28 lines
936 B
C#
28 lines
936 B
C#
using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "CardRareDataTable", menuName = "ScriptableObjects")]
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public class CardRareDataSo : DataSo<CardRareData>
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{
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public CardRareData GetRandomCardData()
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{
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var rand = Random.Range(0, 100); // 범위를 0-100으로 조정
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var checkAdd = 0;
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foreach (var element in _datas.Values)
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{
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checkAdd += element.Ratio; // Ratio를 더하고 비교하도록 수정
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if (checkAdd > rand) return element;
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}
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return null;
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}
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public CardRareData SubstitutionLiquid(CardRareData cardRareData, LevelData levelData)
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{
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if (!cardRareData.Idx.Equals("AllLiquidAdd")) return cardRareData;
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int levelIdx = int.Parse(levelData.Idx);
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return levelIdx <= 5 ? null : cardRareData;
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}
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}
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} |