32 lines
972 B
C#
32 lines
972 B
C#
using UnityEngine;
|
|
|
|
namespace BlueWater
|
|
{
|
|
[CreateAssetMenu(fileName = "ItemSlotData", menuName = "ScriptableObjects/ItemSlotData")]
|
|
public class ItemSlotDataSo : ScriptableObject
|
|
{
|
|
[field: SerializeField]
|
|
public Color FryingPanFood { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Color SoupFood { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Color SkewerPanFood { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Color NormalItemBox { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Color HighlightingItemBox { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Sprite ItemBox { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Sprite SelectedItemBox { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public Sprite LockSprite { get; private set; }
|
|
}
|
|
} |