+ GameManager CurrentCombatPlayer 버그 및 로직 수정 + 타이탄 슬라임 스프라이트 변경 + Tycoon action 추가 + JumpSlam 스프라이트 형식으로 변경 + Npc 레이어 추가
28 lines
918 B
C#
28 lines
918 B
C#
using System;
|
|
using BlueWater.Players.Combat;
|
|
using UnityEngine;
|
|
|
|
namespace BlueWater
|
|
{
|
|
public class GameManager : Singleton<GameManager>
|
|
{
|
|
// Combat
|
|
[SerializeField]
|
|
private GameObject _combatPlayerPrefab;
|
|
|
|
[field: SerializeField]
|
|
public CombatPlayer CurrentCombatPlayer { get; private set; }
|
|
|
|
// Events
|
|
public event Action<Transform> OnInstantiatePlayer;
|
|
|
|
public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
|
|
{
|
|
var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
|
|
CurrentCombatPlayer = instantiatePlayer;
|
|
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
|
|
}
|
|
|
|
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
|
|
}
|
|
} |