// Cristian Pop - https://boxophobic.com/ using UnityEngine; using UnityEditor; namespace Boxophobic.StyledGUI { public class StyledSpaceDrawer : MaterialPropertyDrawer { public float space; public string conditions = ""; public StyledSpaceDrawer(float space) { this.space = space; } public StyledSpaceDrawer(float space, string conditions) { this.space = space; this.conditions = conditions; } public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) { if (conditions == "") { GUILayout.Space(space); } else { Material material = materialEditor.target as Material; bool showInspector = false; string[] split = conditions.Split(char.Parse(" ")); for (int i = 0; i < split.Length; i++) { if (material.HasProperty(split[i])) { showInspector = true; break; } } if (showInspector) { GUILayout.Space(space); } } } public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) { return -2; } } }