using BehaviorDesigner.Runtime.Tasks; using BlueWater.Npcs.Crews; namespace BlueWater.BehaviorTrees.Actions { [TaskCategory("Custom/Npc/Crew/Cleaner")] public class CheckCleaning : Conditional { private CleanerCrew _cleanerCrew; public override void OnAwake() { _cleanerCrew = GetComponent(); } public override TaskStatus OnUpdate() { return _cleanerCrew.IsOnMission ? TaskStatus.Success : TaskStatus.Failure; } } }