetMission();
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}
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public void FeverTime(int feverTime, float multiply)
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{
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_feverTime += feverTime;
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_feverMultiply = multiply;
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_isFeverTime = true;
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}
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}
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} |