61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
// Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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namespace Boxophobic.StyledGUI
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{
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public class StyledSpaceDrawer : MaterialPropertyDrawer
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{
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public float space;
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public string conditions = "";
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public StyledSpaceDrawer(float space)
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{
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this.space = space;
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}
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public StyledSpaceDrawer(float space, string conditions)
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{
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this.space = space;
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this.conditions = conditions;
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}
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public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor)
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{
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if (conditions == "")
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{
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GUILayout.Space(space);
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}
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else
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{
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Material material = materialEditor.target as Material;
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bool showInspector = false;
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string[] split = conditions.Split(char.Parse(" "));
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for (int i = 0; i < split.Length; i++)
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{
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if (material.HasProperty(split[i]))
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{
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showInspector = true;
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break;
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}
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}
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if (showInspector)
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{
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GUILayout.Space(space);
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}
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}
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}
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public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
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{
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return -2;
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}
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}
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}
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