CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs
Nam Tae Gun 15bfe87a09 #20 미니 모래 두더지 소환 기능 추가
+ MiniSandMole 프리팹 추가
+ BossConfiguration So에 MiniSandMole 추가
+ MiniSandMoleData, MiniSingleRollData So 추가
+ MiniSandMole BehaviorTree 추가
+ SandMoleMapController 클래스 추가
+ ITarget, ICurrentDirection 인터페이스 추가
+ Bt Actions - CanSkill, ActivateSkill 로직 변경
+ BossHealthPoint 로직 변경
+ 미니 모래 두더지에 소환할 때, 죽을 때, 디졸브 효과 추가

Closes #20
2024-06-16 20:09:42 +09:00

45 lines
1.8 KiB
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole.Skills
{
[CreateAssetMenu(fileName = "SingleRollData", menuName = "ScriptableObjects/Skills/SandMole/SingleRollData", order = (int)SandMoleSkill.SingleRoll)]
public class SingleRollData : SkillData
{
[field: SerializeField]
public LayerMask WallLayer { get; private set; }
[field: SerializeField]
public LayerMask GroundLayer { get; private set; }
[field: SerializeField, Tooltip("초당 돌진 속도")]
public float RollSpeed { get; private set; } = 15f;
[field: SerializeField, Tooltip("공격했을 때, 타겟을 밀어내는 힘")]
public float PushPower { get; private set; } = 20f;
[field: SerializeField, Tooltip("벽에 부딪혔을 때, 공중으로 뜨는 힘")]
public float AirJumpForce { get; private set; } = 3f;
[field: SerializeField, Tooltip("벽에 부딪혔을 때, 밀려나는 힘")]
public float BounceBackForce { get; private set; } = 200f;
[field: SerializeField]
public float CameraShakingPower { get; private set; } = 5f;
[field: SerializeField]
public float CameraShakingDuration { get; private set; } = 1f;
[field: SerializeField]
public GameObject RockfallPrefab { get; private set; }
[field: SerializeField, ShowIf("@RockfallPrefab")]
public Vector2 RandomSide { get; private set; } = new(-2, 2);
[field: SerializeField, ShowIf("@RockfallPrefab")]
public float RockfallInterval { get; private set; } = 2f;
[field: SerializeField, ShowIf("@RockfallPrefab")]
public float RockfallSpawnHeight { get; private set; } = 5f;
}
}