CapersProject/Assets/02.Scripts/BlueWater/Character/Npc/Crew/Bartender/State/IdleState.cs
2025-02-10 11:13:46 +09:00

26 lines
665 B
C#

using DDD.Interfaces;
namespace DDD.Npcs.Crews.Bartender
{
public class IdleState : IStateMachine<BartenderCrew>
{
public virtual void EnterState(BartenderCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Idle, true);
}
public virtual void UpdateState(BartenderCrew character)
{
if (character.IsMakingCocktail)
{
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
}
public virtual void ExitState(BartenderCrew character)
{
}
}
}