// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem.Wrappers { /// /// This wrapper class keeps references intact if you switch between the /// compiled assembly and source code versions of the original class. /// [HelpURL("http://www.pixelcrushers.com/dialogue_system/manual2x/html/bark_on_idle.html")] [AddComponentMenu("Pixel Crushers/Dialogue System/Trigger/Bark On Idle")] public class BarkOnIdle : PixelCrushers.DialogueSystem.BarkOnIdle { } }