CapersProject/Assets/02.Scripts/DDD/BehaviorTree/Npc/Crew/Action/RingedBell.cs
2025-02-24 20:55:35 +09:00

34 lines
791 B
C#

using BehaviorDesigner.Runtime.Tasks;
using DDD.Npcs.Crews;
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew")]
public class RingedBell : Action
{
private Crew _crew;
public override void OnAwake()
{
_crew = GetComponent<Crew>();
}
public override void OnStart()
{
_crew.MoveBell();
}
public override TaskStatus OnUpdate()
{
if (!_crew.AIMovement.HasReachedDestination()) return TaskStatus.Running;
if (!_crew.HasReachedBell)
{
_crew.ReachedBell();
return TaskStatus.Running;
}
return !_crew.IsRingedBell ? TaskStatus.Success : TaskStatus.Running;
}
}
}