CapersProject/Assets/02.Scripts/LiquidController.cs
2024-08-13 19:13:09 +09:00

22 lines
513 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater
{
public class LiquidController : MonoBehaviour
{
[SerializeField, Required]
private GameObject _liquidObject;
[SerializeField, Required]
private Transform _spawnTransform;
private void Update()
{
if (Input.GetKey(KeyCode.Space))
{
Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity);
}
}
}
}