20 lines
606 B
C#
20 lines
606 B
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace DDD.Tycoons
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{
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[CreateAssetMenu(fileName = "CookwareData", menuName = "ScriptableObjects/CookwareData")]
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public class CookwareDataSo : ScriptableObject
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{
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[FormerlySerializedAs("MaxFireWoodCount")]
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[field: SerializeField]
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public int MaxFireWoodQuantity = 20;
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[FormerlySerializedAs("StartFireWoodCount")]
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[field: SerializeField]
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public int StartFireWoodQuantity = 10;
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[field: SerializeField]
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public FireWoodLevel[] FireWoodLevel = new FireWoodLevel[5];
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}
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} |