using System; using DDD.Uis.Tycoon; using UnityEngine; namespace DDD.Tycoons { [Serializable] public class Refrigerator : InteractionFurniture { [SerializeField] private MealKitUi _mealKitUi; public override void Interaction() { base.Interaction(); _mealKitUi.Open(); } public override bool CanInteraction() { return IsOpened && _mealKitUi.CanOpen() && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCook; } } }