35 lines
920 B
C#
35 lines
920 B
C#
using UnityEngine;
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public class Curved_Object_StaticPosition : MonoBehaviour
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{
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public Curved_Object curvedWorldController;
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Vector3 originalPosition;
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Quaternion originalRotation;
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Vector3 forward;
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Vector3 right;
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private void Start()
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{
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originalPosition = transform.position;
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originalRotation = transform.rotation;
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forward = transform.forward;
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right = transform.right;
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}
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void Update()
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{
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if (curvedWorldController != null)
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{
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//Transform position;
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//transform.position = curvedWorldController.TransformPosition(originalPosition);
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//Transform normal(calcualte rotation);
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//transform.rotation = curvedWorldController.TransformRotation(originalPosition, forward, right);
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}
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}
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}
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