CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Crew/Conditional/CheckOrderedCocktail.cs
2024-10-22 21:41:31 +09:00

21 lines
560 B
C#

using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews.Bartender;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
public class CheckOrderedCocktail : Conditional
{
private BartenderCrew _bartenderCrew;
public override void OnAwake()
{
_bartenderCrew = GetComponent<BartenderCrew>();
}
public override TaskStatus OnUpdate()
{
return _bartenderCrew.IsOnMission ? TaskStatus.Success : TaskStatus.Failure;
}
}
}