CapersProject/Assets/02.Scripts/Restaurant/RestaurantManager.cs
Nam Tae Gun 87aa509cfc #7, #8 타이쿤 손님 테이블 상호작용 및 손님 Ai 추가
+ ItemTable excel, json, so 수정
+ 손님 추가 -> 빈 자리 찾기 -> 음료 주문 -> 퇴장 구현
+ 일부 BehaviorTree Action 변경
2024-06-19 03:16:19 +09:00

30 lines
907 B
C#

using UnityEngine;
using Sirenix.OdinInspector;
namespace BlueWater
{
public class RestaurantManager : Singleton<RestaurantManager>
{
[field: SerializeField]
public CustomerManager CustomerManager { get; private set; }
[field: SerializeField]
public CustomerTableManager CustomerTableManager { get; private set; }
[field: SerializeField]
public FoodBalloonUiManager FoodBalloonUiManager { get; private set; }
protected override void OnAwake()
{
InitializeComponents();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
CustomerManager = GetComponent<CustomerManager>();
CustomerTableManager = GetComponent<CustomerTableManager>();
FoodBalloonUiManager = GetComponent<FoodBalloonUiManager>();
}
}
}