using System; using DDD.Players.Tycoons; using UnityEngine; namespace DDD { public class GameManager : Singleton { // Combat [SerializeField] private GameObject _combatPlayerPrefab; [field: SerializeField] public TycoonPlayer CurrentTycoonPlayer { get; private set; } public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer; } }