CapersProject/Assets/02.Scripts/BlueWater/Character/Npc/Crew/Server/State/ServingState.cs
2025-02-10 11:13:46 +09:00

33 lines
869 B
C#

using DDD.Interfaces;
namespace DDD.Npcs.Crews.Server
{
public class ServingState : IStateMachine<ServerCrew>
{
public void EnterState(ServerCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Serving, true);
}
public void UpdateState(ServerCrew character)
{
if (character.IsMoving)
{
if (!character.IsServing)
{
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
}
else if (!character.IsMoving)
{
character.StateMachineController.TransitionToState(character.IdleState, character);
}
}
public void ExitState(ServerCrew character)
{
}
}
}