17 lines
466 B
C#
17 lines
466 B
C#
using BlueWater.Items;
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using UnityEngine;
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namespace BlueWater.Tycoons
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{
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public class BeverageMachine : InteractionFurniture
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{
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[SerializeField]
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private int _beverageIdx;
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public override void Interaction()
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{
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// TODO : 미니게임을 시작하고, 성공 여부에 따라 음식 품질 부여
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GameManager.Instance.CurrentTycoonPlayer.CarryFood(_beverageIdx, ItemQuality.None);
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}
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}
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} |