72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
// Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace Boxophobic.StyledGUI
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{
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public class StyledButtonDrawer : MaterialPropertyDrawer
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{
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public string text;
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public string target = "";
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public float value = 1;
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public float top;
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public float down;
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public StyledButtonDrawer(string text)
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{
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this.text = text;
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this.value = 1;
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this.top = 0;
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this.down = 0;
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}
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public StyledButtonDrawer(string text, float value, float top, float down)
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{
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this.text = text;
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this.value = value;
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this.top = top;
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this.down = down;
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}
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public StyledButtonDrawer(string text, string target, float value, float top, float down)
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{
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this.text = text;
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this.target = target;
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this.value = value;
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this.top = top;
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this.down = down;
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}
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public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
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{
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Material material = materialEditor.target as Material;
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GUILayout.Space(top);
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if (GUILayout.Button(text))
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{
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if (target == "")
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{
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prop.floatValue = value;
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}
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else
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{
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if (material.HasProperty(target))
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{
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material.SetFloat(target, value);
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}
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}
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}
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GUILayout.Space(down);
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}
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public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
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{
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return -2;
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}
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}
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}
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