// using Sirenix.OdinInspector; // using UnityEngine; // // namespace BlueWater.Uis // { // public class CookMenuUi : MonoBehaviour // { // [field: Title("컴포넌트")] // [field: SerializeField, Required] // public InventoryUi InventoryUi { get; private set; } // // [field: SerializeField, Required] // public CookUi CookUi { get; private set; } // // [field: SerializeField, Required] // public DailyFoodMenuUi DailyFoodMenuUi { get; private set; } // // public void ShowUi() => gameObject.SetActive(true); // public void HideUi() => gameObject.SetActive(false); // } // }