72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
// Cristian Pop - https://boxophobic.com/
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using System.Globalization;
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using UnityEditor;
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namespace Boxophobic.Utils
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{
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public partial class SettingsUtils
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{
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public static string LoadSettingsData(string settingsPath, string defaultData)
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{
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var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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if (settings != null)
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{
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return settings.data;
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}
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else
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{
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return defaultData;
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}
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}
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public static int LoadSettingsData(string settingsPath, int defaultData)
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{
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var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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if (settings != null)
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{
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int value;
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if (int.TryParse(settings.data, out value))
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{
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return value;
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}
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else
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{
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return defaultData;
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}
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}
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else
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{
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return defaultData;
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}
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}
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public static float LoadSettingsData(string settingsPath, float defaultData)
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{
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var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
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if (settings != null)
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{
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float value;
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if (float.TryParse(settings.data, out value))
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{
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return float.Parse(settings.data, CultureInfo.InvariantCulture);
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}
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else
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{
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return defaultData;
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}
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}
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else
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{
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return defaultData;
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}
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}
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}
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}
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