72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
// Cristian Pop - https://boxophobic.com/
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Boxophobic.Utils
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{
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public partial class SettingsUtils
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{
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public static void SaveSettingsData(string settingsPath, string data)
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{
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CreateFileIfMissing(settingsPath);
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var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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settings.data = data;
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SaveFile(settingsPath);
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}
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public static void SaveSettingsData(string settingsPath, int data)
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{
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CreateFileIfMissing(settingsPath);
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var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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settings.data = data.ToString();
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SaveFile(settingsPath);
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}
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public static void SaveSettingsData(string settingsPath, float data)
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{
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CreateFileIfMissing(settingsPath);
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var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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settings.data = data.ToString();
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SaveFile(settingsPath);
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}
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private static void CreateFileIfMissing(string settingsPath)
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{
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if (File.Exists(settingsPath) == false)
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{
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var directory = Path.GetDirectoryName(settingsPath);
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if (Directory.Exists(directory) == false)
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{
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Directory.CreateDirectory(directory);
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AssetDatabase.Refresh();
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}
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AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<SettingsData>(), settingsPath);
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AssetDatabase.Refresh();
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}
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}
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private static void SaveFile(string settingsPath)
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{
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var file = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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EditorUtility.SetDirty(file);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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}
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