CapersProject/Assets/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs
2025-03-01 00:44:25 +09:00

72 lines
1.7 KiB
C#

// Cristian Pop - https://boxophobic.com/
using System.Globalization;
using UnityEditor;
namespace Boxophobic.Utils
{
public partial class SettingsUtils
{
public static string LoadSettingsData(string settingsPath, string defaultData)
{
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
if (settings != null)
{
return settings.data;
}
else
{
return defaultData;
}
}
public static int LoadSettingsData(string settingsPath, int defaultData)
{
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
if (settings != null)
{
int value;
if (int.TryParse(settings.data, out value))
{
return value;
}
else
{
return defaultData;
}
}
else
{
return defaultData;
}
}
public static float LoadSettingsData(string settingsPath, float defaultData)
{
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
if (settings != null)
{
float value;
if (float.TryParse(settings.data, out value))
{
return float.Parse(settings.data, CultureInfo.InvariantCulture);
}
else
{
return defaultData;
}
}
else
{
return defaultData;
}
}
}
}