using UnityEngine; public class Camera_ViewSetting : MonoBehaviour { [SerializeField] private GameObject nearBack; [SerializeField] private GameObject nearSide; [SerializeField] private GameObject farBack; [SerializeField] private GameObject farTop; [SerializeField] private GameObject backIn; // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Alpha1)) { AllDisalbe(); nearBack.SetActive(true); } else if (Input.GetKey(KeyCode.Alpha2)){ AllDisalbe(); nearSide.SetActive(true); } else if (Input.GetKey(KeyCode.Alpha3)){ AllDisalbe(); farBack.SetActive(true); } else if (Input.GetKey(KeyCode.Alpha4)){ AllDisalbe(); farTop.SetActive(true); } else if (Input.GetKey(KeyCode.Alpha5)){ AllDisalbe(); backIn.SetActive(true); } } void AllDisalbe() { nearBack.SetActive(false); nearSide.SetActive(false); farBack.SetActive(false); farTop.SetActive(false); backIn.SetActive(false); } }