92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
// Copyright (c) Pixel Crushers. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace PixelCrushers.DialogueSystem
|
|
{
|
|
|
|
/// <summary>
|
|
/// Deprecated by DialogueSystemTrigger.
|
|
/// Sets components enabled or disabled at the start and/or end of a dialogue event.
|
|
/// The older SetEnabledOnDialogueEvent trigger was written for MonoBehaviours. On customer
|
|
/// request, this trigger was added to handle renderers and colliders, which aren't
|
|
/// MonoBehaviours.
|
|
/// </summary>
|
|
[AddComponentMenu("")] // Deprecated
|
|
public class SetComponentEnabledOnDialogueEvent : ActOnDialogueEvent
|
|
{
|
|
|
|
[System.Serializable]
|
|
public class SetComponentEnabledAction : Action
|
|
{
|
|
public Component target;
|
|
public Toggle state;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Actions to take on the "start" event (e.g., OnConversationStart).
|
|
/// </summary>
|
|
public SetComponentEnabledAction[] onStart = new SetComponentEnabledAction[0];
|
|
|
|
[Tooltip("When the dialogue event starts, wait one frame before processing the On Start list.")]
|
|
public bool waitOneFrameOnStart = false;
|
|
|
|
/// <summary>
|
|
/// Actions to take on the "end" event (e.g., OnConversationEnd).
|
|
/// </summary>
|
|
public SetComponentEnabledAction[] onEnd = new SetComponentEnabledAction[0];
|
|
|
|
[Tooltip("When the dialogue event starts, wait one frame before processing the On End list.")]
|
|
public bool waitOneFrameOnEnd = false;
|
|
|
|
public override void TryStartActions(Transform actor)
|
|
{
|
|
TryActions(onStart, actor, waitOneFrameOnStart);
|
|
}
|
|
|
|
public override void TryEndActions(Transform actor)
|
|
{
|
|
TryActions(onEnd, actor, waitOneFrameOnEnd);
|
|
}
|
|
|
|
private void TryActions(SetComponentEnabledAction[] actions, Transform actor, bool waitOneFrame)
|
|
{
|
|
if (actions == null) return;
|
|
if (waitOneFrame)
|
|
{
|
|
StartCoroutine(TryActionsAfterOneFrameCoroutine(actions, actor));
|
|
}
|
|
else
|
|
{
|
|
TryActionsNow(actions, actor);
|
|
}
|
|
}
|
|
|
|
private void TryActionsNow(SetComponentEnabledAction[] actions, Transform actor)
|
|
{
|
|
foreach (SetComponentEnabledAction action in actions)
|
|
{
|
|
if (action != null && action.condition != null && action.condition.IsTrue(actor)) DoAction(action, actor);
|
|
}
|
|
}
|
|
|
|
private IEnumerator TryActionsAfterOneFrameCoroutine(SetComponentEnabledAction[] actions, Transform actor)
|
|
{
|
|
yield return CoroutineUtility.endOfFrame;
|
|
yield return null;
|
|
TryActionsNow(actions, actor);
|
|
}
|
|
|
|
public void DoAction(SetComponentEnabledAction action, Transform actor)
|
|
{
|
|
if ((action != null) && (action.target != null))
|
|
{
|
|
Tools.SetComponentEnabled(action.target, action.state);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|