CapersProject/Assets/02.Scripts/BlueWater/Tycoon/CardRareDataSo.cs
2025-02-10 11:13:46 +09:00

28 lines
936 B
C#

using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "CardRareDataTable", menuName = "ScriptableObjects")]
public class CardRareDataSo : DataSo<CardRareData>
{
public CardRareData GetRandomCardData()
{
var rand = Random.Range(0, 100); // 범위를 0-100으로 조정
var checkAdd = 0;
foreach (var element in _datas.Values)
{
checkAdd += element.Ratio; // Ratio를 더하고 비교하도록 수정
if (checkAdd > rand) return element;
}
return null;
}
public CardRareData SubstitutionLiquid(CardRareData cardRareData, LevelData levelData)
{
if (!cardRareData.Idx.Equals("AllLiquidAdd")) return cardRareData;
int levelIdx = int.Parse(levelData.Idx);
return levelIdx <= 5 ? null : cardRareData;
}
}
}