using System; using BehaviorDesigner.Runtime.Tasks; using DDD.Npcs.Customers; namespace DDD.BehaviorTrees.Actions { [TaskCategory("Custom/Npc/Customer")] [Serializable] public class CheckOrderBeverage : Conditional { // private Customer _customer; // private CustomerData _customerData; // // public override void OnAwake() // { // _customer = GetComponent(); // _customerData = _customer.CustomerData; // } // // public override TaskStatus OnUpdate() // { // return _customerData.IsOrderedBeverage() ? TaskStatus.Success : TaskStatus.Failure; // } } }