50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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namespace Boxophobic.StyledGUI
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{
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[CustomPropertyDrawer(typeof(StyledLayers))]
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public class StyledLayersAttributeDrawer : PropertyDrawer
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{
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StyledLayers a;
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private int index;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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a = (StyledLayers)attribute;
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index = property.intValue;
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string[] allLayers = new string[32];
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for (int i = 0; i < 32; i++)
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{
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if (LayerMask.LayerToName(i).Length < 1)
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{
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allLayers[i] = "Missing";
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}
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else
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{
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allLayers[i] = LayerMask.LayerToName(i);
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}
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}
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if (a.display == "")
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{
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a.display = property.displayName;
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}
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index = EditorGUILayout.Popup(a.display, index, allLayers);
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property.intValue = index;
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return -2;
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}
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}
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}
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