using SoulGames.EasyGridBuilderPro; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public class ChangeBuildMode : MonoBehaviour { [SerializeField] private EasyGridBuilderPro gridBuilder; // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.R)) { if (gridBuilder.showEditorAndRuntimeCanvasGrid) { gridBuilder.showEditorAndRuntimeCanvasGrid = false; // bloomEffect.tint.value = orgColor; } else { gridBuilder.showEditorAndRuntimeCanvasGrid = true; // bloomEffect.tint.value = new Color(0.0f , 0.0f, 0.0f); } } } }